package net.minecraft.server; public class Vec3D { public static final Vec3DPool a = new Vec3DPool(-1, -1); public final Vec3DPool b; public double c; public double d; public double e; public Vec3D next; // CraftBukkit public static Vec3D a(double d0, double d1, double d2) { return new Vec3D(a, d0, d1, d2); } protected Vec3D(Vec3DPool vec3dpool, double d0, double d1, double d2) { if (d0 == -0.0D) { d0 = 0.0D; } if (d1 == -0.0D) { d1 = 0.0D; } if (d2 == -0.0D) { d2 = 0.0D; } this.c = d0; this.d = d1; this.e = d2; this.b = vec3dpool; } protected Vec3D b(double d0, double d1, double d2) { this.c = d0; this.d = d1; this.e = d2; return this; } public Vec3D a() { double d0 = (double) MathHelper.sqrt(this.c * this.c + this.d * this.d + this.e * this.e); return d0 < 1.0E-4D ? this.b.create(0.0D, 0.0D, 0.0D) : this.b.create(this.c / d0, this.d / d0, this.e / d0); } public double b(Vec3D vec3d) { return this.c * vec3d.c + this.d * vec3d.d + this.e * vec3d.e; } public Vec3D add(double d0, double d1, double d2) { return this.b.create(this.c + d0, this.d + d1, this.e + d2); } public double d(Vec3D vec3d) { double d0 = vec3d.c - this.c; double d1 = vec3d.d - this.d; double d2 = vec3d.e - this.e; return (double) MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2); } public double distanceSquared(Vec3D vec3d) { double d0 = vec3d.c - this.c; double d1 = vec3d.d - this.d; double d2 = vec3d.e - this.e; return d0 * d0 + d1 * d1 + d2 * d2; } public double d(double d0, double d1, double d2) { double d3 = d0 - this.c; double d4 = d1 - this.d; double d5 = d2 - this.e; return d3 * d3 + d4 * d4 + d5 * d5; } public double b() { return (double) MathHelper.sqrt(this.c * this.c + this.d * this.d + this.e * this.e); } public Vec3D b(Vec3D vec3d, double d0) { double d1 = vec3d.c - this.c; double d2 = vec3d.d - this.d; double d3 = vec3d.e - this.e; if (d1 * d1 < 1.0000000116860974E-7D) { return null; } else { double d4 = (d0 - this.c) / d1; return d4 >= 0.0D && d4 <= 1.0D ? this.b.create(this.c + d1 * d4, this.d + d2 * d4, this.e + d3 * d4) : null; } } public Vec3D c(Vec3D vec3d, double d0) { double d1 = vec3d.c - this.c; double d2 = vec3d.d - this.d; double d3 = vec3d.e - this.e; if (d2 * d2 < 1.0000000116860974E-7D) { return null; } else { double d4 = (d0 - this.d) / d2; return d4 >= 0.0D && d4 <= 1.0D ? this.b.create(this.c + d1 * d4, this.d + d2 * d4, this.e + d3 * d4) : null; } } public Vec3D d(Vec3D vec3d, double d0) { double d1 = vec3d.c - this.c; double d2 = vec3d.d - this.d; double d3 = vec3d.e - this.e; if (d3 * d3 < 1.0000000116860974E-7D) { return null; } else { double d4 = (d0 - this.e) / d3; return d4 >= 0.0D && d4 <= 1.0D ? this.b.create(this.c + d1 * d4, this.d + d2 * d4, this.e + d3 * d4) : null; } } public String toString() { return "(" + this.c + ", " + this.d + ", " + this.e + ")"; } public void a(float f) { float f1 = MathHelper.cos(f); float f2 = MathHelper.sin(f); double d0 = this.c; double d1 = this.d * (double) f1 + this.e * (double) f2; double d2 = this.e * (double) f1 - this.d * (double) f2; this.c = d0; this.d = d1; this.e = d2; } public void b(float f) { float f1 = MathHelper.cos(f); float f2 = MathHelper.sin(f); double d0 = this.c * (double) f1 + this.e * (double) f2; double d1 = this.d; double d2 = this.e * (double) f1 - this.c * (double) f2; this.c = d0; this.d = d1; this.e = d2; } }