package net.minecraft.server; public class TileEntityChest extends TileEntity implements IInventory { private ItemStack[] items = new ItemStack[27]; // CraftBukkit // CraftBukkit start public ItemStack[] getContents() { return this.items; } // CraftBukkit end public TileEntityChest() {} public int getSize() { return 27; } public ItemStack getItem(int i) { return this.items[i]; } public ItemStack splitStack(int i, int j) { if (this.items[i] != null) { ItemStack itemstack; if (this.items[i].count <= j) { itemstack = this.items[i]; this.items[i] = null; this.update(); return itemstack; } else { itemstack = this.items[i].a(j); if (this.items[i].count == 0) { this.items[i] = null; } this.update(); return itemstack; } } else { return null; } } public void setItem(int i, ItemStack itemstack) { this.items[i] = itemstack; if (itemstack != null && itemstack.count > this.getMaxStackSize()) { itemstack.count = this.getMaxStackSize(); } this.update(); } public String getName() { return "Chest"; } public void a(NBTTagCompound nbttagcompound) { super.a(nbttagcompound); NBTTagList nbttaglist = nbttagcompound.l("Items"); this.items = new ItemStack[this.getSize()]; for (int i = 0; i < nbttaglist.c(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i); int j = nbttagcompound1.c("Slot") & 255; if (j >= 0 && j < this.items.length) { this.items[j] = new ItemStack(nbttagcompound1); } } } public void b(NBTTagCompound nbttagcompound) { super.b(nbttagcompound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.items.length; ++i) { if (this.items[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.a("Slot", (byte) i); this.items[i].a(nbttagcompound1); nbttaglist.a((NBTBase) nbttagcompound1); } } nbttagcompound.a("Items", (NBTBase) nbttaglist); } public int getMaxStackSize() { return 64; } public boolean a_(EntityHuman entityhuman) { return this.world.getTileEntity(this.x, this.y, this.z) != this ? false : entityhuman.d((double) this.x + 0.5D, (double) this.y + 0.5D, (double) this.z + 0.5D) <= 64.0D; } }