package net.minecraft.server; public class TileEntityChest extends TileEntity implements IInventory { private ItemStack[] items = new ItemStack[27]; // CraftBukkit public boolean a = false; public TileEntityChest b; public TileEntityChest c; public TileEntityChest d; public TileEntityChest e; public float f; public float g; public int h; private int q; // CraftBukkit start public ItemStack[] getContents() { return this.items; } // CraftBukkit end public TileEntityChest() {} public int getSize() { return 27; } public ItemStack getItem(int i) { return this.items[i]; } public ItemStack splitStack(int i, int j) { if (this.items[i] != null) { ItemStack itemstack; if (this.items[i].count <= j) { itemstack = this.items[i]; this.items[i] = null; this.update(); return itemstack; } else { itemstack = this.items[i].a(j); if (this.items[i].count == 0) { this.items[i] = null; } this.update(); return itemstack; } } else { return null; } } public void setItem(int i, ItemStack itemstack) { this.items[i] = itemstack; if (itemstack != null && itemstack.count > this.getMaxStackSize()) { itemstack.count = this.getMaxStackSize(); } this.update(); } public String getName() { return "Chest"; } public void a(NBTTagCompound nbttagcompound) { super.a(nbttagcompound); NBTTagList nbttaglist = nbttagcompound.l("Items"); this.items = new ItemStack[this.getSize()]; for (int i = 0; i < nbttaglist.c(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i); int j = nbttagcompound1.c("Slot") & 255; if (j >= 0 && j < this.items.length) { this.items[j] = ItemStack.a(nbttagcompound1); } } } public void b(NBTTagCompound nbttagcompound) { super.b(nbttagcompound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.items.length; ++i) { if (this.items[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.a("Slot", (byte) i); this.items[i].b(nbttagcompound1); nbttaglist.a((NBTBase) nbttagcompound1); } } nbttagcompound.a("Items", (NBTBase) nbttaglist); } public int getMaxStackSize() { return 64; } public boolean a(EntityHuman entityhuman) { return this.world.getTileEntity(this.x, this.y, this.z) != this ? false : entityhuman.e((double) this.x + 0.5D, (double) this.y + 0.5D, (double) this.z + 0.5D) <= 64.0D; } public void g() { super.g(); this.a = false; } public void h() { if (!this.a) { this.a = true; this.b = null; this.c = null; this.d = null; this.e = null; if (this.world.getTypeId(this.x - 1, this.y, this.z) == Block.CHEST.id) { this.d = (TileEntityChest) this.world.getTileEntity(this.x - 1, this.y, this.z); } if (this.world.getTypeId(this.x + 1, this.y, this.z) == Block.CHEST.id) { this.c = (TileEntityChest) this.world.getTileEntity(this.x + 1, this.y, this.z); } if (this.world.getTypeId(this.x, this.y, this.z - 1) == Block.CHEST.id) { this.b = (TileEntityChest) this.world.getTileEntity(this.x, this.y, this.z - 1); } if (this.world.getTypeId(this.x, this.y, this.z + 1) == Block.CHEST.id) { this.e = (TileEntityChest) this.world.getTileEntity(this.x, this.y, this.z + 1); } if (this.b != null) { this.b.g(); } if (this.e != null) { this.e.g(); } if (this.c != null) { this.c.g(); } if (this.d != null) { this.d.g(); } } } public void h_() { super.h_(); this.h(); if (++this.q % 20 * 4 == 0) { this.world.playNote(this.x, this.y, this.z, 1, this.h); } this.g = this.f; float f = 0.1F; double d0; double d1; if (this.h > 0 && this.f == 0.0F && this.b == null && this.d == null) { d0 = (double) this.x + 0.5D; d1 = (double) this.z + 0.5D; if (this.e != null) { d1 += 0.5D; } if (this.c != null) { d0 += 0.5D; } this.world.makeSound(d0, (double) this.y + 0.5D, d1, "random.door_open", 1.0F, this.world.random.nextFloat() * 0.1F + 0.9F); } if (this.h == 0 && this.f > 0.0F || this.h > 0 && this.f < 1.0F) { if (this.h > 0) { this.f += f; } else { this.f -= f; } if (this.f > 1.0F) { this.f = 1.0F; } if (this.f < 0.0F) { this.f = 0.0F; if (this.b == null && this.d == null) { d0 = (double) this.x + 0.5D; d1 = (double) this.z + 0.5D; if (this.e != null) { d1 += 0.5D; } if (this.c != null) { d0 += 0.5D; } this.world.makeSound(d0, (double) this.y + 0.5D, d1, "random.door_close", 1.0F, this.world.random.nextFloat() * 0.1F + 0.9F); } } } } public void b(int i, int j) { if (i == 1) { this.h = j; } } public void e() { ++this.h; this.world.playNote(this.x, this.y, this.z, 1, this.h); } public void t_() { --this.h; this.world.playNote(this.x, this.y, this.z, 1, this.h); } public void i() { this.g(); this.h(); super.i(); } }