package net.minecraft.server; import java.util.ArrayList; import java.util.List; // CraftBukkit start import java.util.Queue; import java.util.Iterator; // CraftBukkit end public class PlayerManager { private final WorldServer world; private final List managedPlayers = new ArrayList(); private final LongHashMap c = new LongHashMap(); private final Queue d = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue private final int e; private final int[][] f = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}}; private boolean wasNotEmpty; // CraftBukkit public PlayerManager(WorldServer worldserver, int i) { if (i > 15) { throw new IllegalArgumentException("Too big view radius!"); } else if (i < 3) { throw new IllegalArgumentException("Too small view radius!"); } else { this.e = i; this.world = worldserver; } } public WorldServer a() { return this.world; } public void flush() { // CraftBukkit start - use iterator Iterator iterator = this.d.iterator(); while (iterator.hasNext()) { PlayerInstance playerinstance = (PlayerInstance) iterator.next(); playerinstance.a(); iterator.remove(); } // CraftBukkit end // this.d.clear(); // CraftBukkit - removals are already covered if (this.managedPlayers.isEmpty()) { if (!wasNotEmpty) return; // CraftBukkit - only do unload when we go from non-empty to empty WorldProvider worldprovider = this.world.worldProvider; if (!worldprovider.e()) { this.world.chunkProviderServer.a(); } // CraftBukkit start wasNotEmpty = false; } else { wasNotEmpty = true; } // CraftBukkit end } private PlayerInstance a(int i, int j, boolean flag) { long k = (long) i + 2147483647L | (long) j + 2147483647L << 32; PlayerInstance playerinstance = (PlayerInstance) this.c.getEntry(k); if (playerinstance == null && flag) { playerinstance = new PlayerInstance(this, i, j); this.c.put(k, playerinstance); } return playerinstance; } // CraftBukkit start public final boolean isChunkInUse(int x, int z) { PlayerInstance pi = a(x, z, false); if (pi != null) { return (PlayerInstance.b(pi).size() > 0); } return false; } // CraftBukkit end public void flagDirty(int i, int j, int k) { int l = i >> 4; int i1 = k >> 4; PlayerInstance playerinstance = this.a(l, i1, false); if (playerinstance != null) { playerinstance.a(i & 15, j, k & 15); } } public void addPlayer(EntityPlayer entityplayer) { int i = (int) entityplayer.locX >> 4; int j = (int) entityplayer.locZ >> 4; entityplayer.d = entityplayer.locX; entityplayer.e = entityplayer.locZ; for (int k = i - this.e; k <= i + this.e; ++k) { for (int l = j - this.e; l <= j + this.e; ++l) { this.a(k, l, true).a(entityplayer); } } this.managedPlayers.add(entityplayer); this.b(entityplayer); } public void b(EntityPlayer entityplayer) { ArrayList arraylist = new ArrayList(entityplayer.chunkCoordIntPairQueue); int i = 0; int j = this.e; int k = (int) entityplayer.locX >> 4; int l = (int) entityplayer.locZ >> 4; int i1 = 0; int j1 = 0; ChunkCoordIntPair chunkcoordintpair = PlayerInstance.a(this.a(k, l, true)); entityplayer.chunkCoordIntPairQueue.clear(); if (arraylist.contains(chunkcoordintpair)) { entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair); } int k1; for (k1 = 1; k1 <= j * 2; ++k1) { for (int l1 = 0; l1 < 2; ++l1) { int[] aint = this.f[i++ % 4]; for (int i2 = 0; i2 < k1; ++i2) { i1 += aint[0]; j1 += aint[1]; chunkcoordintpair = PlayerInstance.a(this.a(k + i1, l + j1, true)); if (arraylist.contains(chunkcoordintpair)) { entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair); } } } } i %= 4; for (k1 = 0; k1 < j * 2; ++k1) { i1 += this.f[i][0]; j1 += this.f[i][1]; chunkcoordintpair = PlayerInstance.a(this.a(k + i1, l + j1, true)); if (arraylist.contains(chunkcoordintpair)) { entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair); } } } public void removePlayer(EntityPlayer entityplayer) { int i = (int) entityplayer.d >> 4; int j = (int) entityplayer.e >> 4; for (int k = i - this.e; k <= i + this.e; ++k) { for (int l = j - this.e; l <= j + this.e; ++l) { PlayerInstance playerinstance = this.a(k, l, false); if (playerinstance != null) { playerinstance.b(entityplayer); } } } this.managedPlayers.remove(entityplayer); } private boolean a(int i, int j, int k, int l, int i1) { int j1 = i - k; int k1 = j - l; return j1 >= -i1 && j1 <= i1 ? k1 >= -i1 && k1 <= i1 : false; } public void movePlayer(EntityPlayer entityplayer) { int i = (int) entityplayer.locX >> 4; int j = (int) entityplayer.locZ >> 4; double d0 = entityplayer.d - entityplayer.locX; double d1 = entityplayer.e - entityplayer.locZ; double d2 = d0 * d0 + d1 * d1; if (d2 >= 64.0D) { int k = (int) entityplayer.d >> 4; int l = (int) entityplayer.e >> 4; int i1 = this.e; int j1 = i - k; int k1 = j - l; if (j1 != 0 || k1 != 0) { for (int l1 = i - i1; l1 <= i + i1; ++l1) { for (int i2 = j - i1; i2 <= j + i1; ++i2) { if (!this.a(l1, i2, k, l, i1)) { this.a(l1, i2, true).a(entityplayer); } if (!this.a(l1 - j1, i2 - k1, i, j, i1)) { PlayerInstance playerinstance = this.a(l1 - j1, i2 - k1, false); if (playerinstance != null) { playerinstance.b(entityplayer); } } } } this.b(entityplayer); entityplayer.d = entityplayer.locX; entityplayer.e = entityplayer.locZ; // CraftBukkit start - send nearest chunks first if (i1 > 1 || i1 < -1 || j1 > 1 || j1 < -1) { final int x = i; final int z = j; List chunksToSend = entityplayer.chunkCoordIntPairQueue; java.util.Collections.sort(chunksToSend, new java.util.Comparator() { public int compare(ChunkCoordIntPair a, ChunkCoordIntPair b) { return Math.max(Math.abs(a.x - x), Math.abs(a.z - z)) - Math.max(Math.abs(b.x - x), Math.abs(b.z - z)); } }); } // CraftBukkit end } } } public boolean a(EntityPlayer entityplayer, int i, int j) { PlayerInstance playerinstance = this.a(i, j, false); return playerinstance == null ? false : PlayerInstance.b(playerinstance).contains(entityplayer) && !entityplayer.chunkCoordIntPairQueue.contains(PlayerInstance.a(playerinstance)); } public static int getFurthestViewableBlock(int i) { return i * 16 - 16; } static WorldServer a(PlayerManager playermanager) { return playermanager.world; } static LongHashMap b(PlayerManager playermanager) { return playermanager.c; } static Queue c(PlayerManager playermanager) { // CraftBukkit List -> Queue return playermanager.d; } }