package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.block.CraftBlockState; import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.block.BlockPlaceEvent; // CraftBukkit end public class ItemReed extends Item { private int id; public ItemReed(int i, Block block) { super(i); this.id = block.id; } public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit int i1 = world.getTypeId(i, j, k); if (i1 == Block.SNOW.id) { l = 0; } else if (i1 != Block.VINE.id) { if (l == 0) { --j; } if (l == 1) { ++j; } if (l == 2) { --k; } if (l == 3) { ++k; } if (l == 4) { --i; } if (l == 5) { ++i; } } if (!entityhuman.d(i, j, k)) { return false; } else if (itemstack.count == 0) { return false; } else { if (world.a(this.id, i, j, k, false, l)) { Block block = Block.byId[this.id]; // CraftBukkit start - This executes the placement of the block CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit /** * @see net.minecraft.server.World#setTypeId(int i, int j, int k, int l) * * This replaces world.setTypeId(IIII), we're doing this because we need to * hook between the 'placement' and the informing to 'world' so we can * sanely undo this. * * Whenever the call to 'world.setTypeId' changes we need to figure out again what to * replace this with. */ if (world.setRawTypeId(i, j, k, this.id)) { // <-- world.e does this to place the block BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block); if (event.isCancelled() || !event.canBuild()) { // CraftBukkit - undo; this only has reed, repeater and pie blocks world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); return true; } world.update(i, j, k, this.id); // <-- world.setTypeId does this on success (tell the world) // CraftBukkit end if (world.getTypeId(i, j, k) == this.id) { Block.byId[this.id].postPlace(world, i, j, k, l); Block.byId[this.id].postPlace(world, i, j, k, entityhuman); } world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F); --itemstack.count; } } return true; } } }