package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.block.CraftBlockState; import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.block.BlockPlaceEvent; // CraftBukkit end public class ItemRedstone extends Item { public ItemRedstone(int i) { super(i); } public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit if (world.getTypeId(i, j, k) != Block.SNOW.id) { if (l == 0) { --j; } if (l == 1) { ++j; } if (l == 2) { --k; } if (l == 3) { ++k; } if (l == 4) { --i; } if (l == 5) { ++i; } if (!world.isEmpty(i, j, k)) { return false; } } if (!entityhuman.d(i, j, k)) { return false; } else { if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) { // CraftBukkit start CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); world.suppressPhysics = true; world.setRawTypeId(i, j, k, Block.REDSTONE_WIRE.id); // We update after the event BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE); blockState.update(true); if (event.isCancelled() || !event.canBuild()) { return false; } world.suppressPhysics = false; world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id); world.update(i, j, k, Block.REDSTONE_WIRE.id); // Must take place after BlockPlaceEvent, we need to update all other blocks. // CraftBukkit end --itemstack.count; // CraftBukkit - ORDER MATTERS } return true; } } }