package net.minecraft.server; public class ItemInWorldManager { private World b; public EntityHuman a; private float c; public float d = 0.0F; // CraftBukkit private -> public private int e = 0; private float f = 0.0F; private int g; private int h; private int i; public ItemInWorldManager(World world) { this.b = world; } public void a(int i, int j, int k) { int l = this.b.getTypeId(i, j, k); if (l > 0 && this.d == 0.0F) { Block.byId[l].b(this.b, i, j, k, this.a); } if (l > 0 && Block.byId[l].a(this.a) >= 1.0F) { this.c(i, j, k); } } public void a() { this.d = 0.0F; this.e = 0; } public void a(int i, int j, int k, int l) { if (this.e > 0) { --this.e; } else { if (i == this.g && j == this.h && k == this.i) { int i1 = this.b.getTypeId(i, j, k); if (i1 == 0) { return; } Block block = Block.byId[i1]; this.d += block.a(this.a); ++this.f; if (this.d >= 1.0F) { this.c(i, j, k); this.d = 0.0F; this.c = 0.0F; this.f = 0.0F; this.e = 5; } } else { this.d = 0.0F; this.c = 0.0F; this.f = 0.0F; this.g = i; this.h = j; this.i = k; } } } public boolean b(int i, int j, int k) { Block block = Block.byId[this.b.getTypeId(i, j, k)]; int l = this.b.getData(i, j, k); boolean flag = this.b.e(i, j, k, 0); if (block != null && flag) { block.a(this.b, i, j, k, l); } return flag; } public boolean c(int i, int j, int k) { int l = this.b.getTypeId(i, j, k); int i1 = this.b.getData(i, j, k); boolean flag = this.b(i, j, k); ItemStack itemstack = this.a.P(); if (itemstack != null) { itemstack.a(l, i, j, k); if (itemstack.count == 0) { itemstack.a(this.a); this.a.Q(); } } if (flag && this.a.b(Block.byId[l])) { Block.byId[l].g(this.b, i, j, k, i1); } return flag; } public boolean a(EntityHuman entityhuman, World world, ItemStack itemstack) { int i = itemstack.count; ItemStack itemstack1 = itemstack.a(world, entityhuman); if (itemstack1 == itemstack && (itemstack1 == null || itemstack1.count == i)) { return false; } else { entityhuman.inventory.a[entityhuman.inventory.c] = itemstack1; if (itemstack1.count == 0) { entityhuman.inventory.a[entityhuman.inventory.c] = null; } return true; } } public boolean a(EntityHuman entityhuman, World world, ItemStack itemstack, int i, int j, int k, int l) { int i1 = world.getTypeId(i, j, k); return i1 > 0 && Block.byId[i1].a(world, i, j, k, entityhuman) ? true : (itemstack == null ? false : itemstack.a(entityhuman, world, i, j, k, l)); } }