package net.minecraft.server; import java.util.Random; // CraftBukkit start import org.bukkit.block.BlockFace; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.block.CraftBlock; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.entity.Player; import org.bukkit.event.Event.Type; import org.bukkit.event.player.PlayerItemEvent; // CraftBukkit end public class ItemHoe extends Item { public ItemHoe(int i, EnumToolMaterial enumtoolmaterial) { super(i); bb = 1; bc = enumtoolmaterial.a(); } public boolean a(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l) { int i1 = world.a(i, j, k); Material material = world.c(i, j + 1, k); if (!material.a() && i1 == Block.u.bi || i1 == Block.v.bi) { // CraftBukkit start - Hoes CraftWorld craftWorld = ((WorldServer) world).getWorld(); CraftServer craftServer = ((WorldServer) world).getServer(); Type eventType = Type.PLAYER_ITEM; Player who = (entityplayer == null)?null:(Player)entityplayer.getBukkitEntity(); org.bukkit.inventory.ItemStack itemInHand = new CraftItemStack(itemstack); org.bukkit.block.Block blockClicked = craftWorld.getBlockAt(i, j, k); BlockFace blockFace = CraftBlock.notchToBlockFace(1); PlayerItemEvent pie = new PlayerItemEvent(eventType, who, itemInHand, blockClicked, blockFace); craftServer.getPluginManager().callEvent(pie); if (pie.isCancelled()) { return false; } // CraftBukkit end Block block = Block.aA; world.a((float) i + 0.5F, (float) j + 0.5F, (float) k + 0.5F, block.br.c(), (block.br.a() + 1.0F) / 2.0F, block.br.b() * 0.8F); if (world.z) { return true; } world.e(i, j, k, block.bi); itemstack.b(1); if (world.l.nextInt(8) == 0 && i1 == Block.u.bi) { int j1 = 1; for (int k1 = 0; k1 < j1; k1++) { float f = 0.7F; float f1 = world.l.nextFloat() * f + (1.0F - f) * 0.5F; float f2 = 1.2F; float f3 = world.l.nextFloat() * f + (1.0F - f) * 0.5F; EntityItem entityitem = new EntityItem(world, (float) i + f1, (float) j + f2, (float) k + f3, new ItemStack(Item.Q)); entityitem.c = 10; world.a(((Entity) (entityitem))); } } return true; } else { return false; } } }