package net.minecraft.server; // CraftBukkit start import org.bukkit.block.BlockFace; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.block.CraftBlock; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.entity.Player; import org.bukkit.event.Event.Type; import org.bukkit.event.player.PlayerItemEvent; import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.block.BlockIgniteEvent.IgniteCause; // CraftBukkit end public class ItemFlintAndSteel extends Item { public ItemFlintAndSteel(int i) { super(i); this.maxStackSize = 1; this.durability = 64; } public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { // CraftBukkit start - store the clicked block CraftWorld craftWorld = ((WorldServer) world).getWorld(); CraftServer craftServer = ((WorldServer) world).getServer(); org.bukkit.block.Block blockClicked = craftWorld.getBlockAt(i, j, k); // CraftBukkit end if (l == 0) { --j; } if (l == 1) { ++j; } if (l == 2) { --k; } if (l == 3) { ++k; } if (l == 4) { --i; } if (l == 5) { ++i; } int i1 = world.getTypeId(i, j, k); if (i1 == 0) { // CraftBukkit start - Flint and steel Type eventType = Type.PLAYER_ITEM; Player thePlayer = (Player) entityhuman.getBukkitEntity(); CraftItemStack itemInHand = new CraftItemStack(itemstack); BlockFace blockFace = CraftBlock.notchToBlockFace(l); PlayerItemEvent event = new PlayerItemEvent(eventType, thePlayer, itemInHand, blockClicked, blockFace); craftServer.getPluginManager().callEvent(event); boolean preventLighter = event.isCancelled(); IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL; BlockIgniteEvent eventIgnite = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer); craftServer.getPluginManager().callEvent(eventIgnite); boolean preventFire = eventIgnite.isCancelled(); if (preventLighter) { return false; } if (preventFire) { itemstack.b(1); return false; } // CraftBukkit end world.a((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "fire.ignite", 1.0F, b.nextFloat() * 0.4F + 0.8F); world.e(i, j, k, Block.FIRE.id); } itemstack.b(1); return true; } }