package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.event.player.PlayerBucketEmptyEvent; import org.bukkit.event.player.PlayerBucketFillEvent; // CraftBukkit end public class ItemBucket extends Item { private int a; public ItemBucket(int i, int j) { super(i); this.maxStackSize = 1; this.a = j; this.a(CreativeModeTab.f); } public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) { float f = 1.0F; double d0 = entityhuman.lastX + (entityhuman.locX - entityhuman.lastX) * (double) f; double d1 = entityhuman.lastY + (entityhuman.locY - entityhuman.lastY) * (double) f + 1.62D - (double) entityhuman.height; double d2 = entityhuman.lastZ + (entityhuman.locZ - entityhuman.lastZ) * (double) f; boolean flag = this.a == 0; MovingObjectPosition movingobjectposition = this.a(world, entityhuman, flag); if (movingobjectposition == null) { return itemstack; } else { if (movingobjectposition.type == EnumMovingObjectType.TILE) { int i = movingobjectposition.b; int j = movingobjectposition.c; int k = movingobjectposition.d; if (!world.a(entityhuman, i, j, k)) { return itemstack; } if (this.a == 0) { if (!entityhuman.e(i, j, k)) { return itemstack; } if (world.getMaterial(i, j, k) == Material.WATER && world.getData(i, j, k) == 0) { // CraftBukkit start PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, i, j, k, -1, itemstack, Item.WATER_BUCKET); if (event.isCancelled()) { return itemstack; } // CraftBukkit end world.setTypeId(i, j, k, 0); if (entityhuman.abilities.canInstantlyBuild) { return itemstack; } ItemStack result = CraftItemStack.createNMSItemStack(event.getItemStack()); // CraftBukkit - TODO: Check this stuff later... Not sure how this behavior should work if (--itemstack.count <= 0) { return result; // CraftBukkit } if (!entityhuman.inventory.pickup(result)) { // CraftBukkit entityhuman.drop(CraftItemStack.createNMSItemStack(event.getItemStack())); // CraftBukkit } return itemstack; } if (world.getMaterial(i, j, k) == Material.LAVA && world.getData(i, j, k) == 0) { // CraftBukkit start PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, i, j, k, -1, itemstack, Item.LAVA_BUCKET); if (event.isCancelled()) { return itemstack; } // CraftBukkit end world.setTypeId(i, j, k, 0); if (entityhuman.abilities.canInstantlyBuild) { return itemstack; } ItemStack result = CraftItemStack.createNMSItemStack(event.getItemStack()); // CraftBukkit - TODO: Check this stuff later... Not sure how this behavior should work if (--itemstack.count <= 0) { return result; // CraftBukkit } if (!entityhuman.inventory.pickup(result)) { // CraftBukkit entityhuman.drop(CraftItemStack.createNMSItemStack(event.getItemStack())); // CraftBukkit } return itemstack; } } else { if (this.a < 0) { // CraftBukkit start PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, i, j, k, movingobjectposition.face, itemstack); if (event.isCancelled()) { return itemstack; } return CraftItemStack.createNMSItemStack(event.getItemStack()); } int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit end if (movingobjectposition.face == 0) { --j; } if (movingobjectposition.face == 1) { ++j; } if (movingobjectposition.face == 2) { --k; } if (movingobjectposition.face == 3) { ++k; } if (movingobjectposition.face == 4) { --i; } if (movingobjectposition.face == 5) { ++i; } if (!entityhuman.e(i, j, k)) { return itemstack; } // CraftBukkit start PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, clickedX, clickedY, clickedZ, movingobjectposition.face, itemstack); if (event.isCancelled()) { return itemstack; } // CraftBukkit end if (this.a(world, d0, d1, d2, i, j, k) && !entityhuman.abilities.canInstantlyBuild) { return CraftItemStack.createNMSItemStack(event.getItemStack()); // CraftBukkit } } } else if (this.a == 0 && movingobjectposition.entity instanceof EntityCow) { // CraftBukkit start - This codepath seems to be *NEVER* called org.bukkit.Location loc = movingobjectposition.entity.getBukkitEntity().getLocation(); PlayerBucketFillEvent event = CraftEventFactory.callPlayerBucketFillEvent(entityhuman, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), -1, itemstack, Item.MILK_BUCKET); if (event.isCancelled()) { return itemstack; } return CraftItemStack.createNMSItemStack(event.getItemStack()); // CraftBukkit end } return itemstack; } } public boolean a(World world, double d0, double d1, double d2, int i, int j, int k) { if (this.a <= 0) { return false; } else if (!world.isEmpty(i, j, k) && world.getMaterial(i, j, k).isBuildable()) { return false; } else { if (world.worldProvider.d && this.a == Block.WATER.id) { world.makeSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F, 2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F); for (int l = 0; l < 8; ++l) { world.a("largesmoke", (double) i + Math.random(), (double) j + Math.random(), (double) k + Math.random(), 0.0D, 0.0D, 0.0D); } } else { world.setTypeIdAndData(i, j, k, this.a, 0); } return true; } } }