package net.minecraft.server; import java.util.Random; // CraftBukkit start import org.bukkit.block.BlockFace; import org.bukkit.craftbukkit.block.CraftBlock; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.event.Event.Type; import org.bukkit.event.player.PlayerItemEvent; // CraftBukkit end public class ItemBucket extends Item { private int a; public ItemBucket(int i, int j) { super(i); bb = 1; bc = 64; a = j; } public ItemStack a(ItemStack itemstack, World world, EntityPlayer entityplayer) { float f = 1.0F; float f1 = entityplayer.y + (entityplayer.w - entityplayer.y) * f; float f2 = entityplayer.x + (entityplayer.v - entityplayer.x) * f; double d = entityplayer.m + (entityplayer.p - entityplayer.m) * (double) f; double d1 = (entityplayer.n + (entityplayer.q - entityplayer.n) * (double) f + 1.6200000000000001D) - (double) entityplayer.H; double d2 = entityplayer.o + (entityplayer.r - entityplayer.o) * (double) f; Vec3D vec3d = Vec3D.b(d, d1, d2); float f3 = MathHelper.b(-f2 * 0.01745329F - 3.141593F); float f4 = MathHelper.a(-f2 * 0.01745329F - 3.141593F); float f5 = -MathHelper.b(-f1 * 0.01745329F); float f6 = MathHelper.a(-f1 * 0.01745329F); float f7 = f4 * f5; float f8 = f6; float f9 = f3 * f5; double d3 = 5D; Vec3D vec3d1 = vec3d.c((double) f7 * d3, (double) f8 * d3, (double) f9 * d3); MovingObjectPosition movingobjectposition = world.a(vec3d, vec3d1, a == 0); if (movingobjectposition == null) { return itemstack; } if (movingobjectposition.a == EnumMovingObjectType.a) { int i = movingobjectposition.b; int j = movingobjectposition.c; int k = movingobjectposition.d; if (!world.a(entityplayer, i, j, k)) { return itemstack; } // CraftBukkit start - Click == placed when handling an empty bucket! CraftWorld theWorld = ((WorldServer) world).getWorld(); CraftBlock blockClicked = (CraftBlock) theWorld.getBlockAt(i, j, k); BlockFace direction = CraftBlock.notchToBlockFace(movingobjectposition.e); CraftPlayer thePlayer = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer); CraftItemStack itemInHand = new CraftItemStack(itemstack); // CraftBukkit end if (a == 0) { if (world.c(i, j, k) == Material.f && world.b(i, j, k) == 0) { // CraftBukkit start PlayerItemEvent pie = new PlayerItemEvent(Type.PLAYER_ITEM, thePlayer, itemInHand, blockClicked, direction); ((WorldServer) world).getServer().getPluginManager().callEvent(pie); if (pie.isCancelled()) { return itemstack; } // CraftBukkit end world.e(i, j, k, 0); return new ItemStack(Item.av); } if (world.c(i, j, k) == Material.g && world.b(i, j, k) == 0) { // CraftBukkit start PlayerItemEvent pie = new PlayerItemEvent(Type.PLAYER_ITEM, thePlayer, itemInHand, blockClicked, direction); ((WorldServer) world).getServer().getPluginManager().callEvent(pie); if (pie.isCancelled()) { return itemstack; } // CraftBukkit end world.e(i, j, k, 0); return new ItemStack(Item.aw); } } else { if (a < 0) { return new ItemStack(Item.au); } if (movingobjectposition.e == 0) { j--; } if (movingobjectposition.e == 1) { j++; } if (movingobjectposition.e == 2) { k--; } if (movingobjectposition.e == 3) { k++; } if (movingobjectposition.e == 4) { i--; } if (movingobjectposition.e == 5) { i++; } if (world.e(i, j, k) || !world.c(i, j, k).a()) { if (world.q.d && a == Block.A.bi) { world.a(d + 0.5D, d1 + 0.5D, d2 + 0.5D, "random.fizz", 0.5F, 2.6F + (world.l.nextFloat() - world.l.nextFloat()) * 0.8F); for (int l = 0; l < 8; l++) { world.a("largesmoke", (double) i + Math.random(), (double) j + Math.random(), (double) k + Math.random(), 0.0D, 0.0D, 0.0D); } } else { // CraftBukkit start - bucket empty. PlayerItemEvent pie = new PlayerItemEvent(Type.PLAYER_ITEM, thePlayer, itemInHand, blockClicked, direction); ((WorldServer) world).getServer().getPluginManager().callEvent(pie); if (pie.isCancelled()) { return itemstack; } // CraftBukkit end world.b(i, j, k, a, 0); } return new ItemStack(Item.au); } } } else if (a == 0 && (movingobjectposition.g instanceof EntityCow)) { return new ItemStack(Item.aE); } return itemstack; } }