package net.minecraft.server; public class InventoryPlayer implements IInventory { public ItemStack[] a = new ItemStack[36]; public ItemStack[] b = new ItemStack[4]; public int c = 0; private EntityHuman e; private ItemStack f; public boolean d = false; // CraftBukkit start public ItemStack[] getContents() { return a; } public ItemStack[] getArmorContents() { return b; } // CraftBukkit end public InventoryPlayer(EntityHuman entityhuman) { this.e = entityhuman; } public ItemStack e() { return this.a[this.c]; } private int d(int i) { for (int j = 0; j < this.a.length; ++j) { if (this.a[j] != null && this.a[j].id == i) { return j; } } return -1; } private int c(ItemStack itemstack) { for (int i = 0; i < this.a.length; ++i) { if (this.a[i] != null && this.a[i].id == itemstack.id && this.a[i].c() && this.a[i].count < this.a[i].b() && this.a[i].count < this.c() && (!this.a[i].e() || this.a[i].h() == itemstack.h())) { return i; } } return -1; } private int j() { for (int i = 0; i < this.a.length; ++i) { if (this.a[i] == null) { return i; } } return -1; } private int d(ItemStack itemstack) { int i = itemstack.id; int j = itemstack.count; int k = this.c(itemstack); if (k < 0) { k = this.j(); } if (k < 0) { return j; } else { if (this.a[k] == null) { this.a[k] = new ItemStack(i, 0, itemstack.h()); } int l = j; if (j > this.a[k].b() - this.a[k].count) { l = this.a[k].b() - this.a[k].count; } if (l > this.c() - this.a[k].count) { l = this.c() - this.a[k].count; } if (l == 0) { return j; } else { j -= l; this.a[k].count += l; this.a[k].b = 5; return j; } } } public void f() { for (int i = 0; i < this.a.length; ++i) { if (this.a[i] != null && this.a[i].b > 0) { --this.a[i].b; } } } public boolean b(int i) { int j = this.d(i); if (j < 0) { return false; } else { if (--this.a[j].count <= 0) { this.a[j] = null; } return true; } } public boolean a(ItemStack itemstack) { if (!itemstack.f()) { itemstack.count = this.d(itemstack); if (itemstack.count == 0) { return true; } } int i = this.j(); if (i >= 0) { this.a[i] = itemstack; this.a[i].b = 5; return true; } else { return false; } } public ItemStack b(int i, int j) { ItemStack[] aitemstack = this.a; if (i >= this.a.length) { aitemstack = this.b; i -= this.a.length; } if (aitemstack[i] != null) { ItemStack itemstack; if (aitemstack[i].count <= j) { itemstack = aitemstack[i]; aitemstack[i] = null; return itemstack; } else { itemstack = aitemstack[i].a(j); if (aitemstack[i].count == 0) { aitemstack[i] = null; } return itemstack; } } else { return null; } } public void a(int i, ItemStack itemstack) { ItemStack[] aitemstack = this.a; if (i >= aitemstack.length) { i -= aitemstack.length; aitemstack = this.b; } aitemstack[i] = itemstack; } public float a(Block block) { float f = 1.0F; if (this.a[this.c] != null) { f *= this.a[this.c].a(block); } return f; } public NBTTagList a(NBTTagList nbttaglist) { int i; NBTTagCompound nbttagcompound; for (i = 0; i < this.a.length; ++i) { if (this.a[i] != null) { nbttagcompound = new NBTTagCompound(); nbttagcompound.a("Slot", (byte) i); this.a[i].a(nbttagcompound); nbttaglist.a((NBTBase) nbttagcompound); } } for (i = 0; i < this.b.length; ++i) { if (this.b[i] != null) { nbttagcompound = new NBTTagCompound(); nbttagcompound.a("Slot", (byte) (i + 100)); this.b[i].a(nbttagcompound); nbttaglist.a((NBTBase) nbttagcompound); } } return nbttaglist; } public void b(NBTTagList nbttaglist) { this.a = new ItemStack[36]; this.b = new ItemStack[4]; for (int i = 0; i < nbttaglist.b(); ++i) { NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i); int j = nbttagcompound.b("Slot") & 255; ItemStack itemstack = new ItemStack(nbttagcompound); if (itemstack.a() != null) { if (j >= 0 && j < this.a.length) { this.a[j] = itemstack; } if (j >= 100 && j < this.b.length + 100) { this.b[j - 100] = itemstack; } } } } public int h_() { return this.a.length + 4; } public ItemStack a(int i) { ItemStack[] aitemstack = this.a; if (i >= aitemstack.length) { i -= aitemstack.length; aitemstack = this.b; } return aitemstack[i]; } public String b() { return "Inventory"; } public int c() { return 64; } public int a(Entity entity) { ItemStack itemstack = this.a(this.c); return itemstack != null ? itemstack.a(entity) : 1; } public boolean b(Block block) { if (block.material != Material.STONE && block.material != Material.ORE && block.material != Material.SNOW_BLOCK && block.material != Material.SNOW_LAYER) { return true; } else { ItemStack itemstack = this.a(this.c); return itemstack != null ? itemstack.b(block) : false; } } public int g() { int i = 0; int j = 0; int k = 0; for (int l = 0; l < this.b.length; ++l) { if (this.b[l] != null && this.b[l].a() instanceof ItemArmor) { int i1 = this.b[l].i(); int j1 = this.b[l].g(); int k1 = i1 - j1; j += k1; k += i1; int l1 = ((ItemArmor) this.b[l].a()).bh; i += l1; } } if (k == 0) { return 0; } else { return (i - 1) * j / k + 1; } } public void c(int i) { for (int j = 0; j < this.b.length; ++j) { if (this.b[j] != null && this.b[j].a() instanceof ItemArmor) { this.b[j].b(i); if (this.b[j].count == 0) { this.b[j].a(this.e); this.b[j] = null; } } } } public void h() { int i; for (i = 0; i < this.a.length; ++i) { if (this.a[i] != null) { this.e.a(this.a[i], true); this.a[i] = null; } } for (i = 0; i < this.b.length; ++i) { if (this.b[i] != null) { this.e.a(this.b[i], true); this.b[i] = null; } } } public void d() { this.d = true; } public void b(ItemStack itemstack) { this.f = itemstack; this.e.a(itemstack); } public ItemStack i() { return this.f; } public boolean a_(EntityHuman entityhuman) { return this.e.dead ? false : entityhuman.b((Entity) this.e) <= 64.0D; } }