package net.minecraft.server; public class InventoryCrafting implements IInventory { private ItemStack[] a; private int b; private Container c; // CraftBukkit start public ItemStack[] getContents() { return a; } // CraftBukkit end public InventoryCrafting(Container container, int i, int j) { int k = i * j; this.a = new ItemStack[k]; this.c = container; this.b = i; } public int q_() { return this.a.length; } public ItemStack c_(int i) { return i >= this.q_() ? null : this.a[i]; } public ItemStack b(int i, int j) { if (i >= 0 && i < this.b) { int k = i + j * this.b; return this.c_(k); } else { return null; } } public String c() { return "Crafting"; } public ItemStack a(int i, int j) { if (this.a[i] != null) { ItemStack itemstack; if (this.a[i].count <= j) { itemstack = this.a[i]; this.a[i] = null; this.c.a((IInventory) this); return itemstack; } else { itemstack = this.a[i].a(j); if (this.a[i].count == 0) { this.a[i] = null; } this.c.a((IInventory) this); return itemstack; } } else { return null; } } public void a(int i, ItemStack itemstack) { this.a[i] = itemstack; this.c.a((IInventory) this); } public int r_() { return 64; } public void i() {} public boolean a_(EntityHuman entityhuman) { return true; } }