package net.minecraft.server; public class InventoryCraftResult implements IInventory { private ItemStack[] items = new ItemStack[1]; // CraftBukkit start public ItemStack[] getContents() { return items; } // CraftBukkit end public InventoryCraftResult() {} public int getSize() { return 1; } public ItemStack getItem(int i) { return this.items[i]; } public String getName() { return "Result"; } public ItemStack a(int i, int j) { if (this.items[i] != null) { ItemStack itemstack = this.items[i]; this.items[i] = null; return itemstack; } else { return null; } } public void setItem(int i, ItemStack itemstack) { this.items[i] = itemstack; } public int getMaxStackSize() { return 64; } public void update() {} public boolean a_(EntityHuman entityhuman) { return true; } }