package net.minecraft.server; public class InventoryCraftResult implements IInventory { private ItemStack a[]; // CraftBukkit start public ItemStack[] getContents() { return a; } // CraftBukkit end public InventoryCraftResult() { a = new ItemStack[1]; } public int h_() { return 1; } public ItemStack a(int i) { return a[i]; } public String b() { return "Result"; } public ItemStack b(int i, int j) { if (a[i] != null) { ItemStack itemstack = a[i]; a[i] = null; return itemstack; } else { return null; } } public void a(int i, ItemStack itemstack) { a[i] = itemstack; } public int c() { return 64; } public void d() {} public boolean a_(EntityPlayer entityplayer) { return true; } }