package net.minecraft.server; public class InventoryCraftResult implements IInventory { private ItemStack[] a = new ItemStack[1]; // CraftBukkit start public ItemStack[] getContents() { return a; } // CraftBukkit end public InventoryCraftResult() {} public int m_() { return 1; } public ItemStack c_(int i) { return this.a[i]; } public String c() { return "Result"; } public ItemStack a(int i, int j) { if (this.a[i] != null) { ItemStack itemstack = this.a[i]; this.a[i] = null; return itemstack; } else { return null; } } public void a(int i, ItemStack itemstack) { this.a[i] = itemstack; } public int n_() { return 64; } public void h() {} public boolean a_(EntityHuman entityhuman) { return true; } }