package net.minecraft.server; import java.io.File; import java.util.List; import java.util.UUID; // CraftBukkit public interface IDataManager { WorldData getWorldData(); void checkSession(); IChunkLoader createChunkLoader(WorldProvider worldprovider); void saveWorldData(WorldData worlddata, List list); void saveWorldData(WorldData worlddata); PlayerFileData getPlayerFileData(); void e(); File getDataFile(String s); UUID getUUID(); // CraftBukkit }