package net.minecraft.server; import java.io.File; import java.util.List; import java.util.UUID; // CraftBukkit public interface IDataManager { WorldData c(); void b(); IChunkLoader a(WorldProvider worldprovider); void a(WorldData worlddata, List list); void a(WorldData worlddata); PlayerFileData d(); void e(); File b(String s); UUID getUUID(); // CraftBukkit }