package net.minecraft.server; public class FoodMetaData { // CraftBukkit start - all made public public int foodLevel = 20; public float saturationLevel = 5.0F; public float exhaustionLevel; public int foodTickTimer = 0; // CraftBukkit end private int e = 20; public FoodMetaData() {} public void a(int i, float f) { this.foodLevel = Math.min(i + this.foodLevel, 20); this.saturationLevel = Math.min(this.saturationLevel + (float) i * f * 2.0F, (float) this.foodLevel); } public void a(ItemFood itemfood) { this.a(itemfood.k(), itemfood.l()); } public void a(EntityHuman entityhuman) { int i = entityhuman.world.spawnMonsters; this.e = this.foodLevel; if (this.exhaustionLevel > 4.0F) { this.exhaustionLevel -= 4.0F; if (this.saturationLevel > 0.0F) { this.saturationLevel = Math.max(this.saturationLevel - 1.0F, 0.0F); } else if (i > 0) { this.foodLevel = Math.max(this.foodLevel - 1, 0); } } if (this.foodLevel >= 18 && entityhuman.W()) { ++this.foodTickTimer; if (this.foodTickTimer >= 80) { entityhuman.c(1); this.foodTickTimer = 0; } } else if (this.foodLevel <= 0) { ++this.foodTickTimer; if (this.foodTickTimer >= 80) { if (entityhuman.health > 10 || i >= 3 || entityhuman.health > 1 && i >= 2) { entityhuman.damageEntity(DamageSource.STARVE, 1); } this.foodTickTimer = 0; } } else { this.foodTickTimer = 0; } } public void a(NBTTagCompound nbttagcompound) { if (nbttagcompound.hasKey("foodLevel")) { this.foodLevel = nbttagcompound.e("foodLevel"); this.foodTickTimer = nbttagcompound.e("foodTickTimer"); this.saturationLevel = nbttagcompound.g("foodSaturationLevel"); this.exhaustionLevel = nbttagcompound.g("foodExhaustionLevel"); } } public void b(NBTTagCompound nbttagcompound) { nbttagcompound.a("foodLevel", this.foodLevel); nbttagcompound.a("foodTickTimer", this.foodTickTimer); nbttagcompound.a("foodSaturationLevel", this.saturationLevel); nbttagcompound.a("foodExhaustionLevel", this.exhaustionLevel); } public int a() { return this.foodLevel; } public boolean b() { return this.foodLevel < 20; } public void a(float f) { this.exhaustionLevel = Math.min(this.exhaustionLevel + f, 40.0F); } public float c() { return this.saturationLevel; } }