package net.minecraft.server; import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit public class EntityZombie extends EntityMonster { public EntityZombie(World world) { super(world); this.texture = "/mob/zombie.png"; this.bb = 0.23F; this.damage = 4; this.ak().b(true); this.goalSelector.a(0, new PathfinderGoalFloat(this)); this.goalSelector.a(1, new PathfinderGoalBreakDoor(this)); this.goalSelector.a(2, new PathfinderGoalMeleeAttack(this, EntityHuman.class, this.bb, false)); this.goalSelector.a(3, new PathfinderGoalMeleeAttack(this, EntityVillager.class, this.bb, true)); this.goalSelector.a(4, new PathfinderGoalMoveTowardsRestriction(this, this.bb)); this.goalSelector.a(5, new PathfinderGoalMoveThroughVillage(this, this.bb, false)); this.goalSelector.a(6, new PathfinderGoalRandomStroll(this, this.bb)); this.goalSelector.a(7, new PathfinderGoalLookAtPlayer(this, EntityHuman.class, 8.0F)); this.goalSelector.a(7, new PathfinderGoalRandomLookaround(this)); this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, false)); this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 16.0F, 0, true)); this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, 16.0F, 0, false)); } public int getMaxHealth() { return 20; } public int S() { return 2; } protected boolean c_() { return true; } public void e() { if (this.world.e() && !this.world.isStatic) { float f = this.b(1.0F); if (f > 0.5F && this.world.isChunkLoaded(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) { // CraftBukkit start EntityCombustEvent event = new EntityCombustEvent(this.getBukkitEntity(), 8); this.world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled()) { this.setOnFire(event.getDuration()); } // CraftBukkit end } } super.e(); } protected String i() { return "mob.zombie"; } protected String j() { return "mob.zombiehurt"; } protected String k() { return "mob.zombiedeath"; } protected int getLootId() { return Item.ROTTEN_FLESH.id; } public MonsterType getMonsterType() { return MonsterType.UNDEAD; } protected void b(int i) { switch (this.random.nextInt(4)) { case 0: this.b(Item.IRON_SWORD.id, 1); break; case 1: this.b(Item.IRON_HELMET.id, 1); break; case 2: this.b(Item.IRON_INGOT.id, 1); break; case 3: this.b(Item.IRON_SPADE.id, 1); } } }