package net.minecraft.server; import org.bukkit.event.entity.ExplosionPrimeEvent; // CraftBukkit public class EntityTNTPrimed extends Entity { public int fuseTicks; public float yield = 4; // CraftBukkit public boolean isIncendiary = false; // CraftBukkit public EntityTNTPrimed(World world) { super(world); this.fuseTicks = 0; this.m = true; this.a(0.98F, 0.98F); this.height = this.length / 2.0F; } public EntityTNTPrimed(World world, double d0, double d1, double d2) { this(world); this.setPosition(d0, d1, d2); float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F); this.motY = 0.20000000298023224D; this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F); this.fuseTicks = 80; this.lastX = d0; this.lastY = d1; this.lastZ = d2; } protected void a() {} protected boolean f_() { return false; } public boolean L() { return !this.dead; } public void j_() { this.lastX = this.locX; this.lastY = this.locY; this.lastZ = this.locZ; this.motY -= 0.03999999910593033D; this.move(this.motX, this.motY, this.motZ); this.motX *= 0.9800000190734863D; this.motY *= 0.9800000190734863D; this.motZ *= 0.9800000190734863D; if (this.onGround) { this.motX *= 0.699999988079071D; this.motZ *= 0.699999988079071D; this.motY *= -0.5D; } if (this.fuseTicks-- <= 0) { // CraftBukkit start - Need to reverse the order of the explosion and the entity death so we have a location for the event if (!this.world.isStatic) { this.explode(); } this.die(); // CraftBukkit end } else { this.world.addParticle("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D); } } private void explode() { // CraftBukkit start // float f = 4.0F; org.bukkit.craftbukkit.CraftServer server = this.world.getServer(); ExplosionPrimeEvent event = new ExplosionPrimeEvent((org.bukkit.entity.Explosive) org.bukkit.craftbukkit.entity.CraftEntity.getEntity(server, this)); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { // give 'this' instead of (Entity) null so we know what causes the damage this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire(), true); } // CraftBukkit end } protected void b(NBTTagCompound nbttagcompound) { nbttagcompound.setByte("Fuse", (byte) this.fuseTicks); } protected void a(NBTTagCompound nbttagcompound) { this.fuseTicks = nbttagcompound.getByte("Fuse"); } }