package net.minecraft.server; // CraftBukkit start import org.bukkit.Bukkit; import org.bukkit.entity.Projectile; import org.bukkit.event.entity.EntityCombustByEntityEvent; import org.bukkit.event.entity.ProjectileHitEvent; import org.bukkit.plugin.PluginManager; // CraftBukkit end public class EntitySmallFireball extends EntityFireball { public EntitySmallFireball(World world) { super(world); this.b(0.3125F, 0.3125F); } public EntitySmallFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) { super(world, entityliving, d0, d1, d2); this.b(0.3125F, 0.3125F); } public EntitySmallFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) { super(world, d0, d1, d2, d3, d4, d5); this.b(0.3125F, 0.3125F); } protected void a(MovingObjectPosition movingobjectposition) { if (!this.world.isStatic) { // CraftBukkit start - projectile hit event Projectile projectile = (Projectile) this.getBukkitEntity(); ProjectileHitEvent phe = new ProjectileHitEvent(projectile); final PluginManager pluginManager = Bukkit.getPluginManager(); pluginManager.callEvent(phe); // CraftBukkit end final Entity movingEntity = movingobjectposition.entity; if (movingEntity != null) { // CraftBukkit start - entity damage by entity event + combust event if (!movingEntity.isFireproof()) { // check if not fireproof org.bukkit.entity.Entity damagee = movingEntity.getBukkitEntity(); if (org.bukkit.craftbukkit.event.CraftEventFactory.handleProjectileEvent(projectile, movingobjectposition.entity, DamageSource.projectile(this, this.shooter), 0)) { // if the fireball 'sticks', ignite the target EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(projectile, damagee, 5); pluginManager.callEvent(combustEvent); if (!combustEvent.isCancelled()) { movingEntity.setOnFire(combustEvent.getDuration()); } } // CraftBukkit end } } else { int i = movingobjectposition.b; int j = movingobjectposition.c; int k = movingobjectposition.d; switch (movingobjectposition.face) { case 0: --j; break; case 1: ++j; break; case 2: --k; break; case 3: ++k; break; case 4: --i; break; case 5: ++i; } if (this.world.isEmpty(i, j, k)) { this.world.setTypeId(i, j, k, Block.FIRE.id); } } this.die(); } } public boolean o_() { return false; } public boolean damageEntity(DamageSource damagesource, int i) { return false; } }