package net.minecraft.server; // CraftBukkit start import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.entity.EntityCombustByEntityEvent; // CraftBukkit end public class EntitySmallFireball extends EntityFireball { public EntitySmallFireball(World world) { super(world); this.a(0.3125F, 0.3125F); } public EntitySmallFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) { super(world, entityliving, d0, d1, d2); this.a(0.3125F, 0.3125F); } public EntitySmallFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) { super(world, d0, d1, d2, d3, d4, d5); this.a(0.3125F, 0.3125F); } protected void a(MovingObjectPosition movingobjectposition) { if (!this.world.isStatic) { if (movingobjectposition.entity != null) { if (!movingobjectposition.entity.isFireproof() && movingobjectposition.entity.damageEntity(DamageSource.fireball(this, this.shooter), 5)) { // CraftBukkit start - entity damage by entity event + combust event EntityCombustByEntityEvent event = new EntityCombustByEntityEvent((org.bukkit.entity.Projectile) this.getBukkitEntity(), movingobjectposition.entity.getBukkitEntity(), 5); movingobjectposition.entity.world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled()) { movingobjectposition.entity.setOnFire(event.getDuration()); } // CraftBukkit end } } else { int i = movingobjectposition.b; int j = movingobjectposition.c; int k = movingobjectposition.d; switch (movingobjectposition.face) { case 0: --j; break; case 1: ++j; break; case 2: --k; break; case 3: ++k; break; case 4: --i; break; case 5: ++i; } if (this.world.isEmpty(i, j, k)) { // CraftBukkit start org.bukkit.block.Block block = world.getWorld().getBlockAt(i, j, k); BlockIgniteEvent event = new BlockIgniteEvent(block, BlockIgniteEvent.IgniteCause.FIREBALL, null); world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled()) { this.world.setTypeId(i, j, k, Block.FIRE.id); } // CraftBukkit end } } this.die(); } } public boolean L() { return false; } public boolean damageEntity(DamageSource damagesource, int i) { return false; } }