package net.minecraft.server; import java.util.Random; //CraftBukkit start import org.bukkit.craftbukkit.entity.CraftSkeleton; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.event.Event.Type; import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit end public class EntitySkeleton extends EntityMobs { private static final ItemStack a; public EntitySkeleton(World world) { super(world); aP = "/mob/skeleton.png"; //CraftBukkit start CraftServer server = ((WorldServer) this.l).getServer(); this.bukkitEntity = new CraftSkeleton(server, this); //CraftBukkit end } protected String e() { return "mob.skeleton"; } protected String f() { return "mob.skeletonhurt"; } protected String g() { return "mob.skeletonhurt"; } public void o() { if (l.b()) { float f1 = b(1.0F); if (f1 > 0.5F && l.i(MathHelper.b(p), MathHelper.b(q), MathHelper.b(r)) && W.nextFloat() * 30F < (f1 - 0.4F) * 2.0F) { // CraftBukkit start CraftServer server = ((WorldServer) l).getServer(); EntityCombustEvent event = new EntityCombustEvent(Type.ENTITY_COMBUST, this.getBukkitEntity()); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { Z = 300; } // CraftBukkit end } } super.o(); } protected void a(Entity entity, float f1) { if (f1 < 10F) { double d = entity.p - p; double d1 = entity.r - r; if (bf == 0) { EntityArrow entityarrow = new EntityArrow(l, ((EntityLiving) (this))); entityarrow.q += 1.3999999761581421D; double d2 = entity.q - 0.20000000298023224D - entityarrow.q; float f2 = MathHelper.a(d * d + d1 * d1) * 0.2F; l.a(((Entity) (this)), "random.bow", 1.0F, 1.0F / (W.nextFloat() * 0.4F + 0.8F)); l.a(((Entity) (entityarrow))); entityarrow.a(d, d2 + (double) f2, d1, 0.6F, 12F); bf = 30; } v = (float) ((Math.atan2(d1, d) * 180D) / 3.1415927410125732D) - 90F; e = true; } } public void a(NBTTagCompound nbttagcompound) { super.a(nbttagcompound); } public void b(NBTTagCompound nbttagcompound) { super.b(nbttagcompound); } protected int h() { return Item.j.ba; } protected void g_() { int i = W.nextInt(3); for (int j = 0; j < i; j++) { a(Item.j.ba, 1); } i = W.nextInt(3); for (int k = 0; k < i; k++) { a(Item.aV.ba, 1); } } static { a = new ItemStack(Item.i, 1); } }