package net.minecraft.server; import java.util.Iterator; import java.util.List; import org.bukkit.event.entity.ProjectileHitEvent; // CraftBukkit public abstract class EntityProjectile extends Entity { private int blockX = -1; private int blockY = -1; private int blockZ = -1; private int inBlockId = 0; protected boolean inGround = false; public int shake = 0; public EntityLiving shooter; // CraftBukkit - protected -> public private int h; private int i = 0; public EntityProjectile(World world) { super(world); this.a(0.25F, 0.25F); } protected void a() {} public EntityProjectile(World world, EntityLiving entityliving) { super(world); this.shooter = entityliving; this.a(0.25F, 0.25F); this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.getHeadHeight(), entityliving.locZ, entityliving.yaw, entityliving.pitch); this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.locY -= 0.10000000149011612D; this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.setPosition(this.locX, this.locY, this.locZ); this.height = 0.0F; float f = 0.4F; this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); this.motY = (double) (-MathHelper.sin((this.pitch + this.g()) / 180.0F * 3.1415927F) * f); this.c(this.motX, this.motY, this.motZ, this.d(), 1.0F); } public EntityProjectile(World world, double d0, double d1, double d2) { super(world); this.h = 0; this.a(0.25F, 0.25F); this.setPosition(d0, d1, d2); this.height = 0.0F; } protected float d() { return 1.5F; } protected float g() { return 0.0F; } public void c(double d0, double d1, double d2, float f, float f1) { float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 /= (double) f2; d1 /= (double) f2; d2 /= (double) f2; d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d0 *= (double) f; d1 *= (double) f; d2 *= (double) f; this.motX = d0; this.motY = d1; this.motZ = d2; float f3 = MathHelper.sqrt(d0 * d0 + d2 * d2); this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D); this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D); this.h = 0; } public void h_() { this.S = this.locX; this.T = this.locY; this.U = this.locZ; super.h_(); if (this.shake > 0) { --this.shake; } if (this.inGround) { int i = this.world.getTypeId(this.blockX, this.blockY, this.blockZ); if (i == this.inBlockId) { ++this.h; if (this.h == 1200) { this.die(); } return; } this.inGround = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.h = 0; this.i = 0; } else { ++this.i; } Vec3D vec3d = Vec3D.a().create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = Vec3D.a().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1); vec3d = Vec3D.a().create(this.locX, this.locY, this.locZ); vec3d1 = Vec3D.a().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = Vec3D.a().create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c); } if (!this.world.isStatic) { Entity entity = null; List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; Iterator iterator = list.iterator(); while (iterator.hasNext()) { Entity entity1 = (Entity) iterator.next(); if (entity1.L() && (entity1 != this.shooter || this.i >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } } if (movingobjectposition != null) { this.a(movingobjectposition); // CraftBukkit start if (this.dead) { ProjectileHitEvent hitEvent = new ProjectileHitEvent((org.bukkit.entity.Projectile) this.getBukkitEntity()); org.bukkit.Bukkit.getPluginManager().callEvent(hitEvent); } // CraftBukkit end } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; float f1 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) { ; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f2 = 0.99F; float f3 = this.h(); if (this.H()) { for (int j = 0; j < 4; ++j) { float f4 = 0.25F; this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ); } f2 = 0.8F; } this.motX *= (double) f2; this.motY *= (double) f2; this.motZ *= (double) f2; this.motY -= (double) f3; this.setPosition(this.locX, this.locY, this.locZ); } protected float h() { return 0.03F; } protected abstract void a(MovingObjectPosition movingobjectposition); public void b(NBTTagCompound nbttagcompound) { nbttagcompound.setShort("xTile", (short) this.blockX); nbttagcompound.setShort("yTile", (short) this.blockY); nbttagcompound.setShort("zTile", (short) this.blockZ); nbttagcompound.setByte("inTile", (byte) this.inBlockId); nbttagcompound.setByte("shake", (byte) this.shake); nbttagcompound.setByte("inGround", (byte) (this.inGround ? 1 : 0)); } public void a(NBTTagCompound nbttagcompound) { this.blockX = nbttagcompound.getShort("xTile"); this.blockY = nbttagcompound.getShort("yTile"); this.blockZ = nbttagcompound.getShort("zTile"); this.inBlockId = nbttagcompound.getByte("inTile") & 255; this.shake = nbttagcompound.getByte("shake") & 255; this.inGround = nbttagcompound.getByte("inGround") == 1; } }