package net.minecraft.server; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; import java.util.List; import java.util.Random; // CraftBukkit start import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.entity.EntityDamageByBlockEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityRegainHealthEvent; // CraftBukkit end public abstract class EntityLiving extends Entity { private static final float[] b = new float[] { 0.0F, 0.0F, 0.005F, 0.01F}; private static final float[] c = new float[] { 0.0F, 0.0F, 0.05F, 0.1F}; private static final float[] d = new float[] { 0.0F, 0.0F, 0.005F, 0.02F}; public static final float[] as = new float[] { 0.0F, 0.01F, 0.07F, 0.2F}; public int maxNoDamageTicks = 20; public float au; public float av; public float aw = 0.0F; public float ax = 0.0F; public float ay = 0.0F; public float az = 0.0F; protected float aA; protected float aB; protected float aC; protected float aD; protected boolean aE = true; protected String texture = "/mob/char.png"; protected boolean aG = true; protected float aH = 0.0F; protected String aI = null; protected float aJ = 1.0F; protected int aK = 0; protected float aL = 0.0F; public float aM = 0.1F; public float aN = 0.02F; public float aO; public float aP; protected int health = this.getMaxHealth(); public int aR; protected int aS; public int aT; public int hurtTicks; public int aV; public float aW = 0.0F; public int deathTicks = 0; public int attackTicks = 0; public float aZ; public float ba; protected boolean bb = false; protected int bc; public int bd = -1; public float be = (float) (Math.random() * 0.8999999761581421D + 0.10000000149011612D); public float bf; public float bg; public float bh; public EntityHuman killer = null; // CraftBukkit - protected -> public protected int lastDamageByPlayerTime = 0; public EntityLiving lastDamager = null; // CraftBukkit - private -> public private int f = 0; private EntityLiving g = null; public int bk = 0; public HashMap effects = new HashMap(); // CraftBukkit - protected -> public public boolean updateEffects = true; // CraftBukkit - private -> public private int i; private ControllerLook lookController; private ControllerMove moveController; private ControllerJump jumpController; private EntityAIBodyControl senses; private Navigation navigation; protected final PathfinderGoalSelector goalSelector; protected final PathfinderGoalSelector targetSelector; private EntityLiving bM; private EntitySenses bN; private float bO; private ChunkCoordinates bP = new ChunkCoordinates(0, 0, 0); private float bQ = -1.0F; private ItemStack[] equipment = new ItemStack[5]; protected float[] dropChances = new float[5]; private ItemStack[] bS = new ItemStack[5]; public boolean bp = false; public int bq = 0; protected boolean canPickUpLoot = false; private boolean persistent = false; protected int bs; protected double bt; protected double bu; protected double bv; protected double bw; protected double bx; float by = 0.0F; public int lastDamage = 0; // CraftBukkit - protected -> public protected int bA = 0; protected float bB; protected float bC; protected float bD; protected boolean bE = false; protected float bF = 0.0F; protected float bG = 0.7F; private int bU = 0; private Entity bV; protected int bH = 0; public int expToDrop = 0; // CraftBukkit public int maxAirTicks = 300; // CraftBukkit public EntityLiving(World world) { super(world); this.m = true; this.goalSelector = new PathfinderGoalSelector(world != null && world.methodProfiler != null ? world.methodProfiler : null); this.targetSelector = new PathfinderGoalSelector(world != null && world.methodProfiler != null ? world.methodProfiler : null); this.lookController = new ControllerLook(this); this.moveController = new ControllerMove(this); this.jumpController = new ControllerJump(this); this.senses = new EntityAIBodyControl(this); this.navigation = new Navigation(this, world, 16.0F); this.bN = new EntitySenses(this); this.av = (float) (Math.random() + 1.0D) * 0.01F; this.setPosition(this.locX, this.locY, this.locZ); this.au = (float) Math.random() * 12398.0F; this.yaw = (float) (Math.random() * 3.1415927410125732D * 2.0D); this.ay = this.yaw; for (int i = 0; i < this.dropChances.length; ++i) { this.dropChances[i] = 0.05F; } this.X = 0.5F; } public ControllerLook getControllerLook() { return this.lookController; } public ControllerMove getControllerMove() { return this.moveController; } public ControllerJump getControllerJump() { return this.jumpController; } public Navigation getNavigation() { return this.navigation; } public EntitySenses aA() { return this.bN; } public Random aB() { return this.random; } public EntityLiving aC() { return this.lastDamager; } public EntityLiving aD() { return this.g; } public void l(Entity entity) { if (entity instanceof EntityLiving) { this.g = (EntityLiving) entity; } } public int aE() { return this.bA; } public float ap() { return this.ay; } public float aF() { return this.bO; } public void e(float f) { this.bO = f; this.f(f); } public boolean m(Entity entity) { this.l(entity); return false; } public EntityLiving aG() { return this.bM; } public void b(EntityLiving entityliving) { this.bM = entityliving; } public boolean a(Class oclass) { return EntityCreeper.class != oclass && EntityGhast.class != oclass; } public void aH() {} protected void a(double d0, boolean flag) { if (!this.H()) { this.I(); } if (flag && this.fallDistance > 0.0F) { int i = MathHelper.floor(this.locX); int j = MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height); int k = MathHelper.floor(this.locZ); int l = this.world.getTypeId(i, j, k); if (l == 0) { int i1 = this.world.e(i, j - 1, k); if (i1 == 11 || i1 == 32 || i1 == 21) { l = this.world.getTypeId(i, j - 1, k); } } if (l > 0) { Block.byId[l].a(this.world, i, j, k, this, this.fallDistance); } } super.a(d0, flag); } public boolean aI() { return this.e(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)); } public boolean e(int i, int j, int k) { return this.bQ == -1.0F ? true : this.bP.e(i, j, k) < this.bQ * this.bQ; } public void b(int i, int j, int k, int l) { this.bP.b(i, j, k); this.bQ = (float) l; } public ChunkCoordinates aJ() { return this.bP; } public float aK() { return this.bQ; } public void aL() { this.bQ = -1.0F; } public boolean aM() { return this.bQ != -1.0F; } public void c(EntityLiving entityliving) { this.lastDamager = entityliving; this.f = this.lastDamager != null ? 60 : 0; } protected void a() { this.datawatcher.a(8, Integer.valueOf(this.i)); this.datawatcher.a(9, Byte.valueOf((byte) 0)); this.datawatcher.a(10, Byte.valueOf((byte) 0)); } public boolean n(Entity entity) { return this.world.a(this.world.getVec3DPool().create(this.locX, this.locY + (double) this.getHeadHeight(), this.locZ), this.world.getVec3DPool().create(entity.locX, entity.locY + (double) entity.getHeadHeight(), entity.locZ)) == null; } public boolean L() { return !this.dead; } public boolean M() { return !this.dead; } public float getHeadHeight() { return this.length * 0.85F; } public int aN() { return 80; } public void aO() { String s = this.aY(); if (s != null) { this.makeSound(s, this.aX(), this.aV()); } } public void y() { this.aO = this.aP; super.y(); this.world.methodProfiler.a("mobBaseTick"); if (this.isAlive() && this.random.nextInt(1000) < this.aT++) { this.aT = -this.aN(); this.aO(); } // CraftBukkit start if (this.isAlive() && this.inBlock() && !(this instanceof EntityEnderDragon)) { // EnderDragon's don't suffocate. EntityDamageEvent event = new EntityDamageEvent(this.getBukkitEntity(), EntityDamageEvent.DamageCause.SUFFOCATION, 1); this.world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled()) { event.getEntity().setLastDamageCause(event); this.damageEntity(DamageSource.STUCK, event.getDamage()); } // CraftBukkit end } if (this.isFireproof() || this.world.isStatic) { this.extinguish(); } if (this.isAlive() && this.a(Material.WATER) && !this.bc() && !this.effects.containsKey(Integer.valueOf(MobEffectList.WATER_BREATHING.id))) { this.setAirTicks(this.g(this.getAirTicks())); if (this.getAirTicks() == -20) { this.setAirTicks(0); for (int i = 0; i < 8; ++i) { float f = this.random.nextFloat() - this.random.nextFloat(); float f1 = this.random.nextFloat() - this.random.nextFloat(); float f2 = this.random.nextFloat() - this.random.nextFloat(); this.world.addParticle("bubble", this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, this.motX, this.motY, this.motZ); } // CraftBukkit start EntityDamageEvent event = new EntityDamageEvent(this.getBukkitEntity(), EntityDamageEvent.DamageCause.DROWNING, 2); this.world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled() && event.getDamage() != 0) { event.getEntity().setLastDamageCause(event); this.damageEntity(DamageSource.DROWN, event.getDamage()); } // CraftBukkit end } this.extinguish(); } else { // CraftBukkit start - only set if needed to work around a datawatcher inefficiency if (this.getAirTicks() != 300) { this.setAirTicks(maxAirTicks); } // CraftBukkit end } this.aZ = this.ba; if (this.attackTicks > 0) { --this.attackTicks; } if (this.hurtTicks > 0) { --this.hurtTicks; } if (this.noDamageTicks > 0) { --this.noDamageTicks; } if (this.health <= 0) { this.aP(); } if (this.lastDamageByPlayerTime > 0) { --this.lastDamageByPlayerTime; } else { this.killer = null; } if (this.g != null && !this.g.isAlive()) { this.g = null; } if (this.lastDamager != null) { if (!this.lastDamager.isAlive()) { this.c((EntityLiving) null); } else if (this.f > 0) { --this.f; } else { this.c((EntityLiving) null); } } this.bx(); this.aD = this.aC; this.ax = this.aw; this.az = this.ay; this.lastYaw = this.yaw; this.lastPitch = this.pitch; this.world.methodProfiler.b(); } // CraftBukkit start public int getExpReward() { int exp = this.getExpValue(this.killer); if (!this.world.isStatic && (this.lastDamageByPlayerTime > 0 || this.alwaysGivesExp()) && !this.isBaby()) { return exp; } else { return 0; } } // CraftBukkit end protected void aP() { ++this.deathTicks; if (this.deathTicks >= 20 && !this.dead) { // CraftBukkit - (this.deathTicks == 20) -> (this.deathTicks >= 20 && !this.dead) int i; // CraftBukkit start - update getExpReward() above if the removed if() changes! i = this.expToDrop; while (i > 0) { int j = EntityExperienceOrb.getOrbValue(i); i -= j; this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j)); } this.expToDrop = 0; // CraftBukkit end this.die(); for (i = 0; i < 20; ++i) { double d0 = this.random.nextGaussian() * 0.02D; double d1 = this.random.nextGaussian() * 0.02D; double d2 = this.random.nextGaussian() * 0.02D; this.world.addParticle("explode", this.locX + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width, this.locY + (double) (this.random.nextFloat() * this.length), this.locZ + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width, d0, d1, d2); } } } protected int g(int i) { int j = EnchantmentManager.getOxygenEnchantmentLevel(this); return j > 0 && this.random.nextInt(j + 1) > 0 ? i : i - 1; } protected int getExpValue(EntityHuman entityhuman) { return this.bc; } protected boolean alwaysGivesExp() { return false; } public void aR() { for (int i = 0; i < 20; ++i) { double d0 = this.random.nextGaussian() * 0.02D; double d1 = this.random.nextGaussian() * 0.02D; double d2 = this.random.nextGaussian() * 0.02D; double d3 = 10.0D; this.world.addParticle("explode", this.locX + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width - d0 * d3, this.locY + (double) (this.random.nextFloat() * this.length) - d1 * d3, this.locZ + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width - d2 * d3, d0, d1, d2); } } public void U() { super.U(); this.aA = this.aB; this.aB = 0.0F; this.fallDistance = 0.0F; } public void j_() { super.j_(); if (!this.world.isStatic) { int i; for (i = 0; i < 5; ++i) { ItemStack itemstack = this.getEquipment(i); if (!ItemStack.matches(itemstack, this.bS[i])) { ((WorldServer) this.world).getTracker().a((Entity) this, (Packet) (new Packet5EntityEquipment(this.id, i, itemstack))); this.bS[i] = itemstack == null ? null : itemstack.cloneItemStack(); } } i = this.bJ(); if (i > 0) { if (this.bk <= 0) { this.bk = 20 * (30 - i); } --this.bk; if (this.bk <= 0) { this.r(i - 1); } } } this.c(); double d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f = (float) (d0 * d0 + d1 * d1); float f1 = this.aw; float f2 = 0.0F; this.aA = this.aB; float f3 = 0.0F; if (f > 0.0025000002F) { f3 = 1.0F; f2 = (float) Math.sqrt((double) f) * 3.0F; // CraftBukkit - Math -> TrigMath f1 = (float) org.bukkit.craftbukkit.TrigMath.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F; } if (this.aP > 0.0F) { f1 = this.yaw; } if (!this.onGround) { f3 = 0.0F; } this.aB += (f3 - this.aB) * 0.3F; this.world.methodProfiler.a("headTurn"); if (this.be()) { this.senses.a(); } else { float f4 = MathHelper.g(f1 - this.aw); this.aw += f4 * 0.3F; float f5 = MathHelper.g(this.yaw - this.aw); boolean flag = f5 < -90.0F || f5 >= 90.0F; if (f5 < -75.0F) { f5 = -75.0F; } if (f5 >= 75.0F) { f5 = 75.0F; } this.aw = this.yaw - f5; if (f5 * f5 > 2500.0F) { this.aw += f5 * 0.2F; } if (flag) { f2 *= -1.0F; } } this.world.methodProfiler.b(); this.world.methodProfiler.a("rangeChecks"); while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } while (this.aw - this.ax < -180.0F) { this.ax -= 360.0F; } while (this.aw - this.ax >= 180.0F) { this.ax += 360.0F; } while (this.pitch - this.lastPitch < -180.0F) { this.lastPitch -= 360.0F; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.ay - this.az < -180.0F) { this.az -= 360.0F; } while (this.ay - this.az >= 180.0F) { this.az += 360.0F; } this.world.methodProfiler.b(); this.aC += f2; } // CraftBukkit start - delegate so we can handle providing a reason for health being regained public void heal(int i) { heal(i, EntityRegainHealthEvent.RegainReason.CUSTOM); } public void heal(int i, EntityRegainHealthEvent.RegainReason regainReason) { if (this.health > 0) { EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), i, regainReason); this.world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled()) { this.health += event.getAmount(); } // CraftBukkit end if (this.health > this.getMaxHealth()) { this.health = this.getMaxHealth(); } this.noDamageTicks = this.maxNoDamageTicks / 2; } } public abstract int getMaxHealth(); public int getHealth() { return this.health; } public void setHealth(int i) { this.health = i; if (i > this.getMaxHealth()) { i = this.getMaxHealth(); } } public boolean damageEntity(DamageSource damagesource, int i) { if (this.isInvulnerable()) { return false; } else if (this.world.isStatic) { return false; } else { this.bA = 0; if (this.health <= 0) { return false; } else if (damagesource.k() && this.hasEffect(MobEffectList.FIRE_RESISTANCE)) { return false; } else { if ((damagesource == DamageSource.ANVIL || damagesource == DamageSource.FALLING_BLOCK) && this.getEquipment(4) != null) { i = (int) ((float) i * 0.55F); } this.bg = 1.5F; boolean flag = true; // CraftBukkit start if (damagesource instanceof EntityDamageSource) { EntityDamageEvent event = CraftEventFactory.handleEntityDamageEvent(this, damagesource, i); if (event.isCancelled()) { return false; } i = event.getDamage(); } // CraftBukkit end if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) { if (i <= this.lastDamage) { return false; } this.d(damagesource, i - this.lastDamage); this.lastDamage = i; flag = false; } else { this.lastDamage = i; this.aR = this.health; this.noDamageTicks = this.maxNoDamageTicks; this.d(damagesource, i); this.hurtTicks = this.aV = 10; } this.aW = 0.0F; Entity entity = damagesource.getEntity(); if (entity != null) { if (entity instanceof EntityLiving) { this.c((EntityLiving) entity); } if (entity instanceof EntityHuman) { this.lastDamageByPlayerTime = 60; this.killer = (EntityHuman) entity; } else if (entity instanceof EntityWolf) { EntityWolf entitywolf = (EntityWolf) entity; if (entitywolf.isTamed()) { this.lastDamageByPlayerTime = 60; this.killer = null; } } } if (flag) { this.world.broadcastEntityEffect(this, (byte) 2); if (damagesource != DamageSource.DROWN && damagesource != DamageSource.EXPLOSION2) { this.K(); } if (entity != null) { double d0 = entity.locX - this.locX; double d1; for (d1 = entity.locZ - this.locZ; d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) { d0 = (Math.random() - Math.random()) * 0.01D; } this.aW = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - this.yaw; this.a(entity, i, d0, d1); } else { this.aW = (float) ((int) (Math.random() * 2.0D) * 180); } } if (this.health <= 0) { if (flag) { this.makeSound(this.ba(), this.aX(), this.aV()); } this.die(damagesource); } else if (flag) { this.makeSound(this.aZ(), this.aX(), this.aV()); } return true; } } } protected float aV() { return this.isBaby() ? (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.5F : (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F; } public int aW() { int i = 0; ItemStack[] aitemstack = this.getEquipment(); int j = aitemstack.length; for (int k = 0; k < j; ++k) { ItemStack itemstack = aitemstack[k]; if (itemstack != null && itemstack.getItem() instanceof ItemArmor) { int l = ((ItemArmor) itemstack.getItem()).b; i += l; } } return i; } protected void k(int i) {} protected int b(DamageSource damagesource, int i) { if (!damagesource.ignoresArmor()) { int j = 25 - this.aW(); int k = i * j + this.aS; this.k(i); i = k / 25; this.aS = k % 25; } return i; } protected int c(DamageSource damagesource, int i) { if (this.hasEffect(MobEffectList.RESISTANCE)) { int j = (this.getEffect(MobEffectList.RESISTANCE).getAmplifier() + 1) * 5; int k = 25 - j; int l = i * k + this.aS; i = l / 25; this.aS = l % 25; } return i; } protected void d(DamageSource damagesource, int i) { if (!this.isInvulnerable()) { i = this.b(damagesource, i); i = this.c(damagesource, i); this.health -= i; } } protected float aX() { return 1.0F; } protected String aY() { return null; } protected String aZ() { return "damage.hit"; } protected String ba() { return "damage.hit"; } public void a(Entity entity, int i, double d0, double d1) { this.am = true; float f = MathHelper.sqrt(d0 * d0 + d1 * d1); float f1 = 0.4F; this.motX /= 2.0D; this.motY /= 2.0D; this.motZ /= 2.0D; this.motX -= d0 / (double) f * (double) f1; this.motY += (double) f1; this.motZ -= d1 / (double) f * (double) f1; if (this.motY > 0.4000000059604645D) { this.motY = 0.4000000059604645D; } } public void die(DamageSource damagesource) { Entity entity = damagesource.getEntity(); if (this.aK >= 0 && entity != null) { entity.c(this, this.aK); } if (entity != null) { entity.a(this); } this.bb = true; if (!this.world.isStatic) { int i = 0; if (entity instanceof EntityHuman) { i = EnchantmentManager.getBonusMonsterLootEnchantmentLevel((EntityLiving) entity); } if (!this.isBaby() && this.world.getGameRules().getBoolean("doMobLoot")) { this.dropDeathLoot(this.lastDamageByPlayerTime > 0, i); this.dropEquipment(this.lastDamageByPlayerTime > 0, i); if (false && this.lastDamageByPlayerTime > 0) { // CraftBukkit - move rare item drop call to dropDeathLoot int j = this.random.nextInt(200) - i; if (j < 5) { this.l(j <= 0 ? 1 : 0); } } } else { // CraftBukkit CraftEventFactory.callEntityDeathEvent(this); // CraftBukkit } } this.world.broadcastEntityEffect(this, (byte) 3); } // CraftBukkit start - change return type to ItemStack protected ItemStack l(int i) { return null; } // CraftBukkit end protected void dropDeathLoot(boolean flag, int i) { // CraftBukkit start - whole method List loot = new java.util.ArrayList(); int j = this.getLootId(); if (j > 0) { int k = this.random.nextInt(3); if (i > 0) { k += this.random.nextInt(i + 1); } if (k > 0) { loot.add(new org.bukkit.inventory.ItemStack(j, k)); } } // Determine rare item drops and add them to the loot if (this.lastDamageByPlayerTime > 0) { int k = this.random.nextInt(200) - i; if (k < 5) { ItemStack itemstack = this.l(k <= 0 ? 1 : 0); if (itemstack != null) { loot.add(new org.bukkit.craftbukkit.inventory.CraftItemStack(itemstack)); } } } CraftEventFactory.callEntityDeathEvent(this, loot); // raise event even for those times when the entity does not drop loot // CraftBukkit end } protected int getLootId() { return 0; } protected void a(float f) { super.a(f); int i = MathHelper.f(f - 3.0F); if (i > 0) { // CraftBukkit start EntityDamageEvent event = new EntityDamageEvent(this.getBukkitEntity(), EntityDamageEvent.DamageCause.FALL, i); this.world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled() && event.getDamage() != 0) { i = event.getDamage(); if (i > 4) { this.makeSound("damage.fallbig", 1.0F, 1.0F); } else { this.makeSound("damage.fallsmall", 1.0F, 1.0F); } this.getBukkitEntity().setLastDamageCause(event); this.damageEntity(DamageSource.FALL, i); } // CraftBukkit end int j = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height), MathHelper.floor(this.locZ)); if (j > 0) { StepSound stepsound = Block.byId[j].stepSound; this.makeSound(stepsound.getStepSound(), stepsound.getVolume1() * 0.5F, stepsound.getVolume2() * 0.75F); } } } public void e(float f, float f1) { double d0; if (this.H() && (!(this instanceof EntityHuman) || !((EntityHuman) this).abilities.isFlying)) { d0 = this.locY; this.a(f, f1, this.be() ? 0.04F : 0.02F); this.move(this.motX, this.motY, this.motZ); this.motX *= 0.800000011920929D; this.motY *= 0.800000011920929D; this.motZ *= 0.800000011920929D; this.motY -= 0.02D; if (this.positionChanged && this.c(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) { this.motY = 0.30000001192092896D; } } else if (this.J() && (!(this instanceof EntityHuman) || !((EntityHuman) this).abilities.isFlying)) { d0 = this.locY; this.a(f, f1, 0.02F); this.move(this.motX, this.motY, this.motZ); this.motX *= 0.5D; this.motY *= 0.5D; this.motZ *= 0.5D; this.motY -= 0.02D; if (this.positionChanged && this.c(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) { this.motY = 0.30000001192092896D; } } else { float f2 = 0.91F; if (this.onGround) { f2 = 0.54600006F; int i = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.boundingBox.b) - 1, MathHelper.floor(this.locZ)); if (i > 0) { f2 = Block.byId[i].frictionFactor * 0.91F; } } float f3 = 0.16277136F / (f2 * f2 * f2); float f4; if (this.onGround) { if (this.be()) { f4 = this.aF(); } else { f4 = this.aM; } f4 *= f3; } else { f4 = this.aN; } this.a(f, f1, f4); f2 = 0.91F; if (this.onGround) { f2 = 0.54600006F; int j = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.boundingBox.b) - 1, MathHelper.floor(this.locZ)); if (j > 0) { f2 = Block.byId[j].frictionFactor * 0.91F; } } if (this.g_()) { float f5 = 0.15F; if (this.motX < (double) (-f5)) { this.motX = (double) (-f5); } if (this.motX > (double) f5) { this.motX = (double) f5; } if (this.motZ < (double) (-f5)) { this.motZ = (double) (-f5); } if (this.motZ > (double) f5) { this.motZ = (double) f5; } this.fallDistance = 0.0F; if (this.motY < -0.15D) { this.motY = -0.15D; } boolean flag = this.isSneaking() && this instanceof EntityHuman; if (flag && this.motY < 0.0D) { this.motY = 0.0D; } } this.move(this.motX, this.motY, this.motZ); if (this.positionChanged && this.g_()) { this.motY = 0.2D; } if (this.world.isStatic && (!this.world.isLoaded((int) this.locX, 0, (int) this.locZ) || !this.world.getChunkAtWorldCoords((int) this.locX, (int) this.locZ).d)) { if (this.locY > 0.0D) { this.motY = -0.1D; } else { this.motY = 0.0D; } } else { this.motY -= 0.08D; } this.motY *= 0.9800000190734863D; this.motX *= (double) f2; this.motZ *= (double) f2; } this.bf = this.bg; d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f6 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F; if (f6 > 1.0F) { f6 = 1.0F; } this.bg += (f6 - this.bg) * 0.4F; this.bh += this.bg; } public boolean g_() { int i = MathHelper.floor(this.locX); int j = MathHelper.floor(this.boundingBox.b); int k = MathHelper.floor(this.locZ); int l = this.world.getTypeId(i, j, k); return l == Block.LADDER.id || l == Block.VINE.id; } public void b(NBTTagCompound nbttagcompound) { if (this.health < -32768) { this.health = -32768; } nbttagcompound.setShort("Health", (short) this.health); nbttagcompound.setShort("HurtTime", (short) this.hurtTicks); nbttagcompound.setShort("DeathTime", (short) this.deathTicks); nbttagcompound.setShort("AttackTime", (short) this.attackTicks); nbttagcompound.setBoolean("CanPickUpLoot", this.canPickUpLoot); nbttagcompound.setBoolean("PersistenceRequired", this.persistent); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.equipment.length; ++i) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); if (this.equipment[i] != null) { this.equipment[i].save(nbttagcompound1); } nbttaglist.add(nbttagcompound1); } nbttagcompound.set("Equipment", nbttaglist); NBTTagList nbttaglist1; if (!this.effects.isEmpty()) { nbttaglist1 = new NBTTagList(); Iterator iterator = this.effects.values().iterator(); while (iterator.hasNext()) { MobEffect mobeffect = (MobEffect) iterator.next(); nbttaglist1.add(mobeffect.a(new NBTTagCompound())); } nbttagcompound.set("ActiveEffects", nbttaglist1); } nbttaglist1 = new NBTTagList(); for (int j = 0; j < this.dropChances.length; ++j) { nbttaglist1.add(new NBTTagFloat(j + "", this.dropChances[j])); } nbttagcompound.set("DropChances", nbttaglist1); } public void a(NBTTagCompound nbttagcompound) { this.health = nbttagcompound.getShort("Health"); if (!nbttagcompound.hasKey("Health")) { this.health = this.getMaxHealth(); } this.hurtTicks = nbttagcompound.getShort("HurtTime"); this.deathTicks = nbttagcompound.getShort("DeathTime"); this.attackTicks = nbttagcompound.getShort("AttackTime"); this.canPickUpLoot = nbttagcompound.getBoolean("CanPickUpLoot"); this.persistent = nbttagcompound.getBoolean("PersistenceRequired"); NBTTagList nbttaglist; int i; if (nbttagcompound.hasKey("Equipment")) { nbttaglist = nbttagcompound.getList("Equipment"); for (i = 0; i < this.equipment.length; ++i) { this.equipment[i] = ItemStack.a((NBTTagCompound) nbttaglist.get(i)); } } if (nbttagcompound.hasKey("ActiveEffects")) { nbttaglist = nbttagcompound.getList("ActiveEffects"); for (i = 0; i < nbttaglist.size(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.get(i); MobEffect mobeffect = MobEffect.b(nbttagcompound1); this.effects.put(Integer.valueOf(mobeffect.getEffectId()), mobeffect); } } if (nbttagcompound.hasKey("DropChances")) { nbttaglist = nbttagcompound.getList("DropChances"); for (i = 0; i < nbttaglist.size(); ++i) { this.dropChances[i] = ((NBTTagFloat) nbttaglist.get(i)).data; } } } public boolean isAlive() { return !this.dead && this.health > 0; } public boolean bc() { return false; } public void f(float f) { this.bC = f; } public void e(boolean flag) { this.bE = flag; } public void c() { if (this.bU > 0) { --this.bU; } if (this.bs > 0) { double d0 = this.locX + (this.bt - this.locX) / (double) this.bs; double d1 = this.locY + (this.bu - this.locY) / (double) this.bs; double d2 = this.locZ + (this.bv - this.locZ) / (double) this.bs; double d3 = MathHelper.g(this.bw - (double) this.yaw); this.yaw = (float) ((double) this.yaw + d3 / (double) this.bs); this.pitch = (float) ((double) this.pitch + (this.bx - (double) this.pitch) / (double) this.bs); --this.bs; this.setPosition(d0, d1, d2); this.b(this.yaw, this.pitch); } if (Math.abs(this.motX) < 0.005D) { this.motX = 0.0D; } if (Math.abs(this.motY) < 0.005D) { this.motY = 0.0D; } if (Math.abs(this.motZ) < 0.005D) { this.motZ = 0.0D; } this.world.methodProfiler.a("ai"); if (this.bg()) { this.bE = false; this.bB = 0.0F; this.bC = 0.0F; this.bD = 0.0F; } else if (this.bf()) { if (this.be()) { this.world.methodProfiler.a("newAi"); this.bl(); this.world.methodProfiler.b(); } else { this.world.methodProfiler.a("oldAi"); this.bn(); this.world.methodProfiler.b(); this.ay = this.yaw; } } this.world.methodProfiler.b(); this.world.methodProfiler.a("jump"); if (this.bE) { if (!this.H() && !this.J()) { if (this.onGround && this.bU == 0) { this.bi(); this.bU = 10; } } else { this.motY += 0.03999999910593033D; } } else { this.bU = 0; } this.world.methodProfiler.b(); this.world.methodProfiler.a("travel"); this.bB *= 0.98F; this.bC *= 0.98F; this.bD *= 0.9F; float f = this.aM; this.aM *= this.bB(); this.e(this.bB, this.bC); this.aM = f; this.world.methodProfiler.b(); this.world.methodProfiler.a("push"); if (!this.world.isStatic) { this.bd(); } this.world.methodProfiler.b(); this.world.methodProfiler.a("looting"); if (!this.world.isStatic && this.canPickUpLoot && !this.bb && this.world.getGameRules().getBoolean("mobGriefing")) { List list = this.world.a(EntityItem.class, this.boundingBox.grow(1.0D, 0.0D, 1.0D)); Iterator iterator = list.iterator(); while (iterator.hasNext()) { EntityItem entityitem = (EntityItem) iterator.next(); if (!entityitem.dead && entityitem.itemStack != null) { ItemStack itemstack = entityitem.itemStack; int i = b(itemstack); if (i > -1) { boolean flag = true; ItemStack itemstack1 = this.getEquipment(i); if (itemstack1 != null) { if (i == 0) { if (itemstack.getItem() instanceof ItemSword && !(itemstack1.getItem() instanceof ItemSword)) { flag = true; } else if (itemstack.getItem() instanceof ItemSword && itemstack1.getItem() instanceof ItemSword) { ItemSword itemsword = (ItemSword) itemstack.getItem(); ItemSword itemsword1 = (ItemSword) itemstack1.getItem(); if (itemsword.g() == itemsword1.g()) { flag = itemstack.getData() > itemstack1.getData() || itemstack.hasTag() && !itemstack1.hasTag(); } else { flag = itemsword.g() > itemsword1.g(); } } else { flag = false; } } else if (itemstack.getItem() instanceof ItemArmor && !(itemstack1.getItem() instanceof ItemArmor)) { flag = true; } else if (itemstack.getItem() instanceof ItemArmor && itemstack1.getItem() instanceof ItemArmor) { ItemArmor itemarmor = (ItemArmor) itemstack.getItem(); ItemArmor itemarmor1 = (ItemArmor) itemstack1.getItem(); if (itemarmor.b == itemarmor1.b) { flag = itemstack.getData() > itemstack1.getData() || itemstack.hasTag() && !itemstack1.hasTag(); } else { flag = itemarmor.b > itemarmor1.b; } } else { flag = false; } } if (flag) { if (itemstack1 != null && this.random.nextFloat() - 0.1F < this.dropChances[i]) { this.a(itemstack1, 0.0F); } this.setEquipment(i, itemstack); this.dropChances[i] = 2.0F; this.persistent = true; this.receive(entityitem, 1); entityitem.die(); } } } } } this.world.methodProfiler.b(); } protected void bd() { List list = this.world.getEntities(this, this.boundingBox.grow(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (list != null && !list.isEmpty()) { for (int i = 0; i < list.size(); ++i) { Entity entity = (Entity) list.get(i); if (entity.M()) { this.o(entity); } } } } protected void o(Entity entity) { entity.collide(this); } protected boolean be() { return false; } protected boolean bf() { return !this.world.isStatic; } protected boolean bg() { return this.health <= 0; } public boolean bh() { return false; } protected void bi() { this.motY = 0.41999998688697815D; if (this.hasEffect(MobEffectList.JUMP)) { this.motY += (double) ((float) (this.getEffect(MobEffectList.JUMP).getAmplifier() + 1) * 0.1F); } if (this.isSprinting()) { float f = this.yaw * 0.017453292F; this.motX -= (double) (MathHelper.sin(f) * 0.2F); this.motZ += (double) (MathHelper.cos(f) * 0.2F); } this.am = true; } protected boolean bj() { return true; } protected void bk() { if (!this.persistent) { EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D); if (entityhuman != null) { double d0 = entityhuman.locX - this.locX; double d1 = entityhuman.locY - this.locY; double d2 = entityhuman.locZ - this.locZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; if (this.bj() && d3 > 16384.0D) { this.die(); } if (this.bA > 600 && this.random.nextInt(800) == 0 && d3 > 1024.0D && this.bj()) { this.die(); } else if (d3 < 1024.0D) { this.bA = 0; } } } } protected void bl() { ++this.bA; this.world.methodProfiler.a("checkDespawn"); this.bk(); this.world.methodProfiler.b(); this.world.methodProfiler.a("sensing"); this.bN.a(); this.world.methodProfiler.b(); this.world.methodProfiler.a("targetSelector"); this.targetSelector.a(); this.world.methodProfiler.b(); this.world.methodProfiler.a("goalSelector"); this.goalSelector.a(); this.world.methodProfiler.b(); this.world.methodProfiler.a("navigation"); this.navigation.e(); this.world.methodProfiler.b(); this.world.methodProfiler.a("mob tick"); this.bm(); this.world.methodProfiler.b(); this.world.methodProfiler.a("controls"); this.world.methodProfiler.a("move"); this.moveController.c(); this.world.methodProfiler.c("look"); this.lookController.a(); this.world.methodProfiler.c("jump"); this.jumpController.b(); this.world.methodProfiler.b(); this.world.methodProfiler.b(); } protected void bm() {} protected void bn() { ++this.bA; this.bk(); this.bB = 0.0F; this.bC = 0.0F; float f = 8.0F; if (this.random.nextFloat() < 0.02F) { EntityHuman entityhuman = this.world.findNearbyPlayer(this, (double) f); if (entityhuman != null) { this.bV = entityhuman; this.bH = 10 + this.random.nextInt(20); } else { this.bD = (this.random.nextFloat() - 0.5F) * 20.0F; } } if (this.bV != null) { this.a(this.bV, 10.0F, (float) this.bp()); if (this.bH-- <= 0 || this.bV.dead || this.bV.e((Entity) this) > (double) (f * f)) { this.bV = null; } } else { if (this.random.nextFloat() < 0.05F) { this.bD = (this.random.nextFloat() - 0.5F) * 20.0F; } this.yaw += this.bD; this.pitch = this.bF; } boolean flag = this.H(); boolean flag1 = this.J(); if (flag || flag1) { this.bE = this.random.nextFloat() < 0.8F; } } protected void bo() { int i = this.h(); if (this.bp) { ++this.bq; if (this.bq >= i) { this.bq = 0; this.bp = false; } } else { this.bq = 0; } this.aP = (float) this.bq / (float) i; } public int bp() { return 40; } public void a(Entity entity, float f, float f1) { double d0 = entity.locX - this.locX; double d1 = entity.locZ - this.locZ; double d2; if (entity instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving) entity; d2 = this.locY + (double) this.getHeadHeight() - (entityliving.locY + (double) entityliving.getHeadHeight()); } else { d2 = (entity.boundingBox.b + entity.boundingBox.e) / 2.0D - (this.locY + (double) this.getHeadHeight()); } double d3 = (double) MathHelper.sqrt(d0 * d0 + d1 * d1); float f2 = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F; float f3 = (float) (-(Math.atan2(d2, d3) * 180.0D / 3.1415927410125732D)); this.pitch = -this.b(this.pitch, f3, f1); this.yaw = this.b(this.yaw, f2, f); } private float b(float f, float f1, float f2) { float f3 = MathHelper.g(f1 - f); if (f3 > f2) { f3 = f2; } if (f3 < -f2) { f3 = -f2; } return f + f3; } public boolean canSpawn() { return this.world.b(this.boundingBox) && this.world.getCubes(this, this.boundingBox).isEmpty() && !this.world.containsLiquid(this.boundingBox); } protected void C() { // CraftBukkit start EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(null, this.getBukkitEntity(), EntityDamageEvent.DamageCause.VOID, 4); this.world.getServer().getPluginManager().callEvent(event); if (event.isCancelled() || event.getDamage() == 0) { return; } event.getEntity().setLastDamageCause(event); this.damageEntity(DamageSource.OUT_OF_WORLD, event.getDamage()); // CraftBukkit end } public Vec3D Z() { return this.i(1.0F); } public Vec3D i(float f) { float f1; float f2; float f3; float f4; if (f == 1.0F) { f1 = MathHelper.cos(-this.yaw * 0.017453292F - 3.1415927F); f2 = MathHelper.sin(-this.yaw * 0.017453292F - 3.1415927F); f3 = -MathHelper.cos(-this.pitch * 0.017453292F); f4 = MathHelper.sin(-this.pitch * 0.017453292F); return this.world.getVec3DPool().create((double) (f2 * f3), (double) f4, (double) (f1 * f3)); } else { f1 = this.lastPitch + (this.pitch - this.lastPitch) * f; f2 = this.lastYaw + (this.yaw - this.lastYaw) * f; f3 = MathHelper.cos(-f2 * 0.017453292F - 3.1415927F); f4 = MathHelper.sin(-f2 * 0.017453292F - 3.1415927F); float f5 = -MathHelper.cos(-f1 * 0.017453292F); float f6 = MathHelper.sin(-f1 * 0.017453292F); return this.world.getVec3DPool().create((double) (f4 * f5), (double) f6, (double) (f3 * f5)); } } public int bv() { return 4; } public boolean isSleeping() { return false; } protected void bx() { Iterator iterator = this.effects.keySet().iterator(); while (iterator.hasNext()) { Integer integer = (Integer) iterator.next(); MobEffect mobeffect = (MobEffect) this.effects.get(integer); if (!mobeffect.tick(this)) { if (!this.world.isStatic) { iterator.remove(); this.c(mobeffect); } } else if (mobeffect.getDuration() % 600 == 0) { this.b(mobeffect); } } int i; if (this.updateEffects) { if (!this.world.isStatic) { if (this.effects.isEmpty()) { this.datawatcher.watch(9, Byte.valueOf((byte) 0)); this.datawatcher.watch(8, Integer.valueOf(0)); this.setInvisible(false); } else { i = PotionBrewer.a(this.effects.values()); this.datawatcher.watch(9, Byte.valueOf((byte) (PotionBrewer.b(this.effects.values()) ? 1 : 0))); this.datawatcher.watch(8, Integer.valueOf(i)); this.setInvisible(this.hasEffect(MobEffectList.INVISIBILITY.id)); } } this.updateEffects = false; } i = this.datawatcher.getInt(8); boolean flag = this.datawatcher.getByte(9) > 0; if (i > 0) { boolean flag1 = false; if (!this.isInvisible()) { flag1 = this.random.nextBoolean(); } else { flag1 = this.random.nextInt(15) == 0; } if (flag) { flag1 &= this.random.nextInt(5) == 0; } if (flag1 && i > 0) { double d0 = (double) (i >> 16 & 255) / 255.0D; double d1 = (double) (i >> 8 & 255) / 255.0D; double d2 = (double) (i >> 0 & 255) / 255.0D; this.world.addParticle(flag ? "mobSpellAmbient" : "mobSpell", this.locX + (this.random.nextDouble() - 0.5D) * (double) this.width, this.locY + this.random.nextDouble() * (double) this.length - (double) this.height, this.locZ + (this.random.nextDouble() - 0.5D) * (double) this.width, d0, d1, d2); } } } public void by() { Iterator iterator = this.effects.keySet().iterator(); while (iterator.hasNext()) { Integer integer = (Integer) iterator.next(); MobEffect mobeffect = (MobEffect) this.effects.get(integer); if (!this.world.isStatic) { iterator.remove(); this.c(mobeffect); } } } public Collection getEffects() { return this.effects.values(); } public boolean hasEffect(int i) { return this.effects.containsKey(Integer.valueOf(i)); } public boolean hasEffect(MobEffectList mobeffectlist) { return this.effects.containsKey(Integer.valueOf(mobeffectlist.id)); } public MobEffect getEffect(MobEffectList mobeffectlist) { return (MobEffect) this.effects.get(Integer.valueOf(mobeffectlist.id)); } public void addEffect(MobEffect mobeffect) { if (this.e(mobeffect)) { if (this.effects.containsKey(Integer.valueOf(mobeffect.getEffectId()))) { ((MobEffect) this.effects.get(Integer.valueOf(mobeffect.getEffectId()))).a(mobeffect); this.b((MobEffect) this.effects.get(Integer.valueOf(mobeffect.getEffectId()))); } else { this.effects.put(Integer.valueOf(mobeffect.getEffectId()), mobeffect); this.a(mobeffect); } } } public boolean e(MobEffect mobeffect) { if (this.getMonsterType() == EnumMonsterType.UNDEAD) { int i = mobeffect.getEffectId(); if (i == MobEffectList.REGENERATION.id || i == MobEffectList.POISON.id) { return false; } } return true; } public boolean bA() { return this.getMonsterType() == EnumMonsterType.UNDEAD; } public void o(int i) { MobEffect mobeffect = (MobEffect) this.effects.remove(Integer.valueOf(i)); if (mobeffect != null) { this.c(mobeffect); } } protected void a(MobEffect mobeffect) { this.updateEffects = true; } protected void b(MobEffect mobeffect) { this.updateEffects = true; } protected void c(MobEffect mobeffect) { this.updateEffects = true; } public float bB() { float f = 1.0F; if (this.hasEffect(MobEffectList.FASTER_MOVEMENT)) { f *= 1.0F + 0.2F * (float) (this.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier() + 1); } if (this.hasEffect(MobEffectList.SLOWER_MOVEMENT)) { f *= 1.0F - 0.15F * (float) (this.getEffect(MobEffectList.SLOWER_MOVEMENT).getAmplifier() + 1); } return f; } public void enderTeleportTo(double d0, double d1, double d2) { this.setPositionRotation(d0, d1, d2, this.yaw, this.pitch); } public boolean isBaby() { return false; } public EnumMonsterType getMonsterType() { return EnumMonsterType.UNDEFINED; } public void a(ItemStack itemstack) { this.makeSound("random.break", 0.8F, 0.8F + this.world.random.nextFloat() * 0.4F); for (int i = 0; i < 5; ++i) { Vec3D vec3d = this.world.getVec3DPool().create(((double) this.random.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D); vec3d.a(-this.pitch * 3.1415927F / 180.0F); vec3d.b(-this.yaw * 3.1415927F / 180.0F); Vec3D vec3d1 = this.world.getVec3DPool().create(((double) this.random.nextFloat() - 0.5D) * 0.3D, (double) (-this.random.nextFloat()) * 0.6D - 0.3D, 0.6D); vec3d1.a(-this.pitch * 3.1415927F / 180.0F); vec3d1.b(-this.yaw * 3.1415927F / 180.0F); vec3d1 = vec3d1.add(this.locX, this.locY + (double) this.getHeadHeight(), this.locZ); this.world.addParticle("iconcrack_" + itemstack.getItem().id, vec3d1.c, vec3d1.d, vec3d1.e, vec3d.c, vec3d.d + 0.05D, vec3d.e); } } public int as() { if (this.aG() == null) { return 3; } else { int i = (int) ((float) this.health - (float) this.getMaxHealth() * 0.33F); i -= (3 - this.world.difficulty) * 4; if (i < 0) { i = 0; } return i + 3; } } public ItemStack bD() { return this.equipment[0]; } public ItemStack getEquipment(int i) { return this.equipment[i]; } public ItemStack q(int i) { return this.equipment[i + 1]; } public void setEquipment(int i, ItemStack itemstack) { this.equipment[i] = itemstack; } public ItemStack[] getEquipment() { return this.equipment; } protected void dropEquipment(boolean flag, int i) { for (int j = 0; j < this.getEquipment().length; ++j) { ItemStack itemstack = this.getEquipment(j); boolean flag1 = this.dropChances[j] > 1.0F; if (itemstack != null && (flag || flag1) && this.random.nextFloat() - (float) i * 0.01F < this.dropChances[j]) { if (!flag1 && itemstack.f()) { int k = Math.max(itemstack.k() - 25, 1); int l = itemstack.k() - this.random.nextInt(this.random.nextInt(k) + 1); if (l > k) { l = k; } if (l < 1) { l = 1; } itemstack.setData(l); } this.a(itemstack, 0.0F); } } } protected void bE() { if (this.random.nextFloat() < d[this.world.difficulty]) { int i = this.random.nextInt(2); float f = this.world.difficulty == 3 ? 0.1F : 0.25F; if (this.random.nextFloat() < 0.07F) { ++i; } if (this.random.nextFloat() < 0.07F) { ++i; } if (this.random.nextFloat() < 0.07F) { ++i; } for (int j = 3; j >= 0; --j) { ItemStack itemstack = this.q(j); if (j < 3 && this.random.nextFloat() < f) { break; } if (itemstack == null) { Item item = a(j + 1, i); if (item != null) { this.setEquipment(j + 1, new ItemStack(item)); } } } } } public void receive(Entity entity, int i) { if (!entity.dead && !this.world.isStatic) { EntityTracker entitytracker = ((WorldServer) this.world).getTracker(); if (entity instanceof EntityItem) { entitytracker.a(entity, (Packet) (new Packet22Collect(entity.id, this.id))); } if (entity instanceof EntityArrow) { entitytracker.a(entity, (Packet) (new Packet22Collect(entity.id, this.id))); } if (entity instanceof EntityExperienceOrb) { entitytracker.a(entity, (Packet) (new Packet22Collect(entity.id, this.id))); } } } public static int b(ItemStack itemstack) { if (itemstack.id != Block.PUMPKIN.id && itemstack.id != Item.SKULL.id) { if (itemstack.getItem() instanceof ItemArmor) { switch (((ItemArmor) itemstack.getItem()).a) { case 0: return 4; case 1: return 3; case 2: return 2; case 3: return 1; } } return 0; } else { return 4; } } public static Item a(int i, int j) { switch (i) { case 4: if (j == 0) { return Item.LEATHER_HELMET; } else if (j == 1) { return Item.GOLD_HELMET; } else if (j == 2) { return Item.CHAINMAIL_HELMET; } else if (j == 3) { return Item.IRON_HELMET; } else if (j == 4) { return Item.DIAMOND_HELMET; } case 3: if (j == 0) { return Item.LEATHER_CHESTPLATE; } else if (j == 1) { return Item.GOLD_CHESTPLATE; } else if (j == 2) { return Item.CHAINMAIL_CHESTPLATE; } else if (j == 3) { return Item.IRON_CHESTPLATE; } else if (j == 4) { return Item.DIAMOND_CHESTPLATE; } case 2: if (j == 0) { return Item.LEATHER_LEGGINGS; } else if (j == 1) { return Item.GOLD_LEGGINGS; } else if (j == 2) { return Item.CHAINMAIL_LEGGINGS; } else if (j == 3) { return Item.IRON_LEGGINGS; } else if (j == 4) { return Item.DIAMOND_LEGGINGS; } case 1: if (j == 0) { return Item.LEATHER_BOOTS; } else if (j == 1) { return Item.GOLD_BOOTS; } else if (j == 2) { return Item.CHAINMAIL_BOOTS; } else if (j == 3) { return Item.IRON_BOOTS; } else if (j == 4) { return Item.DIAMOND_BOOTS; } default: return null; } } protected void bF() { if (this.bD() != null && this.random.nextFloat() < b[this.world.difficulty]) { EnchantmentManager.a(this.random, this.bD(), 5); } for (int i = 0; i < 4; ++i) { ItemStack itemstack = this.q(i); if (itemstack != null && this.random.nextFloat() < c[this.world.difficulty]) { EnchantmentManager.a(this.random, itemstack, 5); } } } public void bG() {} private int h() { return this.hasEffect(MobEffectList.FASTER_DIG) ? 6 - (1 + this.getEffect(MobEffectList.FASTER_DIG).getAmplifier()) * 1 : (this.hasEffect(MobEffectList.SLOWER_DIG) ? 6 + (1 + this.getEffect(MobEffectList.SLOWER_DIG).getAmplifier()) * 2 : 6); } public void bH() { if (!this.bp || this.bq >= this.h() / 2 || this.bq < 0) { this.bq = -1; this.bp = true; if (this.world instanceof WorldServer) { ((WorldServer) this.world).getTracker().a((Entity) this, (Packet) (new Packet18ArmAnimation(this, 1))); } } } public boolean bI() { return false; } public final int bJ() { return this.datawatcher.getByte(10); } public final void r(int i) { this.datawatcher.watch(10, Byte.valueOf((byte) i)); } }