package net.minecraft.server; import java.util.ArrayList; import java.util.List; // CraftBukkit start import org.bukkit.Location; import org.bukkit.Server; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.entity.CraftEntity; import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.event.Event.Type; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.entity.EntityDeathEvent; // CraftBukkit end public abstract class EntityLiving extends Entity { public int maxNoDamageTicks = 20; public float aG; public float aH; public float aI = 0.0F; public float aJ = 0.0F; protected float aK; protected float aL; protected float aM; protected float aN; protected boolean aO = true; protected String texture = "/mob/char.png"; protected boolean aQ = true; protected float aR = 0.0F; protected String aS = null; protected float aT = 1.0F; protected int aU = 0; protected float aV = 0.0F; public boolean aW = false; public float aX; public float aY; public int health = 10; public int ba; private int a; public int hurtTicks; public int bc; public float bd = 0.0F; public int deathTicks = 0; public int attackTicks = 0; public float bg; public float bh; protected boolean bi = false; public int bj = -1; public float bk = (float) (Math.random() * 0.8999999761581421D + 0.10000000149011612D); public float bl; public float bm; public float bn; protected int bo; protected double bp; protected double bq; protected double br; protected double bs; protected double bt; float bu = 0.0F; protected int lastDamage = 0; protected int bw = 0; protected float bx; protected float by; protected float bz; protected boolean bA = false; protected float bB = 0.0F; protected float bC = 0.7F; private Entity b; private int c = 0; public EntityLiving(World world) { super(world); this.i = true; this.aH = (float) (Math.random() + 1.0D) * 0.01F; this.a(this.locX, this.locY, this.locZ); this.aG = (float) Math.random() * 12398.0F; this.yaw = (float) (Math.random() * 3.1415927410125732D * 2.0D); this.S = 0.5F; } protected void a() {} public boolean i(Entity entity) { return this.world.a(Vec3D.b(this.locX, this.locY + (double) this.w(), this.locZ), Vec3D.b(entity.locX, entity.locY + (double) entity.w(), entity.locZ)) == null; } public boolean c_() { return !this.dead; } public boolean z() { return !this.dead; } public float w() { return this.width * 0.85F; } public int c() { return 80; } public void r() { this.aX = this.aY; super.r(); if (this.random.nextInt(1000) < this.a++) { this.a = -this.c(); String s = this.e(); if (s != null) { this.world.a(this, s, this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F); } } if (this.B() && this.C()) { // CraftBukkit start CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity victim = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.SUFFOCATION; EntityDamageEvent event = new EntityDamageEvent(victim, damageType, 1); server.getPluginManager().callEvent(event); if (!event.isCancelled()){ this.a((Entity) null, 1); } // CraftBukkit end } if (this.ae || this.world.isStatic) { this.fireTicks = 0; } int i; if (this.B() && this.a(Material.WATER) && !this.d_()) { --this.airTicks; if (this.airTicks == -20) { this.airTicks = 0; for (i = 0; i < 8; ++i) { float f = this.random.nextFloat() - this.random.nextFloat(); float f1 = this.random.nextFloat() - this.random.nextFloat(); float f2 = this.random.nextFloat() - this.random.nextFloat(); this.world.a("bubble", this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, this.motX, this.motY, this.motZ); } // CraftBukkit start CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity damagee = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.DROWNING; int damageDone = 2; EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone); server.getPluginManager().callEvent(event); if (!event.isCancelled()){ this.a((Entity) null, event.getDamage()); } // CraftBukkit end } this.fireTicks = 0; } else { this.airTicks = this.maxAirTicks; } this.bg = this.bh; if (this.attackTicks > 0) { --this.attackTicks; } if (this.hurtTicks > 0) { --this.hurtTicks; } if (this.noDamageTicks > 0) { --this.noDamageTicks; } if (this.health <= 0) { ++this.deathTicks; if (this.deathTicks > 20) { this.T(); this.q(); for (i = 0; i < 20; ++i) { double d0 = this.random.nextGaussian() * 0.02D; double d1 = this.random.nextGaussian() * 0.02D; double d2 = this.random.nextGaussian() * 0.02D; this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, this.locY + (double) (this.random.nextFloat() * this.width), this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, d0, d1, d2); } } } this.aN = this.aM; this.aJ = this.aI; this.lastYaw = this.yaw; this.lastPitch = this.pitch; } public void R() { for (int i = 0; i < 20; ++i) { double d0 = this.random.nextGaussian() * 0.02D; double d1 = this.random.nextGaussian() * 0.02D; double d2 = this.random.nextGaussian() * 0.02D; double d3 = 10.0D; this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d0 * d3, this.locY + (double) (this.random.nextFloat() * this.width) - d1 * d3, this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d2 * d3, d0, d1, d2); } } public void D() { super.D(); this.aK = this.aL; this.aL = 0.0F; } public void b_() { super.b_(); this.o(); double d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f = MathHelper.a(d0 * d0 + d1 * d1); float f1 = this.aI; float f2 = 0.0F; this.aK = this.aL; float f3 = 0.0F; if (f > 0.05F) { f3 = 1.0F; f2 = f * 3.0F; f1 = (float) Math.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F; } if (this.aY > 0.0F) { f1 = this.yaw; } if (!this.onGround) { f3 = 0.0F; } this.aL += (f3 - this.aL) * 0.3F; float f4; for (f4 = f1 - this.aI; f4 < -180.0F; f4 += 360.0F) { ; } while (f4 >= 180.0F) { f4 -= 360.0F; } this.aI += f4 * 0.3F; float f5; for (f5 = this.yaw - this.aI; f5 < -180.0F; f5 += 360.0F) { ; } while (f5 >= 180.0F) { f5 -= 360.0F; } boolean flag = f5 < -90.0F || f5 >= 90.0F; if (f5 < -75.0F) { f5 = -75.0F; } if (f5 >= 75.0F) { f5 = 75.0F; } this.aI = this.yaw - f5; if (f5 * f5 > 2500.0F) { this.aI += f5 * 0.2F; } if (flag) { f2 *= -1.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } while (this.aI - this.aJ < -180.0F) { this.aJ -= 360.0F; } while (this.aI - this.aJ >= 180.0F) { this.aJ += 360.0F; } while (this.pitch - this.lastPitch < -180.0F) { this.lastPitch -= 360.0F; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } this.aM += f2; } protected void a(float f, float f1) { super.a(f, f1); } public void d(int i) { if (this.health > 0) { this.health += i; if (this.health > 20) { this.health = 20; } this.noDamageTicks = this.maxNoDamageTicks / 2; } } public boolean a(Entity entity, int i) { if (this.world.isStatic) { return false; } else { this.bw = 0; if (this.health <= 0) { return false; } else { this.bm = 1.5F; boolean flag = true; if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) { if (i <= this.lastDamage) { return false; } this.e(i - this.lastDamage); this.lastDamage = i; flag = false; } else { this.lastDamage = i; this.ba = this.health; this.noDamageTicks = this.maxNoDamageTicks; this.e(i); this.hurtTicks = this.bc = 10; } this.bd = 0.0F; if (flag) { this.world.a(this, (byte) 2); this.y(); if (entity != null) { double d0 = entity.locX - this.locX; double d1; for (d1 = entity.locZ - this.locZ; d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) { d0 = (Math.random() - Math.random()) * 0.01D; } this.bd = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - this.yaw; this.a(entity, i, d0, d1); } else { this.bd = (float) ((int) (Math.random() * 2.0D) * 180); } } if (this.health <= 0) { if (flag) { this.world.a(this, this.g(), this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F); } this.f(entity); } else if (flag) { this.world.a(this, this.f(), this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F); } return true; } } } protected void e(int i) { this.health -= i; } protected float i() { return 1.0F; } protected String e() { return null; } protected String f() { return "random.hurt"; } protected String g() { return "random.hurt"; } public void a(Entity entity, int i, double d0, double d1) { float f = MathHelper.a(d0 * d0 + d1 * d1); float f1 = 0.4F; this.motX /= 2.0D; this.motY /= 2.0D; this.motZ /= 2.0D; this.motX -= d0 / (double) f * (double) f1; this.motY += 0.4000000059604645D; this.motZ -= d1 / (double) f * (double) f1; if (this.motY > 0.4000000059604645D) { this.motY = 0.4000000059604645D; } } public void f(Entity entity) { if (this.aU > 0 && entity != null) { entity.b(this, this.aU); } this.bi = true; if (!this.world.isStatic) { this.g_(); } this.world.a(this, (byte) 3); } protected void g_() { // Craftbukkit start - whole method List loot = new ArrayList(); int drop = this.h(); int count = random.nextInt(3); if ((drop > 0) && (count > 0)) { loot.add(new org.bukkit.inventory.ItemStack(drop, count)); } CraftEntity entity = (CraftEntity)getBukkitEntity(); EntityDeathEvent event = new EntityDeathEvent(Type.ENTITY_DEATH, entity, loot); CraftWorld cworld = ((WorldServer)world).getWorld(); Server server = ((WorldServer)world).getServer(); server.getPluginManager().callEvent(event); for (org.bukkit.inventory.ItemStack stack : event.getDrops()) { cworld.dropItemNaturally(entity.getLocation(), stack); } // Craftbukkit end } protected int h() { return 0; } protected void a(float f) { int i = (int) Math.ceil((double) (f - 3.0F)); if (i > 0) { // CraftBukkit start CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity victim = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.FALL; EntityDamageEvent event = new EntityDamageEvent(victim, damageType, i); server.getPluginManager().callEvent(event); if (!event.isCancelled()){ this.a((Entity) null, i); } // CraftBukkit end int j = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.locY - 0.20000000298023224D - (double) this.height), MathHelper.b(this.locZ)); if (j > 0) { StepSound stepsound = Block.byId[j].stepSound; this.world.a(this, stepsound.c(), stepsound.a() * 0.5F, stepsound.b() * 0.75F); } } } public void c(float f, float f1) { double d0; if (this.v()) { d0 = this.locY; this.a(f, f1, 0.02F); this.c(this.motX, this.motY, this.motZ); this.motX *= 0.800000011920929D; this.motY *= 0.800000011920929D; this.motZ *= 0.800000011920929D; this.motY -= 0.02D; if (this.B && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) { this.motY = 0.30000001192092896D; } } else if (this.x()) { d0 = this.locY; this.a(f, f1, 0.02F); this.c(this.motX, this.motY, this.motZ); this.motX *= 0.5D; this.motY *= 0.5D; this.motZ *= 0.5D; this.motY -= 0.02D; if (this.B && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) { this.motY = 0.30000001192092896D; } } else { float f2 = 0.91F; if (this.onGround) { f2 = 0.54600006F; int i = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.boundingBox.b) - 1, MathHelper.b(this.locZ)); if (i > 0) { f2 = Block.byId[i].frictionFactor * 0.91F; } } float f3 = 0.16277136F / (f2 * f2 * f2); this.a(f, f1, this.onGround ? 0.1F * f3 : 0.02F); f2 = 0.91F; if (this.onGround) { f2 = 0.54600006F; int j = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.boundingBox.b) - 1, MathHelper.b(this.locZ)); if (j > 0) { f2 = Block.byId[j].frictionFactor * 0.91F; } } if (this.m()) { this.fallDistance = 0.0F; if (this.motY < -0.15D) { this.motY = -0.15D; } } this.c(this.motX, this.motY, this.motZ); if (this.B && this.m()) { this.motY = 0.2D; } this.motY -= 0.08D; this.motY *= 0.9800000190734863D; this.motX *= (double) f2; this.motZ *= (double) f2; } this.bl = this.bm; d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f4 = MathHelper.a(d0 * d0 + d1 * d1) * 4.0F; if (f4 > 1.0F) { f4 = 1.0F; } this.bm += (f4 - this.bm) * 0.4F; this.bn += this.bm; } public boolean m() { int i = MathHelper.b(this.locX); int j = MathHelper.b(this.boundingBox.b); int k = MathHelper.b(this.locZ); return this.world.getTypeId(i, j, k) == Block.LADDER.id || this.world.getTypeId(i, j + 1, k) == Block.LADDER.id; } public void a(NBTTagCompound nbttagcompound) { nbttagcompound.a("Health", (short) this.health); nbttagcompound.a("HurtTime", (short) this.hurtTicks); nbttagcompound.a("DeathTime", (short) this.deathTicks); nbttagcompound.a("AttackTime", (short) this.attackTicks); } public void b(NBTTagCompound nbttagcompound) { this.health = nbttagcompound.c("Health"); if (!nbttagcompound.a("Health")) { this.health = 10; } this.hurtTicks = nbttagcompound.c("HurtTime"); this.deathTicks = nbttagcompound.c("DeathTime"); this.attackTicks = nbttagcompound.c("AttackTime"); } public boolean B() { return !this.dead && this.health > 0; } public boolean d_() { return false; } public void o() { if (this.bo > 0) { double d0 = this.locX + (this.bp - this.locX) / (double) this.bo; double d1 = this.locY + (this.bq - this.locY) / (double) this.bo; double d2 = this.locZ + (this.br - this.locZ) / (double) this.bo; double d3; for (d3 = this.bs - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) { ; } while (d3 >= 180.0D) { d3 -= 360.0D; } this.yaw = (float) ((double) this.yaw + d3 / (double) this.bo); this.pitch = (float) ((double) this.pitch + (this.bt - (double) this.pitch) / (double) this.bo); --this.bo; this.a(d0, d1, d2); this.b(this.yaw, this.pitch); } if (this.health <= 0) { this.bA = false; this.bx = 0.0F; this.by = 0.0F; this.bz = 0.0F; } else if (!this.aW) { this.d(); } boolean flag = this.v(); boolean flag1 = this.x(); if (this.bA) { if (flag) { this.motY += 0.03999999910593033D; } else if (flag1) { this.motY += 0.03999999910593033D; } else if (this.onGround) { this.S(); } } this.bx *= 0.98F; this.by *= 0.98F; this.bz *= 0.9F; this.c(this.bx, this.by); List list = this.world.b((Entity) this, this.boundingBox.b(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (list != null && list.size() > 0) { for (int i = 0; i < list.size(); ++i) { Entity entity = (Entity) list.get(i); if (entity.z()) { entity.c((Entity) this); } } } } protected void S() { this.motY = 0.41999998688697815D; } protected void d() { ++this.bw; EntityHuman entityhuman = this.world.a(this, -1.0D); if (entityhuman != null) { double d0 = entityhuman.locX - this.locX; double d1 = entityhuman.locY - this.locY; double d2 = entityhuman.locZ - this.locZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; if (d3 > 16384.0D) { this.q(); } if (this.bw > 600 && this.random.nextInt(800) == 0) { if (d3 < 1024.0D) { this.bw = 0; } else { this.q(); } } } this.bx = 0.0F; this.by = 0.0F; float f = 8.0F; if (this.random.nextFloat() < 0.02F) { entityhuman = this.world.a(this, (double) f); if (entityhuman != null) { this.b = entityhuman; this.c = 10 + this.random.nextInt(20); } else { this.bz = (this.random.nextFloat() - 0.5F) * 20.0F; } } if (this.b != null) { this.b(this.b, 10.0F); if (this.c-- <= 0 || this.b.dead || this.b.b((Entity) this) > (double) (f * f)) { this.b = null; } } else { if (this.random.nextFloat() < 0.05F) { this.bz = (this.random.nextFloat() - 0.5F) * 20.0F; } this.yaw += this.bz; this.pitch = this.bB; } boolean flag = this.v(); boolean flag1 = this.x(); if (flag || flag1) { this.bA = this.random.nextFloat() < 0.8F; } } public void b(Entity entity, float f) { double d0 = entity.locX - this.locX; double d1 = entity.locZ - this.locZ; double d2; if (entity instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving) entity; d2 = entityliving.locY + (double) entityliving.w() - (this.locY + (double) this.w()); } else { d2 = (entity.boundingBox.b + entity.boundingBox.e) / 2.0D - (this.locY + (double) this.w()); } double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1); float f1 = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F; float f2 = (float) (Math.atan2(d2, d3) * 180.0D / 3.1415927410125732D); this.pitch = -this.b(this.pitch, f2, f); this.yaw = this.b(this.yaw, f1, f); } private float b(float f, float f1, float f2) { float f3; for (f3 = f1 - f; f3 < -180.0F; f3 += 360.0F) { ; } while (f3 >= 180.0F) { f3 -= 360.0F; } if (f3 > f2) { f3 = f2; } if (f3 < -f2) { f3 = -f2; } return f + f3; } public void T() {} public boolean b() { return this.world.a(this.boundingBox) && this.world.a((Entity) this, this.boundingBox).size() == 0 && !this.world.b(this.boundingBox); } protected void t() { this.a((Entity) null, 4); } public Vec3D G() { return this.c(1.0F); } public Vec3D c(float f) { float f1; float f2; float f3; float f4; if (f == 1.0F) { f1 = MathHelper.b(-this.yaw * 0.017453292F - 3.1415927F); f2 = MathHelper.a(-this.yaw * 0.017453292F - 3.1415927F); f3 = -MathHelper.b(-this.pitch * 0.017453292F); f4 = MathHelper.a(-this.pitch * 0.017453292F); return Vec3D.b((double) (f2 * f3), (double) f4, (double) (f1 * f3)); } else { f1 = this.lastPitch + (this.pitch - this.lastPitch) * f; f2 = this.lastYaw + (this.yaw - this.lastYaw) * f; f3 = MathHelper.b(-f2 * 0.017453292F - 3.1415927F); f4 = MathHelper.a(-f2 * 0.017453292F - 3.1415927F); float f5 = -MathHelper.b(-f1 * 0.017453292F); float f6 = MathHelper.a(-f1 * 0.017453292F); return Vec3D.b((double) (f4 * f5), (double) f6, (double) (f3 * f5)); } } public int j() { return 4; } }