package net.minecraft.server; import java.util.List; // CraftBukkit start import java.util.ArrayList; import org.bukkit.Server; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.entity.CraftEntity; import org.bukkit.craftbukkit.TrigMath; import org.bukkit.event.entity.EntityDamageByBlockEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.entity.EntityDeathEvent; // CraftBukkit end public abstract class EntityLiving extends Entity { public int maxNoDamageTicks = 20; public float H; public float I; public float J = 0.0F; public float K = 0.0F; protected float L; protected float M; protected float N; protected float O; protected boolean P = true; protected String texture = "/mob/char.png"; protected boolean R = true; protected float S = 0.0F; protected String T = null; protected float U = 1.0F; protected int V = 0; protected float W = 0.0F; public boolean X = false; public float Y; public float Z; public int health = 10; public int ab; private int a; public int hurtTicks; public int ad; public float ae = 0.0F; public int deathTicks = 0; public int attackTicks = 0; public float ah; public float ai; protected boolean aj = false; public int ak = -1; public float al = (float) (Math.random() * 0.8999999761581421D + 0.10000000149011612D); public float am; public float an; public float ao; protected int ap; protected double aq; protected double ar; protected double as; protected double at; protected double au; float av = 0.0F; public int lastDamage = 0; // CraftBukkit - protected -> public protected int ax = 0; protected float ay; protected float az; protected float aA; protected boolean aB = false; protected float aC = 0.0F; protected float aD = 0.7F; private Entity b; protected int aE = 0; public EntityLiving(World world) { super(world); this.aH = true; this.I = (float) (Math.random() + 1.0D) * 0.01F; this.setPosition(this.locX, this.locY, this.locZ); this.H = (float) Math.random() * 12398.0F; this.yaw = (float) (Math.random() * 3.1415927410125732D * 2.0D); this.br = 0.5F; } protected void b() {} public boolean e(Entity entity) { return this.world.a(Vec3D.create(this.locX, this.locY + (double) this.s(), this.locZ), Vec3D.create(entity.locX, entity.locY + (double) entity.s(), entity.locZ)) == null; } public boolean o_() { return !this.dead; } public boolean d_() { return !this.dead; } public float s() { return this.width * 0.85F; } public int e() { return 80; } public void N() { String s = this.g(); if (s != null) { this.world.makeSound(this, s, this.k(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F); } } public void O() { this.Y = this.Z; super.O(); if (this.random.nextInt(1000) < this.a++) { this.a = -this.e(); this.N(); } if (this.Q() && this.H()) { // CraftBukkit start CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity victim = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.SUFFOCATION; int damage = 1; EntityDamageEvent event = new EntityDamageEvent(victim, damageType, damage); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { this.damageEntity((Entity) null, event.getDamage()); } // CraftBukkit end } if (this.bC || this.world.isStatic) { this.fireTicks = 0; } int i; if (this.Q() && this.a(Material.WATER) && !this.b_()) { --this.airTicks; if (this.airTicks == -20) { this.airTicks = 0; for (i = 0; i < 8; ++i) { float f = this.random.nextFloat() - this.random.nextFloat(); float f1 = this.random.nextFloat() - this.random.nextFloat(); float f2 = this.random.nextFloat() - this.random.nextFloat(); this.world.a("bubble", this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, this.motX, this.motY, this.motZ); } // CraftBukkit start CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity damagee = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.DROWNING; int damageDone = 2; EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { this.damageEntity((Entity) null, event.getDamage()); } // CraftBukkit end } this.fireTicks = 0; } else { this.airTicks = this.maxAirTicks; } this.ah = this.ai; if (this.attackTicks > 0) { --this.attackTicks; } if (this.hurtTicks > 0) { --this.hurtTicks; } if (this.noDamageTicks > 0) { --this.noDamageTicks; } if (this.health <= 0) { ++this.deathTicks; if (this.deathTicks > 20) { this.U(); this.die(); for (i = 0; i < 20; ++i) { double d0 = this.random.nextGaussian() * 0.02D; double d1 = this.random.nextGaussian() * 0.02D; double d2 = this.random.nextGaussian() * 0.02D; this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, this.locY + (double) (this.random.nextFloat() * this.width), this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, d0, d1, d2); } } } this.O = this.N; this.K = this.J; this.lastYaw = this.yaw; this.lastPitch = this.pitch; } public void P() { for (int i = 0; i < 20; ++i) { double d0 = this.random.nextGaussian() * 0.02D; double d1 = this.random.nextGaussian() * 0.02D; double d2 = this.random.nextGaussian() * 0.02D; double d3 = 10.0D; this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d0 * d3, this.locY + (double) (this.random.nextFloat() * this.width) - d1 * d3, this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d2 * d3, d0, d1, d2); } } public void B() { super.B(); this.L = this.M; this.M = 0.0F; } public void p_() { super.p_(); this.u(); double d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f = MathHelper.a(d0 * d0 + d1 * d1); float f1 = this.J; float f2 = 0.0F; this.L = this.M; float f3 = 0.0F; if (f > 0.05F) { f3 = 1.0F; f2 = f * 3.0F; // CraftBukkit - Math -> TrigMath f1 = (float) TrigMath.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F; } if (this.Z > 0.0F) { f1 = this.yaw; } if (!this.onGround) { f3 = 0.0F; } this.M += (f3 - this.M) * 0.3F; float f4; for (f4 = f1 - this.J; f4 < -180.0F; f4 += 360.0F) { ; } while (f4 >= 180.0F) { f4 -= 360.0F; } this.J += f4 * 0.3F; float f5; for (f5 = this.yaw - this.J; f5 < -180.0F; f5 += 360.0F) { ; } while (f5 >= 180.0F) { f5 -= 360.0F; } boolean flag = f5 < -90.0F || f5 >= 90.0F; if (f5 < -75.0F) { f5 = -75.0F; } if (f5 >= 75.0F) { f5 = 75.0F; } this.J = this.yaw - f5; if (f5 * f5 > 2500.0F) { this.J += f5 * 0.2F; } if (flag) { f2 *= -1.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } while (this.J - this.K < -180.0F) { this.K -= 360.0F; } while (this.J - this.K >= 180.0F) { this.K += 360.0F; } while (this.pitch - this.lastPitch < -180.0F) { this.lastPitch -= 360.0F; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } this.N += f2; } protected void b(float f, float f1) { super.b(f, f1); } public void b(int i) { if (this.health > 0) { this.health += i; if (this.health > 20) { this.health = 20; } this.noDamageTicks = this.maxNoDamageTicks / 2; } } public boolean damageEntity(Entity entity, int i) { if (this.world.isStatic) { return false; } else { this.ax = 0; if (this.health <= 0) { return false; } else { this.an = 1.5F; boolean flag = true; if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) { if (i <= this.lastDamage) { return false; } this.c(i - this.lastDamage); this.lastDamage = i; flag = false; } else { this.lastDamage = i; this.ab = this.health; this.noDamageTicks = this.maxNoDamageTicks; this.c(i); this.hurtTicks = this.ad = 10; } this.ae = 0.0F; if (flag) { this.world.a(this, (byte) 2); this.ac(); if (entity != null) { double d0 = entity.locX - this.locX; double d1; for (d1 = entity.locZ - this.locZ; d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) { d0 = (Math.random() - Math.random()) * 0.01D; } this.ae = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - this.yaw; this.a(entity, i, d0, d1); } else { this.ae = (float) ((int) (Math.random() * 2.0D) * 180); } } if (this.health <= 0) { if (flag) { this.world.makeSound(this, this.i(), this.k(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F); } this.a(entity); } else if (flag) { this.world.makeSound(this, this.h(), this.k(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F); } return true; } } } protected void c(int i) { this.health -= i; } protected float k() { return 1.0F; } protected String g() { return null; } protected String h() { return "random.hurt"; } protected String i() { return "random.hurt"; } public void a(Entity entity, int i, double d0, double d1) { float f = MathHelper.a(d0 * d0 + d1 * d1); float f1 = 0.4F; this.motX /= 2.0D; this.motY /= 2.0D; this.motZ /= 2.0D; this.motX -= d0 / (double) f * (double) f1; this.motY += 0.4000000059604645D; this.motZ -= d1 / (double) f * (double) f1; if (this.motY > 0.4000000059604645D) { this.motY = 0.4000000059604645D; } } public void a(Entity entity) { if (this.V >= 0 && entity != null) { entity.c(this, this.V); } if (entity != null) { entity.a(this); } this.aj = true; if (!this.world.isStatic) { this.r(); } this.world.a(this, (byte) 3); } protected void r() { int i = this.j(); // CraftBukkit start - whole method List loot = new ArrayList(); int count = random.nextInt(3); if ((i > 0) && (count > 0)) { loot.add(new org.bukkit.inventory.ItemStack(i, count)); } CraftEntity entity = (CraftEntity) getBukkitEntity(); EntityDeathEvent event = new EntityDeathEvent(entity, loot); CraftWorld cworld = ((WorldServer) world).getWorld(); Server server = ((WorldServer) world).getServer(); server.getPluginManager().callEvent(event); for (org.bukkit.inventory.ItemStack stack: event.getDrops()) { cworld.dropItemNaturally(entity.getLocation(), stack); } // CraftBukkit end } protected int j() { return 0; } protected void a(float f) { super.a(f); int i = (int) Math.ceil((double) (f - 3.0F)); if (i > 0) { // CraftBukkit start CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity victim = this.getBukkitEntity(); DamageCause damageType = EntityDamageEvent.DamageCause.FALL; EntityDamageEvent event = new EntityDamageEvent(victim, damageType, i); server.getPluginManager().callEvent(event); if (!event.isCancelled() && event.getDamage() != 0) { this.damageEntity((Entity) null, event.getDamage()); } // CraftBukkit end int j = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height), MathHelper.floor(this.locZ)); if (j > 0) { StepSound stepsound = Block.byId[j].stepSound; this.world.makeSound(this, stepsound.getName(), stepsound.getVolume1() * 0.5F, stepsound.getVolume2() * 0.75F); } } } public void a(float f, float f1) { double d0; if (this.aa()) { d0 = this.locY; this.a(f, f1, 0.02F); this.move(this.motX, this.motY, this.motZ); this.motX *= 0.800000011920929D; this.motY *= 0.800000011920929D; this.motZ *= 0.800000011920929D; this.motY -= 0.02D; if (this.positionChanged && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) { this.motY = 0.30000001192092896D; } } else if (this.ab()) { d0 = this.locY; this.a(f, f1, 0.02F); this.move(this.motX, this.motY, this.motZ); this.motX *= 0.5D; this.motY *= 0.5D; this.motZ *= 0.5D; this.motY -= 0.02D; if (this.positionChanged && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) { this.motY = 0.30000001192092896D; } } else { float f2 = 0.91F; if (this.onGround) { f2 = 0.54600006F; int i = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.boundingBox.b) - 1, MathHelper.floor(this.locZ)); if (i > 0) { f2 = Block.byId[i].frictionFactor * 0.91F; } } float f3 = 0.16277136F / (f2 * f2 * f2); this.a(f, f1, this.onGround ? 0.1F * f3 : 0.02F); f2 = 0.91F; if (this.onGround) { f2 = 0.54600006F; int j = this.world.getTypeId(MathHelper.floor(this.locX), MathHelper.floor(this.boundingBox.b) - 1, MathHelper.floor(this.locZ)); if (j > 0) { f2 = Block.byId[j].frictionFactor * 0.91F; } } if (this.p()) { float f4 = 0.15F; if (this.motX < (double) (-f4)) { this.motX = (double) (-f4); } if (this.motX > (double) f4) { this.motX = (double) f4; } if (this.motZ < (double) (-f4)) { this.motZ = (double) (-f4); } if (this.motZ > (double) f4) { this.motZ = (double) f4; } this.fallDistance = 0.0F; if (this.motY < -0.15D) { this.motY = -0.15D; } if (this.isSneaking() && this.motY < 0.0D) { this.motY = 0.0D; } } this.move(this.motX, this.motY, this.motZ); if (this.positionChanged && this.p()) { this.motY = 0.2D; } this.motY -= 0.08D; this.motY *= 0.9800000190734863D; this.motX *= (double) f2; this.motZ *= (double) f2; } this.am = this.an; d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f5 = MathHelper.a(d0 * d0 + d1 * d1) * 4.0F; if (f5 > 1.0F) { f5 = 1.0F; } this.an += (f5 - this.an) * 0.4F; this.ao += this.an; } public boolean p() { int i = MathHelper.floor(this.locX); int j = MathHelper.floor(this.boundingBox.b); int k = MathHelper.floor(this.locZ); return this.world.getTypeId(i, j, k) == Block.LADDER.id; } public void b(NBTTagCompound nbttagcompound) { nbttagcompound.a("Health", (short) this.health); nbttagcompound.a("HurtTime", (short) this.hurtTicks); nbttagcompound.a("DeathTime", (short) this.deathTicks); nbttagcompound.a("AttackTime", (short) this.attackTicks); } public void a(NBTTagCompound nbttagcompound) { this.health = nbttagcompound.d("Health"); if (!nbttagcompound.hasKey("Health")) { this.health = 10; } this.hurtTicks = nbttagcompound.d("HurtTime"); this.deathTicks = nbttagcompound.d("DeathTime"); this.attackTicks = nbttagcompound.d("AttackTime"); } public boolean Q() { return !this.dead && this.health > 0; } public boolean b_() { return false; } public void u() { if (this.ap > 0) { double d0 = this.locX + (this.aq - this.locX) / (double) this.ap; double d1 = this.locY + (this.ar - this.locY) / (double) this.ap; double d2 = this.locZ + (this.as - this.locZ) / (double) this.ap; double d3; for (d3 = this.at - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) { ; } while (d3 >= 180.0D) { d3 -= 360.0D; } this.yaw = (float) ((double) this.yaw + d3 / (double) this.ap); this.pitch = (float) ((double) this.pitch + (this.au - (double) this.pitch) / (double) this.ap); --this.ap; this.setPosition(d0, d1, d2); this.c(this.yaw, this.pitch); } if (this.A()) { this.aB = false; this.ay = 0.0F; this.az = 0.0F; this.aA = 0.0F; } else if (!this.X) { this.c_(); } boolean flag = this.aa(); boolean flag1 = this.ab(); if (this.aB) { if (flag) { this.motY += 0.03999999910593033D; } else if (flag1) { this.motY += 0.03999999910593033D; } else if (this.onGround) { this.L(); } } this.ay *= 0.98F; this.az *= 0.98F; this.aA *= 0.9F; this.a(this.ay, this.az); List list = this.world.b((Entity) this, this.boundingBox.b(0.20000000298023224D, 0.0D, 0.20000000298023224D)); if (list != null && list.size() > 0) { for (int i = 0; i < list.size(); ++i) { Entity entity = (Entity) list.get(i); if (entity.d_()) { entity.collide(this); } } } } protected boolean A() { return this.health <= 0; } protected void L() { this.motY = 0.41999998688697815D; } protected boolean l_() { return true; } protected void R() { EntityHuman entityhuman = this.world.a(this, -1.0D); if (this.l_() && entityhuman != null) { double d0 = entityhuman.locX - this.locX; double d1 = entityhuman.locY - this.locY; double d2 = entityhuman.locZ - this.locZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; if (d3 > 16384.0D) { this.die(); } if (this.ax > 600 && this.random.nextInt(800) == 0) { if (d3 < 1024.0D) { this.ax = 0; } else { this.die(); } } } } protected void c_() { ++this.ax; EntityHuman entityhuman = this.world.a(this, -1.0D); this.R(); this.ay = 0.0F; this.az = 0.0F; float f = 8.0F; if (this.random.nextFloat() < 0.02F) { entityhuman = this.world.a(this, (double) f); if (entityhuman != null) { this.b = entityhuman; this.aE = 10 + this.random.nextInt(20); } else { this.aA = (this.random.nextFloat() - 0.5F) * 20.0F; } } if (this.b != null) { this.a(this.b, 10.0F, (float) this.v()); if (this.aE-- <= 0 || this.b.dead || this.b.g(this) > (double) (f * f)) { this.b = null; } } else { if (this.random.nextFloat() < 0.05F) { this.aA = (this.random.nextFloat() - 0.5F) * 20.0F; } this.yaw += this.aA; this.pitch = this.aC; } boolean flag = this.aa(); boolean flag1 = this.ab(); if (flag || flag1) { this.aB = this.random.nextFloat() < 0.8F; } } protected int v() { return 40; } public void a(Entity entity, float f, float f1) { double d0 = entity.locX - this.locX; double d1 = entity.locZ - this.locZ; double d2; if (entity instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving) entity; d2 = this.locY + (double) this.s() - (entityliving.locY + (double) entityliving.s()); } else { d2 = (entity.boundingBox.b + entity.boundingBox.e) / 2.0D - (this.locY + (double) this.s()); } double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1); float f2 = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F; float f3 = (float) (-(Math.atan2(d2, d3) * 180.0D / 3.1415927410125732D)); this.pitch = -this.b(this.pitch, f3, f1); this.yaw = this.b(this.yaw, f2, f); } public boolean S() { return this.b != null; } public Entity T() { return this.b; } private float b(float f, float f1, float f2) { float f3; for (f3 = f1 - f; f3 < -180.0F; f3 += 360.0F) { ; } while (f3 >= 180.0F) { f3 -= 360.0F; } if (f3 > f2) { f3 = f2; } if (f3 < -f2) { f3 = -f2; } return f + f3; } public void U() {} public boolean d() { return this.world.containsEntity(this.boundingBox) && this.world.getEntities(this, this.boundingBox).size() == 0 && !this.world.c(this.boundingBox); } protected void V() { // CraftBukkit start CraftServer server = ((WorldServer) this.world).getServer(); DamageCause damageType = EntityDamageEvent.DamageCause.VOID; org.bukkit.block.Block damager = null; org.bukkit.entity.Entity damagee = this.getBukkitEntity(); int damageDone = 4; EntityDamageByBlockEvent event = new EntityDamageByBlockEvent(damager, damagee, damageType, damageDone); server.getPluginManager().callEvent(event); if (event.isCancelled() || event.getDamage() == 0) { return; } damageDone = event.getDamage(); this.damageEntity((Entity) null, damageDone); // CraftBukkit end } public Vec3D W() { return this.b(1.0F); } public Vec3D b(float f) { float f1; float f2; float f3; float f4; if (f == 1.0F) { f1 = MathHelper.cos(-this.yaw * 0.017453292F - 3.1415927F); f2 = MathHelper.sin(-this.yaw * 0.017453292F - 3.1415927F); f3 = -MathHelper.cos(-this.pitch * 0.017453292F); f4 = MathHelper.sin(-this.pitch * 0.017453292F); return Vec3D.create((double) (f2 * f3), (double) f4, (double) (f1 * f3)); } else { f1 = this.lastPitch + (this.pitch - this.lastPitch) * f; f2 = this.lastYaw + (this.yaw - this.lastYaw) * f; f3 = MathHelper.cos(-f2 * 0.017453292F - 3.1415927F); f4 = MathHelper.sin(-f2 * 0.017453292F - 3.1415927F); float f5 = -MathHelper.cos(-f1 * 0.017453292F); float f6 = MathHelper.sin(-f1 * 0.017453292F); return Vec3D.create((double) (f4 * f5), (double) f6, (double) (f3 * f5)); } } public int l() { return 4; } public boolean isSleeping() { return false; } }