package net.minecraft.server; import java.util.List; // CraftBukkit start import org.bukkit.craftbukkit.CraftServer; import org.bukkit.event.entity.EntityDamageByProjectileEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; // CraftBukkit end public class EntityFish extends Entity { private int d = -1; private int e = -1; private int f = -1; private int g = 0; private boolean h = false; public int a = 0; public EntityHuman owner; private int i; private int j = 0; private int k = 0; public Entity c = null; private int l; private double m; private double n; private double o; private double p; private double q; public EntityFish(World world) { super(world); this.b(0.25F, 0.25F); this.bJ = true; } public EntityFish(World world, EntityHuman entityhuman) { super(world); this.bJ = true; this.owner = entityhuman; this.owner.hookedFish = this; this.b(0.25F, 0.25F); this.setPositionRotation(entityhuman.locX, entityhuman.locY + 1.62D - (double) entityhuman.height, entityhuman.locZ, entityhuman.yaw, entityhuman.pitch); this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.locY -= 0.10000000149011612D; this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.setPosition(this.locX, this.locY, this.locZ); this.height = 0.0F; float f = 0.4F; this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F) * f); this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F); } protected void b() {} public void a(double d0, double d1, double d2, float f, float f1) { float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2); d0 /= (double) f2; d1 /= (double) f2; d2 /= (double) f2; d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d0 *= (double) f; d1 *= (double) f; d2 *= (double) f; this.motX = d0; this.motY = d1; this.motZ = d2; float f3 = MathHelper.a(d0 * d0 + d2 * d2); this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D); this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D); this.i = 0; } public void o_() { super.o_(); if (this.l > 0) { double d0 = this.locX + (this.m - this.locX) / (double) this.l; double d1 = this.locY + (this.n - this.locY) / (double) this.l; double d2 = this.locZ + (this.o - this.locZ) / (double) this.l; double d3; for (d3 = this.p - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) { ; } while (d3 >= 180.0D) { d3 -= 360.0D; } this.yaw = (float) ((double) this.yaw + d3 / (double) this.l); this.pitch = (float) ((double) this.pitch + (this.q - (double) this.pitch) / (double) this.l); --this.l; this.setPosition(d0, d1, d2); this.c(this.yaw, this.pitch); } else { if (!this.world.isStatic) { ItemStack itemstack = this.owner.F(); if (this.owner.dead || !this.owner.S() || itemstack == null || itemstack.getItem() != Item.FISHING_ROD || this.g(this.owner) > 1024.0D) { this.die(); this.owner.hookedFish = null; return; } if (this.c != null) { if (!this.c.dead) { this.locX = this.c.locX; this.locY = this.c.boundingBox.b + (double) this.c.width * 0.8D; this.locZ = this.c.locZ; return; } this.c = null; } } if (this.a > 0) { --this.a; } if (this.h) { int i = this.world.getTypeId(this.d, this.e, this.f); if (i == this.g) { ++this.i; if (this.i == 1200) { this.die(); } return; } this.h = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.i = 0; this.j = 0; } else { ++this.j; } Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1); vec3d = Vec3D.create(this.locX, this.locY, this.locZ); vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c); } Entity entity = null; List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D)); double d4 = 0.0D; double d5; for (int j = 0; j < list.size(); ++j) { Entity entity1 = (Entity) list.get(j); if (entity1.n_() && (entity1 != this.owner || this.j >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); if (movingobjectposition1 != null) { d5 = vec3d.a(movingobjectposition1.f); if (d5 < d4 || d4 == 0.0D) { entity = entity1; d4 = d5; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.entity != null) { // CraftBukkit start // TODO add EntityDamagedByProjectileEvent : fishing hook? boolean stick; if (movingobjectposition.entity instanceof EntityLiving) { CraftServer server = ((WorldServer) this.world).getServer(); org.bukkit.entity.Entity shooter = (this.owner == null) ? null : this.owner.getBukkitEntity(); org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity(); org.bukkit.entity.Entity projectile = this.getBukkitEntity(); DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK; int damage = 0; // TODO @see EntityArrow#162 EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage); server.getPluginManager().callEvent(event); if (!event.isCancelled()) { // this function returns if the fish should stick or not, i.e. !bounce stick = movingobjectposition.entity.damageEntity(this.owner, event.getDamage()); } else { // event was cancelled, get if the fish should bounce or not stick = !event.getBounce(); } } else { stick = movingobjectposition.entity.damageEntity(this.owner, 0); } if (!stick) { // CraftBukkit end this.c = movingobjectposition.entity; } } else { this.h = true; } } if (!this.h) { this.move(this.motX, this.motY, this.motZ); float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) { ; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f2 = 0.92F; if (this.onGround || this.positionChanged) { f2 = 0.5F; } byte b0 = 5; double d6 = 0.0D; for (int k = 0; k < b0; ++k) { double d7 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 0) / (double) b0 - 0.125D + 0.125D; double d8 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 1) / (double) b0 - 0.125D + 0.125D; AxisAlignedBB axisalignedbb1 = AxisAlignedBB.b(this.boundingBox.a, d7, this.boundingBox.c, this.boundingBox.d, d8, this.boundingBox.f); if (this.world.b(axisalignedbb1, Material.WATER)) { d6 += 1.0D / (double) b0; } } if (d6 > 0.0D) { if (this.k > 0) { --this.k; } else { short short1 = 500; if (this.world.s(MathHelper.floor(this.locX), MathHelper.floor(this.locY) + 1, MathHelper.floor(this.locZ))) { short1 = 300; } if (this.random.nextInt(short1) == 0) { this.k = this.random.nextInt(30) + 10; this.motY -= 0.20000000298023224D; this.world.makeSound(this, "random.splash", 0.25F, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F); float f3 = (float) MathHelper.floor(this.boundingBox.b); float f4; int l; float f5; for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) { f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; this.world.a("bubble", this.locX + (double) f5, (double) (f3 + 1.0F), this.locZ + (double) f4, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ); } for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) { f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length; this.world.a("splash", this.locX + (double) f5, (double) (f3 + 1.0F), this.locZ + (double) f4, this.motX, this.motY, this.motZ); } } } } if (this.k > 0) { this.motY -= (double) (this.random.nextFloat() * this.random.nextFloat() * this.random.nextFloat()) * 0.2D; } d5 = d6 * 2.0D - 1.0D; this.motY += 0.03999999910593033D * d5; if (d6 > 0.0D) { f2 = (float) ((double) f2 * 0.9D); this.motY *= 0.8D; } this.motX *= (double) f2; this.motY *= (double) f2; this.motZ *= (double) f2; this.setPosition(this.locX, this.locY, this.locZ); } } } public void b(NBTTagCompound nbttagcompound) { nbttagcompound.a("xTile", (short) this.d); nbttagcompound.a("yTile", (short) this.e); nbttagcompound.a("zTile", (short) this.f); nbttagcompound.a("inTile", (byte) this.g); nbttagcompound.a("shake", (byte) this.a); nbttagcompound.a("inGround", (byte) (this.h ? 1 : 0)); } public void a(NBTTagCompound nbttagcompound) { this.d = nbttagcompound.d("xTile"); this.e = nbttagcompound.d("yTile"); this.f = nbttagcompound.d("zTile"); this.g = nbttagcompound.c("inTile") & 255; this.a = nbttagcompound.c("shake") & 255; this.h = nbttagcompound.c("inGround") == 1; } public int h() { byte b0 = 0; if (this.c != null) { double d0 = this.owner.locX - this.locX; double d1 = this.owner.locY - this.locY; double d2 = this.owner.locZ - this.locZ; double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2); double d4 = 0.1D; this.c.motX += d0 * d4; this.c.motY += d1 * d4 + (double) MathHelper.a(d3) * 0.08D; this.c.motZ += d2 * d4; b0 = 3; } else if (this.k > 0) { EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.RAW_FISH)); double d5 = this.owner.locX - this.locX; double d6 = this.owner.locY - this.locY; double d7 = this.owner.locZ - this.locZ; double d8 = (double) MathHelper.a(d5 * d5 + d6 * d6 + d7 * d7); double d9 = 0.1D; entityitem.motX = d5 * d9; entityitem.motY = d6 * d9 + (double) MathHelper.a(d8) * 0.08D; entityitem.motZ = d7 * d9; this.world.addEntity(entityitem); this.owner.a(StatisticList.B, 1); b0 = 1; } if (this.h) { b0 = 2; } this.die(); this.owner.hookedFish = null; return b0; } }