package net.minecraft.server; import java.util.List; import java.util.Random; // CraftBukkit start import org.bukkit.craftbukkit.entity.CraftFireball; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.event.entity.EntityDamageByProjectileEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; // CraftBukkit end public class EntityFireball extends Entity { private int e; private int f; private int ak; private int al; private boolean am; public int a; private EntityLiving an; private int ao; private int ap; public double b; public double c; public double d; public EntityFireball(World world) { super(world); e = -1; f = -1; ak = -1; al = 0; am = false; a = 0; ap = 0; a(1.0F, 1.0F); // CraftBukkit start CraftServer server = ((WorldServer) this.l).getServer(); this.bukkitEntity = new CraftFireball(server, this); // CraftBukkit end } protected void a() {} public EntityFireball(World world, EntityLiving entityliving, double d1, double d2, double d3) { // CraftBukkit start this(world); // CraftBukkit end an = entityliving; c(entityliving.p, entityliving.q, entityliving.r, entityliving.v, entityliving.w); a(p, q, r); H = 0.0F; s = t = u = 0.0D; d1 += W.nextGaussian() * 0.40000000000000002D; d2 += W.nextGaussian() * 0.40000000000000002D; d3 += W.nextGaussian() * 0.40000000000000002D; double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3); b = (d1 / d4) * 0.10000000000000001D; c = (d2 / d4) * 0.10000000000000001D; d = (d3 / d4) * 0.10000000000000001D; } public void b_() { super.b_(); Z = 10; if (a > 0) { a--; } if (am) { int i = l.a(e, f, ak); if (i != al) { am = false; s *= W.nextFloat() * 0.2F; t *= W.nextFloat() * 0.2F; u *= W.nextFloat() * 0.2F; ao = 0; ap = 0; } else { ao++; if (ao == 1200) { q(); } return; } } else { ap++; } Vec3D vec3d = Vec3D.b(p, q, r); Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u); MovingObjectPosition movingobjectposition = l.a(vec3d, vec3d1); vec3d = Vec3D.b(p, q, r); vec3d1 = Vec3D.b(p + s, q + t, r + u); if (movingobjectposition != null) { vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c); } Entity entity = null; List list = l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D)); double d1 = 0.0D; for (int j = 0; j < list.size(); j++) { Entity entity1 = (Entity) list.get(j); if (!entity1.c_() || entity1 == an && ap < 25) { continue; } float f3 = 0.3F; AxisAlignedBB axisalignedbb = entity1.z.b(f3, f3, f3); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); if (movingobjectposition1 == null) { continue; } double d2 = vec3d.a(movingobjectposition1.f); if (d2 < d1 || d1 == 0.0D) { entity = entity1; d1 = d2; } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.g != null) { // CraftBukkit start boolean bounce; if (movingobjectposition.g instanceof EntityLiving) { CraftServer server = ((WorldServer) this.l).getServer(); org.bukkit.entity.Entity shooter = (an == null)?null:an.getBukkitEntity(); org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity(); org.bukkit.entity.Entity projectile = this.getBukkitEntity(); DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK; int damage = 0; // TODO @see EntityArrow#162 EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage); server.getPluginManager().callEvent(edbpe); if(!edbpe.isCancelled()) { // this function returns if the fireball should stick or not, i.e. !bounce bounce = !movingobjectposition.g.a(((Entity) (an)), edbpe.getDamage()); } else { // event was cancelled, get if the fireball should bounce or not bounce = edbpe.getBounce(); } } else { bounce = !movingobjectposition.g.a(((Entity) (an)), 0); } if (!bounce) { // CraftBukkit end ; } } l.a(((Entity) (null)), p, q, r, 1.0F, true); q(); } p += s; q += t; r += u; float f1 = MathHelper.a(s * s + u * u); v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D); for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) { ; } for (; w - y >= 180F; y += 360F) { ; } for (; v - x < -180F; x -= 360F) { ; } for (; v - x >= 180F; x += 360F) { ; } w = y + (w - y) * 0.2F; v = x + (v - x) * 0.2F; float f2 = 0.95F; if (v()) { for (int k = 0; k < 4; k++) { float f4 = 0.25F; l.a("bubble", p - s * (double) f4, q - t * (double) f4, r - u * (double) f4, s, t, u); } f2 = 0.8F; } s += b; t += c; u += d; s *= f2; t *= f2; u *= f2; l.a("smoke", p, q + 0.5D, r, 0.0D, 0.0D, 0.0D); a(p, q, r); } public void a(NBTTagCompound nbttagcompound) { nbttagcompound.a("xTile", (short) e); nbttagcompound.a("yTile", (short) f); nbttagcompound.a("zTile", (short) ak); nbttagcompound.a("inTile", (byte) al); nbttagcompound.a("shake", (byte) a); nbttagcompound.a("inGround", (byte) (am ? 1 : 0)); } public void b(NBTTagCompound nbttagcompound) { e = ((int) (nbttagcompound.c("xTile"))); f = ((int) (nbttagcompound.c("yTile"))); ak = ((int) (nbttagcompound.c("zTile"))); al = nbttagcompound.b("inTile") & 0xff; a = nbttagcompound.b("shake") & 0xff; am = nbttagcompound.b("inGround") == 1; } public boolean c_() { return true; } public boolean a(Entity entity, int i) { y(); if (entity != null) { Vec3D vec3d = entity.G(); if (vec3d != null) { s = vec3d.a; t = vec3d.b; u = vec3d.c; b = s * 0.10000000000000001D; c = t * 0.10000000000000001D; d = u * 0.10000000000000001D; } return true; } else { return false; } } }