package net.minecraft.server; import java.util.List; // CraftBukkit start import org.bukkit.craftbukkit.entity.CraftEntity; import org.bukkit.craftbukkit.entity.CraftLivingEntity; import org.bukkit.entity.Explosive; import org.bukkit.entity.Projectile; import org.bukkit.event.entity.EntityDamageByProjectileEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.ExplosionPrimeEvent; // CraftBukkit end public class EntityFireball extends Entity { private int f = -1; private int g = -1; private int h = -1; private int i = 0; private boolean j = false; public int a = 0; public EntityLiving shooter; private int k; private int l = 0; public double c; public double d; public double e; public float yield = 1; // CraftBukkit public boolean isIncendiary = true; // CraftBukkit public EntityFireball(World world) { super(world); this.b(1.0F, 1.0F); } protected void b() {} public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) { super(world); this.shooter = entityliving; this.b(1.0F, 1.0F); this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch); this.setPosition(this.locX, this.locY, this.locZ); this.height = 0.0F; this.motX = this.motY = this.motZ = 0.0D; // CraftBukkit start (added setDirection method) this.setDirection(d0, d1, d2); } public void setDirection(double d0, double d1, double d2) { d0 += this.random.nextGaussian() * 0.4D; d1 += this.random.nextGaussian() * 0.4D; d2 += this.random.nextGaussian() * 0.4D; double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2); this.c = d0 / d3 * 0.1D; this.d = d1 / d3 * 0.1D; this.e = d2 / d3 * 0.1D; } public void o_() { super.o_(); this.fireTicks = 10; if (this.a > 0) { --this.a; } if (this.j) { int i = this.world.getTypeId(this.f, this.g, this.h); if (i == this.i) { ++this.k; if (this.k == 1200) { this.die(); } return; } this.j = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.k = 0; this.l = 0; } else { ++this.l; } Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1); vec3d = Vec3D.create(this.locX, this.locY, this.locZ); vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c); } Entity entity = null; List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (int j = 0; j < list.size(); ++j) { Entity entity1 = (Entity) list.get(j); if (entity1.n_() && (entity1 != this.shooter || this.l >= 25)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.a(movingobjectposition1.f); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (!this.world.isStatic) { // CraftBukkit start if (movingobjectposition.entity != null) { boolean stick; if (movingobjectposition.entity instanceof EntityLiving) { org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity(); Projectile projectile = (Projectile) this.getBukkitEntity(); // TODO @see EntityArrow#162 EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0); this.world.getServer().getPluginManager().callEvent(event); this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle(); if (event.isCancelled()) { stick = !event.getBounce(); } else { // this function returns if the fireball should stick in or not, i.e. !bounce stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage()); } } else { stick = movingobjectposition.entity.damageEntity(this.shooter, 0); } if (stick) { ; } } ExplosionPrimeEvent event = new ExplosionPrimeEvent((Explosive) CraftEntity.getEntity(this.world.getServer(), this)); this.world.getServer().getPluginManager().callEvent(event); if (!event.isCancelled()) { // give 'this' instead of (Entity) null so we know what causes the damage this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire()); } // CraftBukkit end } this.die(); } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) { ; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f2 = 0.95F; if (this.ac()) { for (int k = 0; k < 4; ++k) { float f3 = 0.25F; this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ); } f2 = 0.8F; } this.motX += this.c; this.motY += this.d; this.motZ += this.e; this.motX *= (double) f2; this.motY *= (double) f2; this.motZ *= (double) f2; this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D); this.setPosition(this.locX, this.locY, this.locZ); } public void b(NBTTagCompound nbttagcompound) { nbttagcompound.a("xTile", (short) this.f); nbttagcompound.a("yTile", (short) this.g); nbttagcompound.a("zTile", (short) this.h); nbttagcompound.a("inTile", (byte) this.i); nbttagcompound.a("shake", (byte) this.a); nbttagcompound.a("inGround", (byte) (this.j ? 1 : 0)); } public void a(NBTTagCompound nbttagcompound) { this.f = nbttagcompound.d("xTile"); this.g = nbttagcompound.d("yTile"); this.h = nbttagcompound.d("zTile"); this.i = nbttagcompound.c("inTile") & 255; this.a = nbttagcompound.c("shake") & 255; this.j = nbttagcompound.c("inGround") == 1; } public boolean n_() { return true; } public boolean damageEntity(Entity entity, int i) { this.ae(); if (entity != null) { Vec3D vec3d = entity.Y(); if (vec3d != null) { this.motX = vec3d.a; this.motY = vec3d.b; this.motZ = vec3d.c; this.c = this.motX * 0.1D; this.d = this.motY * 0.1D; this.e = this.motZ * 0.1D; } return true; } else { return false; } } }