package net.minecraft.server; import org.bukkit.Bukkit; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.player.PlayerTeleportEvent; public class EntityEnderPearl extends EntityProjectile { public EntityEnderPearl(World world) { super(world); } public EntityEnderPearl(World world, EntityLiving entityliving) { super(world, entityliving); } public EntityEnderPearl(World world, double d0, double d1, double d2) { super(world, d0, d1, d2); } protected void a(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entity != null && movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), 0)) { ; } for (int i = 0; i < 32; ++i) { this.world.a("portal", this.locX, this.locY + this.random.nextDouble() * 2.0D, this.locZ, this.random.nextGaussian(), 0.0D, this.random.nextGaussian()); } if (!this.world.isStatic) { // CraftBukkit start - dupe fix + damage event boolean teleport = false; PlayerTeleportEvent teleEvent = null; if (this.shooter != null) { if (this.shooter instanceof EntityPlayer) { CraftPlayer player = (CraftPlayer)this.shooter.bukkitEntity; teleport = player.isOnline(); if (teleport) { teleEvent = new PlayerTeleportEvent(player, player.getLocation(), getBukkitEntity().getLocation(), PlayerTeleportEvent.TeleportCause.ENDER_PEARL); Bukkit.getPluginManager().callEvent(teleEvent); teleport = !teleEvent.isCancelled(); } } else { teleport = true; } } if (teleport) { if (this.shooter instanceof EntityPlayer) { ((EntityPlayer)this.shooter).netServerHandler.teleport(teleEvent.getTo()); } else { this.shooter.enderTeleportTo(this.locX, this.locY, this.locZ); } this.shooter.fallDistance = 0.0F; EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(this.getBukkitEntity(), this.shooter.getBukkitEntity(), EntityDamageByEntityEvent.DamageCause.FALL, 5); Bukkit.getPluginManager().callEvent(damageEvent); if (!damageEvent.isCancelled()) { org.bukkit.entity.Player bPlayer = Bukkit.getPlayerExact(((EntityPlayer) this.shooter).name); ((CraftPlayer) bPlayer).getHandle().invulnerableTicks = -1; // Remove spawning invulnerability. ((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, 5); // Damage the new player instead of the old } } // CraftBukkit end this.die(); } } }