package net.minecraft.server; // CraftBukkit start import org.bukkit.Bukkit; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.player.PlayerTeleportEvent; // CraftBukkit end public class EntityEnderPearl extends EntityProjectile { public EntityEnderPearl(World world) { super(world); } public EntityEnderPearl(World world, EntityLiving entityliving) { super(world, entityliving); } protected void a(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entity != null) { movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), 0); } for (int i = 0; i < 32; ++i) { this.world.a("portal", this.locX, this.locY + this.random.nextDouble() * 2.0D, this.locZ, this.random.nextGaussian(), 0.0D, this.random.nextGaussian()); } if (!this.world.isStatic) { if (this.shooter != null && this.shooter instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) this.shooter; if (!entityplayer.netServerHandler.disconnected && entityplayer.world == this.world) { // CraftBukkit start CraftPlayer player = (CraftPlayer) this.shooter.bukkitEntity; org.bukkit.Location location = getBukkitEntity().getLocation(); location.setPitch(player.getLocation().getPitch()); location.setYaw(player.getLocation().getYaw()); PlayerTeleportEvent teleEvent = new PlayerTeleportEvent(player, player.getLocation(), location, PlayerTeleportEvent.TeleportCause.ENDER_PEARL); Bukkit.getPluginManager().callEvent(teleEvent); if (!teleEvent.isCancelled()) { ((EntityPlayer) this.shooter).netServerHandler.teleport(teleEvent.getTo()); this.shooter.fallDistance = 0.0F; EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(this.getBukkitEntity(), this.shooter.getBukkitEntity(), EntityDamageByEntityEvent.DamageCause.FALL, 5); Bukkit.getPluginManager().callEvent(damageEvent); if (!damageEvent.isCancelled()) { org.bukkit.entity.Player bPlayer = Bukkit.getPlayerExact(((EntityPlayer) this.shooter).name); ((CraftPlayer) bPlayer).getHandle().invulnerableTicks = -1; // Remove spawning invulnerability bPlayer.setLastDamageCause(damageEvent); ((CraftPlayer) bPlayer).getHandle().damageEntity(DamageSource.FALL, damageEvent.getDamage()); // Damage the new player instead of the old } } // CraftBukkit end } } this.die(); } } }