package net.minecraft.server; import java.util.List; // CraftBukkit start import org.bukkit.entity.CreatureType; import org.bukkit.entity.Projectile; import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason; import org.bukkit.event.entity.EntityDamageByProjectileEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.player.PlayerEggThrowEvent; // CraftBukkit end public class EntityEgg extends Entity { private int b = -1; private int c = -1; private int d = -1; private int e = 0; private boolean f = false; public int a = 0; public EntityLiving thrower; // CraftBukkit - private -> public private int h; private int i = 0; public EntityEgg(World world) { super(world); this.b(0.25F, 0.25F); } protected void b() {} public EntityEgg(World world, EntityLiving entityliving) { super(world); this.thrower = entityliving; this.b(0.25F, 0.25F); this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.s(), entityliving.locZ, entityliving.yaw, entityliving.pitch); this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.locY -= 0.10000000149011612D; this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.setPosition(this.locX, this.locY, this.locZ); this.height = 0.0F; float f = 0.4F; this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f); this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F) * f); this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F); } public EntityEgg(World world, double d0, double d1, double d2) { super(world); this.h = 0; this.b(0.25F, 0.25F); this.setPosition(d0, d1, d2); this.height = 0.0F; } public void a(double d0, double d1, double d2, float f, float f1) { float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2); d0 /= (double) f2; d1 /= (double) f2; d2 /= (double) f2; d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d0 *= (double) f; d1 *= (double) f; d2 *= (double) f; this.motX = d0; this.motY = d1; this.motZ = d2; float f3 = MathHelper.a(d0 * d0 + d2 * d2); this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D); this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D); this.h = 0; } public void o_() { this.bo = this.locX; this.bp = this.locY; this.bq = this.locZ; super.o_(); if (this.a > 0) { --this.a; } if (this.f) { int i = this.world.getTypeId(this.b, this.c, this.d); if (i == this.e) { ++this.h; if (this.h == 1200) { this.die(); } return; } this.f = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.h = 0; this.i = 0; } else { ++this.i; } Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1); vec3d = Vec3D.create(this.locX, this.locY, this.locZ); vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c); } if (!this.world.isStatic) { Entity entity = null; List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (int j = 0; j < list.size(); ++j) { Entity entity1 = (Entity) list.get(j); if (entity1.n_() && (entity1 != this.thrower || this.i >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.a(movingobjectposition1.f); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } } if (movingobjectposition != null) { // CraftBukkit start if (movingobjectposition.entity != null) { boolean stick; if (movingobjectposition.entity instanceof EntityLiving) { org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity(); Projectile projectile = (Projectile) this.getBukkitEntity(); // TODO @see EntityArrow#162 EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0); this.world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { stick = !event.getBounce(); } else { // this function returns if the egg should stick in or not, i.e. !bounce stick = movingobjectposition.entity.damageEntity(this.thrower, event.getDamage()); } } else { stick = movingobjectposition.entity.damageEntity(this.thrower, 0); } if (stick) { ; // Original code does nothing *yet* } } boolean hatching = !this.world.isStatic && this.random.nextInt(8) == 0; int numHatching = (this.random.nextInt(32) == 0) ? 4 : 1; if (!hatching) { numHatching = 0; } CreatureType hatchingType = CreatureType.CHICKEN; if (this.thrower instanceof EntityPlayer) { org.bukkit.entity.Player player = (this.thrower == null) ? null : (org.bukkit.entity.Player) this.thrower.getBukkitEntity(); PlayerEggThrowEvent event = new PlayerEggThrowEvent(player, (org.bukkit.entity.Egg) this.getBukkitEntity(), hatching, (byte) numHatching, hatchingType); this.world.getServer().getPluginManager().callEvent(event); hatching = event.isHatching(); numHatching = event.getNumHatches(); hatchingType = event.getHatchType(); } if (hatching) { for (int k = 0; k < numHatching; k++) { Entity entity = null; switch (hatchingType) { case CHICKEN: entity = new EntityChicken(this.world); break; case COW: entity = new EntityCow(this.world); break; case CREEPER: entity = new EntityCreeper(this.world); break; case GHAST: entity = new EntityGhast(this.world); break; case GIANT: entity = new EntityGiantZombie(this.world); break; case PIG: entity = new EntityPig(this.world); break; case PIG_ZOMBIE: entity = new EntityPigZombie(this.world); break; case SHEEP: entity = new EntitySheep(this.world); break; case SKELETON: entity = new EntitySkeleton(this.world); break; case SPIDER: entity = new EntitySpider(this.world); break; case ZOMBIE: entity = new EntityZombie(this.world); break; case SQUID: entity = new EntitySquid(this.world); break; case SLIME: entity = new EntitySlime(this.world); break; case WOLF: entity = new EntityWolf(this.world); break; case MONSTER: entity = new EntityMonster(this.world); break; default: entity = new EntityChicken(this.world); break; } // The world we're spawning in accepts this creature boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal; if ((isAnimal && this.world.allowAnimals) || (!isAnimal && this.world.allowMonsters)) { entity.setPositionRotation(this.locX, this.locY, this.locZ, this.yaw, 0.0F); this.world.addEntity(entity, SpawnReason.EGG); } // CraftBukkit end } } for (int l = 0; l < 8; ++l) { this.world.a("snowballpoof", this.locX, this.locY, this.locZ, 0.0D, 0.0D, 0.0D); } this.die(); } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) { ; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f2 = 0.99F; float f3 = 0.03F; if (this.ac()) { for (int i1 = 0; i1 < 4; ++i1) { float f4 = 0.25F; this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ); } f2 = 0.8F; } this.motX *= (double) f2; this.motY *= (double) f2; this.motZ *= (double) f2; this.motY -= (double) f3; this.setPosition(this.locX, this.locY, this.locZ); } public void b(NBTTagCompound nbttagcompound) { nbttagcompound.a("xTile", (short) this.b); nbttagcompound.a("yTile", (short) this.c); nbttagcompound.a("zTile", (short) this.d); nbttagcompound.a("inTile", (byte) this.e); nbttagcompound.a("shake", (byte) this.a); nbttagcompound.a("inGround", (byte) (this.f ? 1 : 0)); } public void a(NBTTagCompound nbttagcompound) { this.b = nbttagcompound.d("xTile"); this.c = nbttagcompound.d("yTile"); this.d = nbttagcompound.d("zTile"); this.e = nbttagcompound.c("inTile") & 255; this.a = nbttagcompound.c("shake") & 255; this.f = nbttagcompound.c("inGround") == 1; } public void b(EntityHuman entityhuman) { if (this.f && this.thrower == entityhuman && this.a <= 0 && entityhuman.inventory.pickup(new ItemStack(Item.ARROW, 1))) { this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F); entityhuman.receive(this, 1); this.die(); } } }