package net.minecraft.server; import java.util.List; // CraftBukkit start import org.bukkit.Location; import org.bukkit.entity.Vehicle; import org.bukkit.event.vehicle.VehicleCreateEvent; import org.bukkit.event.vehicle.VehicleDamageEvent; import org.bukkit.event.vehicle.VehicleDestroyEvent; import org.bukkit.event.vehicle.VehicleEnterEvent; import org.bukkit.event.vehicle.VehicleEntityCollisionEvent; import org.bukkit.event.vehicle.VehicleMoveEvent; import org.bukkit.event.vehicle.VehicleUpdateEvent; // CraftBukkit end public class EntityBoat extends Entity { public int damage; public int b; public int c; private int d; private double e; private double f; private double g; private double h; private double i; // CraftBukkit start public double maxSpeed = 0.4D; public double occupiedDeceleration = 0.2D; public double unoccupiedDeceleration = -1; public boolean landBoats = false; @Override public void collide(Entity entity) { org.bukkit.entity.Entity hitEntity = (entity == null) ? null : entity.getBukkitEntity(); VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), hitEntity); this.world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } super.collide(entity); } // CraftBukkit end public EntityBoat(World world) { super(world); this.damage = 0; this.b = 0; this.c = 1; this.aY = true; this.b(1.5F, 0.6F); this.height = this.width / 2.0F; } protected boolean e_() { return false; } protected void b() {} public AxisAlignedBB b(Entity entity) { return entity.boundingBox; } public AxisAlignedBB f() { return this.boundingBox; } public boolean g() { return true; } public EntityBoat(World world, double d0, double d1, double d2) { this(world); this.setPosition(d0, d1 + (double) this.height, d2); this.motX = 0.0D; this.motY = 0.0D; this.motZ = 0.0D; this.lastX = d0; this.lastY = d1; this.lastZ = d2; this.world.getServer().getPluginManager().callEvent(new VehicleCreateEvent((Vehicle) this.getBukkitEntity())); // CraftBukkit } public double n() { return (double) this.width * 0.0D - 0.30000001192092896D; } public boolean damageEntity(DamageSource damagesource, int i) { if (!this.world.isStatic && !this.dead) { // CraftBukkit start Vehicle vehicle = (Vehicle) this.getBukkitEntity(); org.bukkit.entity.Entity attacker = (damagesource.getEntity() == null) ? null : damagesource.getEntity().getBukkitEntity(); VehicleDamageEvent event = new VehicleDamageEvent(vehicle, attacker, i); this.world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return true; } // i = event.getDamage(); // TODO Why don't we do this? // CraftBukkit end this.c = -this.c; this.b = 10; this.damage += i * 10; this.aq(); if (this.damage > 40) { // CraftBukkit start VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, attacker); this.world.getServer().getPluginManager().callEvent(destroyEvent); if (destroyEvent.isCancelled()) { this.damage = 40; // Maximize damage so this doesn't get triggered again right away return true; } // CraftBukkit end if (this.passenger != null) { this.passenger.mount(this); } int j; for (j = 0; j < 3; ++j) { this.a(Block.WOOD.id, 1, 0.0F); } for (j = 0; j < 2; ++j) { this.a(Item.STICK.id, 1, 0.0F); } this.die(); } return true; } else { return true; } } public boolean r_() { return !this.dead; } public void s_() { // CraftBukkit start double prevX = this.locX; double prevY = this.locY; double prevZ = this.locZ; float prevYaw = this.yaw; float prevPitch = this.pitch; // CraftBukkit end super.s_(); if (this.b > 0) { --this.b; } if (this.damage > 0) { --this.damage; } this.lastX = this.locX; this.lastY = this.locY; this.lastZ = this.locZ; byte b0 = 5; double d0 = 0.0D; for (int i = 0; i < b0; ++i) { double d1 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (i + 0) / (double) b0 - 0.125D; double d2 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (i + 1) / (double) b0 - 0.125D; AxisAlignedBB axisalignedbb = AxisAlignedBB.b(this.boundingBox.a, d1, this.boundingBox.c, this.boundingBox.d, d2, this.boundingBox.f); if (this.world.b(axisalignedbb, Material.WATER)) { d0 += 1.0D / (double) b0; } } double d3; double d4; double d5; double d6; if (this.world.isStatic) { if (this.d > 0) { d3 = this.locX + (this.e - this.locX) / (double) this.d; d4 = this.locY + (this.f - this.locY) / (double) this.d; d5 = this.locZ + (this.g - this.locZ) / (double) this.d; for (d6 = this.h - (double) this.yaw; d6 < -180.0D; d6 += 360.0D) { ; } while (d6 >= 180.0D) { d6 -= 360.0D; } this.yaw = (float) ((double) this.yaw + d6 / (double) this.d); this.pitch = (float) ((double) this.pitch + (this.i - (double) this.pitch) / (double) this.d); --this.d; this.setPosition(d3, d4, d5); this.c(this.yaw, this.pitch); } else { d3 = this.locX + this.motX; d4 = this.locY + this.motY; d5 = this.locZ + this.motZ; this.setPosition(d3, d4, d5); if (this.onGround) { this.motX *= 0.5D; this.motY *= 0.5D; this.motZ *= 0.5D; } this.motX *= 0.9900000095367432D; this.motY *= 0.949999988079071D; this.motZ *= 0.9900000095367432D; } } else { if (d0 < 1.0D) { d3 = d0 * 2.0D - 1.0D; this.motY += 0.03999999910593033D * d3; } else { if (this.motY < 0.0D) { this.motY /= 2.0D; } this.motY += 0.007000000216066837D; } if (this.passenger != null) { this.motX += this.passenger.motX * occupiedDeceleration; // CraftBukkit this.motZ += this.passenger.motZ * occupiedDeceleration; // CraftBukkit } // CraftBukkit start - block not in vanilla else if (unoccupiedDeceleration >= 0) { this.motX *= unoccupiedDeceleration; this.motZ *= unoccupiedDeceleration; // Kill lingering speed if (motX <= 0.00001) { motX = 0; } if (motZ <= 0.00001) { motZ = 0; } } // CraftBukkit end // CraftBukkit d3 = this.maxSpeed; if (this.motX < -d3) { this.motX = -d3; } if (this.motX > d3) { this.motX = d3; } if (this.motZ < -d3) { this.motZ = -d3; } if (this.motZ > d3) { this.motZ = d3; } if (this.onGround && !landBoats) { // CraftBukkit this.motX *= 0.5D; this.motY *= 0.5D; this.motZ *= 0.5D; } this.move(this.motX, this.motY, this.motZ); d4 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ); if (d4 > 0.15D) { d5 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D); d6 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D); for (int j = 0; (double) j < 1.0D + d4 * 60.0D; ++j) { double d7 = (double) (this.random.nextFloat() * 2.0F - 1.0F); double d8 = (double) (this.random.nextInt(2) * 2 - 1) * 0.7D; double d9; double d10; if (this.random.nextBoolean()) { d9 = this.locX - d5 * d7 * 0.8D + d6 * d8; d10 = this.locZ - d6 * d7 * 0.8D - d5 * d8; this.world.a("splash", d9, this.locY - 0.125D, d10, this.motX, this.motY, this.motZ); } else { d9 = this.locX + d5 + d6 * d7 * 0.7D; d10 = this.locZ + d6 - d5 * d7 * 0.7D; this.world.a("splash", d9, this.locY - 0.125D, d10, this.motX, this.motY, this.motZ); } } } if (this.positionChanged && d4 > 0.15D) { if (!this.world.isStatic) { this.die(); int k; for (k = 0; k < 3; ++k) { this.a(Block.WOOD.id, 1, 0.0F); } for (k = 0; k < 2; ++k) { this.a(Item.STICK.id, 1, 0.0F); } } } else { this.motX *= 0.9900000095367432D; this.motY *= 0.949999988079071D; this.motZ *= 0.9900000095367432D; } this.pitch = 0.0F; d5 = (double) this.yaw; d6 = this.lastX - this.locX; double d11 = this.lastZ - this.locZ; if (d6 * d6 + d11 * d11 > 0.0010D) { d5 = (double) ((float) (Math.atan2(d11, d6) * 180.0D / 3.141592653589793D)); } double d12; for (d12 = d5 - (double) this.yaw; d12 >= 180.0D; d12 -= 360.0D) { ; } while (d12 < -180.0D) { d12 += 360.0D; } if (d12 > 20.0D) { d12 = 20.0D; } if (d12 < -20.0D) { d12 = -20.0D; } this.yaw = (float) ((double) this.yaw + d12); this.c(this.yaw, this.pitch); // CraftBukkit start org.bukkit.Server server = this.world.getServer(); org.bukkit.World bworld = this.world.getWorld(); Location from = new Location(bworld, prevX, prevY, prevZ, prevYaw, prevPitch); Location to = new Location(bworld, this.locX, this.locY, this.locZ, this.yaw, this.pitch); Vehicle vehicle = (Vehicle) this.getBukkitEntity(); server.getPluginManager().callEvent(new VehicleUpdateEvent(vehicle)); if (!from.equals(to)) { VehicleMoveEvent event = new VehicleMoveEvent(vehicle, from, to); server.getPluginManager().callEvent(event); } // CraftBukkit end List list = this.world.b((Entity) this, this.boundingBox.b(0.20000000298023224D, 0.0D, 0.20000000298023224D)); int l; if (list != null && list.size() > 0) { for (l = 0; l < list.size(); ++l) { Entity entity = (Entity) list.get(l); if (entity != this.passenger && entity.g() && entity instanceof EntityBoat) { entity.collide(this); } } } for (l = 0; l < 4; ++l) { int i1 = MathHelper.floor(this.locX + ((double) (l % 2) - 0.5D) * 0.8D); int j1 = MathHelper.floor(this.locY); int k1 = MathHelper.floor(this.locZ + ((double) (l / 2) - 0.5D) * 0.8D); if (this.world.getTypeId(i1, j1, k1) == Block.SNOW.id) { this.world.setTypeId(i1, j1, k1, 0); } } if (this.passenger != null && this.passenger.dead) { this.passenger.vehicle = null; // CraftBukkit this.passenger = null; } } } public void g_() { if (this.passenger != null) { double d0 = Math.cos((double) this.yaw * 3.141592653589793D / 180.0D) * 0.4D; double d1 = Math.sin((double) this.yaw * 3.141592653589793D / 180.0D) * 0.4D; this.passenger.setPosition(this.locX + d0, this.locY + this.n() + this.passenger.M(), this.locZ + d1); } } protected void b(NBTTagCompound nbttagcompound) {} protected void a(NBTTagCompound nbttagcompound) {} public boolean b(EntityHuman entityhuman) { if (this.passenger != null && this.passenger instanceof EntityHuman && this.passenger != entityhuman) { return true; } else { if (!this.world.isStatic) { // CraftBukkit start VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) this.getBukkitEntity(), entityhuman.getBukkitEntity()); this.world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return true; } // CraftBukkit end entityhuman.mount(this); } return true; } } }