package net.minecraft.server; import java.util.List; // CraftBukkit start import org.bukkit.Bukkit; import org.bukkit.entity.Projectile; import org.bukkit.event.entity.EntityCombustByEntityEvent; import org.bukkit.event.entity.ProjectileHitEvent; import org.bukkit.event.player.PlayerPickupItemEvent; // CraftBukkit end public class EntityArrow extends Entity { private int e = -1; private int f = -1; private int g = -1; private int h = 0; private int i = 0; private boolean inGround = false; public boolean fromPlayer = false; public int shake = 0; public Entity shooter; private int k; private int l = 0; private double damage = 2.0D; private int n; public boolean d = false; public EntityArrow(World world) { super(world); this.b(0.5F, 0.5F); } public EntityArrow(World world, double d0, double d1, double d2) { super(world); this.b(0.5F, 0.5F); this.setPosition(d0, d1, d2); this.height = 0.0F; } public EntityArrow(World world, EntityLiving entityliving, EntityLiving entityliving1, float f, float f1) { super(world); this.shooter = entityliving; this.fromPlayer = entityliving instanceof EntityHuman; this.locY = entityliving.locY + (double) entityliving.getHeadHeight() - 0.10000000149011612D; double d0 = entityliving1.locX - entityliving.locX; double d1 = entityliving1.locY + (double) entityliving1.getHeadHeight() - 0.699999988079071D - this.locY; double d2 = entityliving1.locZ - entityliving.locZ; double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float) (Math.atan2(d2, d0) * 180.0D / 3.1415927410125732D) - 90.0F; float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / 3.1415927410125732D)); double d4 = d0 / d3; double d5 = d2 / d3; this.setPositionRotation(entityliving.locX + d4, this.locY, entityliving.locZ + d5, f2, f3); this.height = 0.0F; float f4 = (float) d3 * 0.2F; this.shoot(d0, d1 + (double) f4, d2, f, f1); } } public EntityArrow(World world, EntityLiving entityliving, float f) { super(world); this.shooter = entityliving; this.fromPlayer = entityliving instanceof EntityHuman; this.b(0.5F, 0.5F); this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.getHeadHeight(), entityliving.locZ, entityliving.yaw, entityliving.pitch); this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.locY -= 0.10000000149011612D; this.locZ -= (double) (MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * 0.16F); this.setPosition(this.locX, this.locY, this.locZ); this.height = 0.0F; this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F)); this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F)); this.motY = (double) (-MathHelper.sin(this.pitch / 180.0F * 3.1415927F)); this.shoot(this.motX, this.motY, this.motZ, f * 1.5F, 1.0F); } protected void b() {} public void shoot(double d0, double d1, double d2, float f, float f1) { float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 /= (double) f2; d1 /= (double) f2; d2 /= (double) f2; d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1; d0 *= (double) f; d1 *= (double) f; d2 *= (double) f; this.motX = d0; this.motY = d1; this.motZ = d2; float f3 = MathHelper.sqrt(d0 * d0 + d2 * d2); this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D); this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D); this.k = 0; } public void F_() { super.F_(); if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) { float f = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D); } int i = this.world.getTypeId(this.e, this.f, this.g); if (i > 0) { Block.byId[i].updateShape(this.world, this.e, this.f, this.g); AxisAlignedBB axisalignedbb = Block.byId[i].e(this.world, this.e, this.f, this.g); if (axisalignedbb != null && axisalignedbb.a(Vec3D.create(this.locX, this.locY, this.locZ))) { this.inGround = true; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { i = this.world.getTypeId(this.e, this.f, this.g); int j = this.world.getData(this.e, this.f, this.g); if (i == this.h && j == this.i) { ++this.k; if (this.k == 1200) { this.die(); } } else { this.inGround = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.k = 0; this.l = 0; } } else { ++this.l; Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true); vec3d = Vec3D.create(this.locX, this.locY, this.locZ); vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = Vec3D.create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c); } Entity entity = null; List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int k; float f1; for (k = 0; k < list.size(); ++k) { Entity entity1 = (Entity) list.get(k); if (entity1.o_() && (entity1 != this.shooter || this.l >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.grow((double) f1, (double) f1, (double) f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } float f2; if (movingobjectposition != null) { // CraftBukkit start Projectile projectile = (Projectile) this.getBukkitEntity(); ProjectileHitEvent phe = new ProjectileHitEvent(projectile); this.world.getServer().getPluginManager().callEvent(phe); // CraftBukkit end if (movingobjectposition.entity != null) { f2 = MathHelper.sqrt(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ); int l = (int) Math.ceil((double) f2 * this.damage); if (this.d) { l += this.random.nextInt(l / 2 + 2); } DamageSource damagesource = null; if (this.shooter == null) { damagesource = DamageSource.arrow(this, this); } else { damagesource = DamageSource.arrow(this, this.shooter); } // CraftBukkit start - moved damage call if (movingobjectposition.entity.damageEntity(damagesource, l)) { if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player. EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5); Bukkit.getPluginManager().callEvent(combustEvent); if (!combustEvent.isCancelled()) { movingobjectposition.entity.setOnFire(combustEvent.getDuration()); } // CraftBukkit end } //if (movingobjectposition.entity.damageEntity(damagesource, l)) { // CraftBukkit if (movingobjectposition.entity instanceof EntityLiving) { ++((EntityLiving) movingobjectposition.entity).aI; if (this.n > 0) { float f3 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); if (f3 > 0.0F) { movingobjectposition.entity.b_(this.motX * (double) this.n * 0.6000000238418579D / (double) f3, 0.1D, this.motZ * (double) this.n * 0.6000000238418579D / (double) f3); } } } this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F)); this.die(); } else { this.motX *= -0.10000000149011612D; this.motY *= -0.10000000149011612D; this.motZ *= -0.10000000149011612D; this.yaw += 180.0F; this.lastYaw += 180.0F; this.l = 0; } } else { this.e = movingobjectposition.b; this.f = movingobjectposition.c; this.g = movingobjectposition.d; this.h = this.world.getTypeId(this.e, this.f, this.g); this.i = this.world.getData(this.e, this.f, this.g); this.motX = (double) ((float) (movingobjectposition.pos.a - this.locX)); this.motY = (double) ((float) (movingobjectposition.pos.b - this.locY)); this.motZ = (double) ((float) (movingobjectposition.pos.c - this.locZ)); f2 = MathHelper.sqrt(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ); this.locX -= this.motX / (double) f2 * 0.05000000074505806D; this.locY -= this.motY / (double) f2 * 0.05000000074505806D; this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D; this.world.makeSound(this, "random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.shake = 7; this.d = false; } } if (this.d) { for (k = 0; k < 4; ++k) { this.world.a("crit", this.locX + this.motX * (double) k / 4.0D, this.locY + this.motY * (double) k / 4.0D, this.locZ + this.motZ * (double) k / 4.0D, -this.motX, -this.motY + 0.2D, -this.motZ); } } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; f2 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D); for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) { ; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.aU()) { for (int i1 = 0; i1 < 4; ++i1) { float f5 = 0.25F; this.world.a("bubble", this.locX - this.motX * (double) f5, this.locY - this.motY * (double) f5, this.locZ - this.motZ * (double) f5, this.motX, this.motY, this.motZ); } f4 = 0.8F; } this.motX *= (double) f4; this.motY *= (double) f4; this.motZ *= (double) f4; this.motY -= (double) f1; this.setPosition(this.locX, this.locY, this.locZ); } } public void b(NBTTagCompound nbttagcompound) { nbttagcompound.setShort("xTile", (short) this.e); nbttagcompound.setShort("yTile", (short) this.f); nbttagcompound.setShort("zTile", (short) this.g); nbttagcompound.setByte("inTile", (byte) this.h); nbttagcompound.setByte("inData", (byte) this.i); nbttagcompound.setByte("shake", (byte) this.shake); nbttagcompound.setByte("inGround", (byte) (this.inGround ? 1 : 0)); nbttagcompound.setBoolean("player", this.fromPlayer); nbttagcompound.setDouble("damage", this.damage); } public void a(NBTTagCompound nbttagcompound) { this.e = nbttagcompound.getShort("xTile"); this.f = nbttagcompound.getShort("yTile"); this.g = nbttagcompound.getShort("zTile"); this.h = nbttagcompound.getByte("inTile") & 255; this.i = nbttagcompound.getByte("inData") & 255; this.shake = nbttagcompound.getByte("shake") & 255; this.inGround = nbttagcompound.getByte("inGround") == 1; this.fromPlayer = nbttagcompound.getBoolean("player"); if (nbttagcompound.hasKey("damage")) { this.damage = nbttagcompound.getDouble("damage"); } } public void a_(EntityHuman entityhuman) { if (!this.world.isStatic) { // CraftBukkit start ItemStack itemstack = new ItemStack(Item.ARROW, 1); if (this.inGround && this.fromPlayer && this.shake <= 0 && entityhuman.inventory.canHold(itemstack) > 0) { net.minecraft.server.EntityItem item = new net.minecraft.server.EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack); PlayerPickupItemEvent event = new PlayerPickupItemEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), item), 0); this.world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } } // CraftBukkit end if (this.inGround && this.fromPlayer && this.shake <= 0 && entityhuman.inventory.pickup(new ItemStack(Item.ARROW, 1))) { this.world.makeSound(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F); entityhuman.receive(this, 1); this.die(); } } } public void a(double d0) { this.damage = d0; } public double k() { return this.damage; } public void b(int i) { this.n = i; } public boolean k_() { return false; } }