package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.inventory.CraftItemStack; import org.bukkit.event.block.BlockDispenseEvent; // CraftBukkit end public abstract class DispenseBehaviorProjectile extends DispenseBehaviorItem { public DispenseBehaviorProjectile() {} public ItemStack b(ISourceBlock isourceblock, ItemStack itemstack) { World world = isourceblock.k(); IPosition iposition = BlockDispenser.a(isourceblock); EnumFacing enumfacing = EnumFacing.a(isourceblock.h()); IProjectile iprojectile = this.a(world, iposition); // CraftBukkit start ItemStack itemstack1 = itemstack.a(1); org.bukkit.block.Block block = world.getWorld().getBlockAt(isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ()); CraftItemStack craftItem = CraftItemStack.asCraftMirror(itemstack1); BlockDispenseEvent event = new BlockDispenseEvent(block, craftItem.clone(), new org.bukkit.util.Vector((double) enumfacing.c(), 0.10000000149011612D, (double) enumfacing.e())); if (!BlockDispenser.eventFired) { world.getServer().getPluginManager().callEvent(event); } if (event.isCancelled()) { itemstack.count++; return itemstack; } if (!event.getItem().equals(craftItem)) { itemstack.count++; // Chain to handler for new item ItemStack eventStack = CraftItemStack.asNMSCopy(event.getItem()); IDispenseBehavior idispensebehavior = (IDispenseBehavior) BlockDispenser.a.a(eventStack.getItem()); if (idispensebehavior != IDispenseBehavior.a && idispensebehavior != this) { idispensebehavior.a(isourceblock, eventStack); return itemstack; } } iprojectile.shoot(event.getVelocity().getX(), event.getVelocity().getY(), event.getVelocity().getZ(), this.b(), this.a()); // CraftBukkit end world.addEntity((Entity) iprojectile); // itemstack.a(1); // CraftBukkit - Handled during event processing return itemstack; } protected void a(ISourceBlock isourceblock) { isourceblock.k().triggerEffect(1002, isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ(), 0); } protected abstract IProjectile a(World world, IPosition iposition); protected float a() { return 6.0F; } protected float b() { return 1.1F; } }