package net.minecraft.server; public class ContainerWorkbench extends Container { public InventoryCrafting craftInventory = new InventoryCrafting(this, 3, 3); public IInventory resultInventory = new InventoryCraftResult(); private World c; private int h; private int i; private int j; public ContainerWorkbench(InventoryPlayer inventoryplayer, World world, int i, int j, int k) { this.c = world; this.h = i; this.i = j; this.j = k; this.a((Slot) (new SlotResult(inventoryplayer.d, this.craftInventory, this.resultInventory, 0, 124, 35))); int l; int i1; for (l = 0; l < 3; ++l) { for (i1 = 0; i1 < 3; ++i1) { this.a(new Slot(this.craftInventory, i1 + l * 3, 30 + i1 * 18, 17 + l * 18)); } } for (l = 0; l < 3; ++l) { for (i1 = 0; i1 < 9; ++i1) { this.a(new Slot(inventoryplayer, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18)); } } for (l = 0; l < 9; ++l) { this.a(new Slot(inventoryplayer, l, 8 + l * 18, 142)); } this.a((IInventory) this.craftInventory); } public void a(IInventory iinventory) { // CraftBukkit start ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory); this.resultInventory.setItem(0, craftResult); if (super.listeners.size() < 1) { return; } EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it. player.netServerHandler.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult)); // CraftBukkit end } public void a(EntityHuman entityhuman) { super.a(entityhuman); if (!this.c.isStatic) { for (int i = 0; i < 9; ++i) { ItemStack itemstack = this.craftInventory.getItem(i); if (itemstack != null) { entityhuman.b(itemstack); } } } } public boolean b(EntityHuman entityhuman) { return this.c.getTypeId(this.h, this.i, this.j) != Block.WORKBENCH.id ? false : entityhuman.e((double) this.h + 0.5D, (double) this.i + 0.5D, (double) this.j + 0.5D) <= 64.0D; } public ItemStack a(int i) { ItemStack itemstack = null; Slot slot = (Slot) this.e.get(i); if (slot != null && slot.b()) { ItemStack itemstack1 = slot.getItem(); itemstack = itemstack1.cloneItemStack(); if (i == 0) { this.a(itemstack1, 10, 46, true); } else if (i >= 10 && i < 37) { this.a(itemstack1, 37, 46, false); } else if (i >= 37 && i < 46) { this.a(itemstack1, 10, 37, false); } else { this.a(itemstack1, 10, 46, false); } if (itemstack1.count == 0) { slot.c((ItemStack) null); } else { slot.c(); } if (itemstack1.count == itemstack.count) { return null; } slot.a(itemstack1); } return itemstack; } }