package net.minecraft.server; public class ContainerPlayer extends Container { public InventoryCrafting craftInventory; public IInventory resultInventory; public boolean c; public ContainerPlayer(InventoryPlayer inventoryplayer) { this(inventoryplayer, true); } public ContainerPlayer(InventoryPlayer inventoryplayer, boolean flag) { this.craftInventory = new InventoryCrafting(this, 2, 2); this.resultInventory = new InventoryCraftResult(); this.c = false; this.c = flag; this.a((Slot) (new SlotResult(inventoryplayer.d, this.craftInventory, this.resultInventory, 0, 144, 36))); int i; int j; for (i = 0; i < 2; ++i) { for (j = 0; j < 2; ++j) { this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18)); } } for (i = 0; i < 4; ++i) { this.a((Slot) (new SlotArmor(this, inventoryplayer, inventoryplayer.getSize() - 1 - i, 8, 8 + i * 18, i))); } for (i = 0; i < 3; ++i) { for (j = 0; j < 9; ++j) { this.a(new Slot(inventoryplayer, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.a(new Slot(inventoryplayer, i, 8 + i * 18, 142)); } this.a((IInventory) this.craftInventory); } public void a(IInventory iinventory) { // CraftBukkit start ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory); this.resultInventory.setItem(0, craftResult); if (super.listeners.size() < 1) { return; } EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it. player.netServerHandler.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, 0, craftResult)); // CraftBukkit end } public void a(EntityHuman entityhuman) { super.a(entityhuman); for (int i = 0; i < 4; ++i) { ItemStack itemstack = this.craftInventory.getItem(i); if (itemstack != null) { entityhuman.b(itemstack); this.craftInventory.setItem(i, (ItemStack) null); } } } public boolean b(EntityHuman entityhuman) { return true; } public ItemStack a(int i) { ItemStack itemstack = null; Slot slot = (Slot) this.e.get(i); if (slot != null && slot.b()) { ItemStack itemstack1 = slot.getItem(); itemstack = itemstack1.cloneItemStack(); if (i == 0) { this.a(itemstack1, 9, 45, true); } else if (i >= 9 && i < 36) { this.a(itemstack1, 36, 45, false); } else if (i >= 36 && i < 45) { this.a(itemstack1, 9, 36, false); } else { this.a(itemstack1, 9, 45, false); } if (itemstack1.count == 0) { slot.c((ItemStack) null); } else { slot.c(); } if (itemstack1.count == itemstack.count) { return null; } slot.a(itemstack1); } return itemstack; } }