package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting; import org.bukkit.craftbukkit.inventory.CraftInventoryView; // CraftBukkit end public class ContainerPlayer extends Container { public InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2); public IInventory resultInventory = new InventoryCraftResult(); public boolean g; private final EntityHuman h; // CraftBukkit start private CraftInventoryView bukkitEntity = null; private PlayerInventory player; // CraftBukkit end public ContainerPlayer(PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) { this.g = flag; this.h = entityhuman; this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot this.player = playerinventory; // CraftBukkit - save player this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 144, 36))); int i; int j; for (i = 0; i < 2; ++i) { for (j = 0; j < 2; ++j) { this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18)); } } for (i = 0; i < 4; ++i) { this.a((Slot) (new SlotArmor(this, playerinventory, playerinventory.getSize() - 1 - i, 8, 8 + i * 18, i))); } for (i = 0; i < 3; ++i) { for (j = 0; j < 9; ++j) { this.a(new Slot(playerinventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.a(new Slot(playerinventory, i, 8 + i * 18, 142)); } // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty } public void a(IInventory iinventory) { // CraftBukkit start (Note: the following line would cause an error if called during construction) CraftingManager.getInstance().lastCraftView = getBukkitView(); ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.h.world); this.resultInventory.setItem(0, craftResult); if (super.listeners.size() < 1) { return; } EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it. player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult)); // CraftBukkit end } public void b(EntityHuman entityhuman) { super.b(entityhuman); for (int i = 0; i < 4; ++i) { ItemStack itemstack = this.craftInventory.splitWithoutUpdate(i); if (itemstack != null) { entityhuman.drop(itemstack, false); } } this.resultInventory.setItem(0, (ItemStack) null); } public boolean a(EntityHuman entityhuman) { return true; } public ItemStack b(EntityHuman entityhuman, int i) { ItemStack itemstack = null; Slot slot = (Slot) this.c.get(i); if (slot != null && slot.e()) { ItemStack itemstack1 = slot.getItem(); itemstack = itemstack1.cloneItemStack(); if (i == 0) { if (!this.a(itemstack1, 9, 45, true)) { return null; } slot.a(itemstack1, itemstack); } else if (i >= 1 && i < 5) { if (!this.a(itemstack1, 9, 45, false)) { return null; } } else if (i >= 5 && i < 9) { if (!this.a(itemstack1, 9, 45, false)) { return null; } } else if (itemstack.getItem() instanceof ItemArmor && !((Slot) this.c.get(5 + ((ItemArmor) itemstack.getItem()).b)).e()) { int j = 5 + ((ItemArmor) itemstack.getItem()).b; if (!this.a(itemstack1, j, j + 1, false)) { return null; } } else if (i >= 9 && i < 36) { if (!this.a(itemstack1, 36, 45, false)) { return null; } } else if (i >= 36 && i < 45) { if (!this.a(itemstack1, 9, 36, false)) { return null; } } else if (!this.a(itemstack1, 9, 45, false)) { return null; } if (itemstack1.count == 0) { slot.set((ItemStack) null); } else { slot.f(); } if (itemstack1.count == itemstack.count) { return null; } slot.a(entityhuman, itemstack1); } return itemstack; } public boolean a(ItemStack itemstack, Slot slot) { return slot.inventory != this.resultInventory && super.a(itemstack, slot); } // CraftBukkit start public CraftInventoryView getBukkitView() { if (bukkitEntity != null) { return bukkitEntity; } CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory); bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this); return bukkitEntity; } // CraftBukkit end }