package net.minecraft.server; import java.util.ArrayList; import java.util.List; // CraftBukkit start import org.bukkit.craftbukkit.entity.CraftHumanEntity; import org.bukkit.entity.HumanEntity; import org.bukkit.inventory.InventoryHolder; // CraftBukkit end public class ContainerEnchantTableSubcontainer implements IInventory { private String a; private int b; private ItemStack[] c; private List d; // CraftBukkit start public List transaction = new ArrayList(); public ItemStack[] getContents() { return this.c; } public void onOpen(CraftHumanEntity who) { transaction.add(who); } public void onClose(CraftHumanEntity who) { transaction.remove(who); } public List getViewers() { return transaction; } public InventoryHolder getOwner() { return null; // TODO: Enchanting tables don't really have an owner? Maybe they should? } // CraftBukkit end public ContainerEnchantTableSubcontainer(String s, int i) { this.a = s; this.b = i; this.c = new ItemStack[i]; } public ItemStack getItem(int i) { return this.c[i]; } public ItemStack splitStack(int i, int j) { if (this.c[i] != null) { ItemStack itemstack; if (this.c[i].count <= j) { itemstack = this.c[i]; this.c[i] = null; this.update(); return itemstack; } else { itemstack = this.c[i].a(j); if (this.c[i].count == 0) { this.c[i] = null; } this.update(); return itemstack; } } else { return null; } } public void setItem(int i, ItemStack itemstack) { this.c[i] = itemstack; if (itemstack != null && itemstack.count > this.getMaxStackSize()) { itemstack.count = this.getMaxStackSize(); } this.update(); } public int getSize() { return this.b; } public String getName() { return this.a; } public int getMaxStackSize() { return 64; } public void update() { if (this.d != null) { for (int i = 0; i < this.d.size(); ++i) { ((IInventoryListener) this.d.get(i)).a(this); } } } public boolean a(EntityHuman entityhuman) { return true; } public void f() {} public void g() {} }