package net.minecraft.server; import java.util.Iterator; import java.util.Map; // CraftBukkit start import org.bukkit.craftbukkit.inventory.CraftInventory; import org.bukkit.craftbukkit.inventory.CraftInventoryAnvil; import org.bukkit.craftbukkit.inventory.CraftInventoryView; // CraftBukkit end public class ContainerAnvil extends Container { private IInventory f = new InventoryCraftResult(); private IInventory g = new ContainerAnvilInventory(this, "Repair", 2); private World h; private int i; private int j; private int k; public int a = 0; private int l = 0; private String m; private final EntityHuman n; // CraftBukkit start private CraftInventoryView bukkitEntity = null; private PlayerInventory player; // CraftBukkit end public ContainerAnvil(PlayerInventory playerinventory, World world, int i, int j, int k, EntityHuman entityhuman) { this.player = playerinventory; // CraftBukkit this.h = world; this.i = i; this.j = j; this.k = k; this.n = entityhuman; this.a(new Slot(this.g, 0, 27, 47)); this.a(new Slot(this.g, 1, 76, 47)); this.a((Slot) (new SlotAnvilResult(this, this.f, 2, 134, 47, world, i, j, k))); int l; for (l = 0; l < 3; ++l) { for (int i1 = 0; i1 < 9; ++i1) { this.a(new Slot(playerinventory, i1 + l * 9 + 9, 8 + i1 * 18, 84 + l * 18)); } } for (l = 0; l < 9; ++l) { this.a(new Slot(playerinventory, l, 8 + l * 18, 142)); } } public void a(IInventory iinventory) { super.a(iinventory); if (iinventory == this.g) { this.d(); } } public void d() { ItemStack itemstack = this.g.getItem(0); this.a = 0; int i = 0; byte b0 = 0; int j = 0; if (itemstack == null) { this.f.setItem(0, (ItemStack) null); this.a = 0; } else { ItemStack itemstack1 = itemstack.cloneItemStack(); ItemStack itemstack2 = this.g.getItem(1); Map map = EnchantmentManager.a(itemstack1); boolean flag = false; int k = b0 + itemstack.getRepairCost() + (itemstack2 == null ? 0 : itemstack2.getRepairCost()); this.l = 0; int l; int i1; int j1; int k1; int l1; Iterator iterator; Enchantment enchantment; if (itemstack2 != null) { flag = itemstack2.id == Item.ENCHANTED_BOOK.id && Item.ENCHANTED_BOOK.g(itemstack2).size() > 0; if (itemstack1.f() && Item.byId[itemstack1.id].a(itemstack, itemstack2)) { l = Math.min(itemstack1.i(), itemstack1.k() / 4); if (l <= 0) { this.f.setItem(0, (ItemStack) null); this.a = 0; return; } for (i1 = 0; l > 0 && i1 < itemstack2.count; ++i1) { j1 = itemstack1.i() - l; itemstack1.setData(j1); i += Math.max(1, l / 100) + map.size(); l = Math.min(itemstack1.i(), itemstack1.k() / 4); } this.l = i1; } else { if (!flag && (itemstack1.id != itemstack2.id || !itemstack1.f())) { this.f.setItem(0, (ItemStack) null); this.a = 0; return; } if (itemstack1.f() && !flag) { l = itemstack.k() - itemstack.i(); i1 = itemstack2.k() - itemstack2.i(); j1 = i1 + itemstack1.k() * 12 / 100; int i2 = l + j1; k1 = itemstack1.k() - i2; if (k1 < 0) { k1 = 0; } if (k1 < itemstack1.getData()) { itemstack1.setData(k1); i += Math.max(1, j1 / 100); } } Map map1 = EnchantmentManager.a(itemstack2); iterator = map1.keySet().iterator(); while (iterator.hasNext()) { j1 = ((Integer) iterator.next()).intValue(); enchantment = Enchantment.byId[j1]; k1 = map.containsKey(Integer.valueOf(j1)) ? ((Integer) map.get(Integer.valueOf(j1))).intValue() : 0; l1 = ((Integer) map1.get(Integer.valueOf(j1))).intValue(); int j2; if (k1 == l1) { ++l1; j2 = l1; } else { j2 = Math.max(l1, k1); } l1 = j2; int k2 = l1 - k1; boolean flag1 = enchantment.canEnchant(itemstack); if (this.n.abilities.canInstantlyBuild) { flag1 = true; } Iterator iterator1 = map.keySet().iterator(); while (iterator1.hasNext()) { int l2 = ((Integer) iterator1.next()).intValue(); if (l2 != j1 && !enchantment.a(Enchantment.byId[l2])) { flag1 = false; i += k2; } } if (flag1) { if (l1 > enchantment.getMaxLevel()) { l1 = enchantment.getMaxLevel(); } map.put(Integer.valueOf(j1), Integer.valueOf(l1)); int i3 = 0; switch (enchantment.getRandomWeight()) { case 1: i3 = 8; break; case 2: i3 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: i3 = 2; break; case 10: i3 = 1; } if (flag) { i3 = Math.max(1, i3 / 2); } i += i3 * k2; } } } } if (this.m != null && !this.m.equalsIgnoreCase(itemstack.r()) && this.m.length() > 0) { j = itemstack.f() ? 7 : itemstack.count * 5; i += j; if (itemstack.s()) { k += j / 2; } itemstack1.c(this.m); } l = 0; for (iterator = map.keySet().iterator(); iterator.hasNext(); k += l + k1 * l1) { j1 = ((Integer) iterator.next()).intValue(); enchantment = Enchantment.byId[j1]; k1 = ((Integer) map.get(Integer.valueOf(j1))).intValue(); l1 = 0; ++l; switch (enchantment.getRandomWeight()) { case 1: l1 = 8; break; case 2: l1 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: l1 = 2; break; case 10: l1 = 1; } if (flag) { l1 = Math.max(1, l1 / 2); } } if (flag) { k = Math.max(1, k / 2); } this.a = k + i; if (i <= 0) { itemstack1 = null; } if (j == i && j > 0 && this.a >= 40) { //System.out.println("Naming an item only, cost too high; giving discount to cap cost to 39 levels"); // CraftBukkit -remove debug this.a = 39; } if (this.a >= 40 && !this.n.abilities.canInstantlyBuild) { itemstack1 = null; } if (itemstack1 != null) { i1 = itemstack1.getRepairCost(); if (itemstack2 != null && i1 < itemstack2.getRepairCost()) { i1 = itemstack2.getRepairCost(); } if (itemstack1.s()) { i1 -= 9; } if (i1 < 0) { i1 = 0; } i1 += 2; itemstack1.setRepairCost(i1); EnchantmentManager.a(map, itemstack1); } this.f.setItem(0, itemstack1); this.b(); } } public void addSlotListener(ICrafting icrafting) { super.addSlotListener(icrafting); icrafting.setContainerData(this, 0, this.a); } public void b(EntityHuman entityhuman) { super.b(entityhuman); if (!this.h.isStatic) { for (int i = 0; i < this.g.getSize(); ++i) { ItemStack itemstack = this.g.splitWithoutUpdate(i); if (itemstack != null) { entityhuman.drop(itemstack); } } } } public boolean a(EntityHuman entityhuman) { if (!this.checkReachable) return true; // CraftBukkit return this.h.getTypeId(this.i, this.j, this.k) != Block.ANVIL.id ? false : entityhuman.e((double) this.i + 0.5D, (double) this.j + 0.5D, (double) this.k + 0.5D) <= 64.0D; } public ItemStack b(EntityHuman entityhuman, int i) { ItemStack itemstack = null; Slot slot = (Slot) this.c.get(i); if (slot != null && slot.d()) { ItemStack itemstack1 = slot.getItem(); itemstack = itemstack1.cloneItemStack(); if (i == 2) { if (!this.a(itemstack1, 3, 39, true)) { return null; } slot.a(itemstack1, itemstack); } else if (i != 0 && i != 1) { if (i >= 3 && i < 39 && !this.a(itemstack1, 0, 2, false)) { return null; } } else if (!this.a(itemstack1, 3, 39, false)) { return null; } if (itemstack1.count == 0) { slot.set((ItemStack) null); } else { slot.e(); } if (itemstack1.count == itemstack.count) { return null; } slot.a(entityhuman, itemstack1); } return itemstack; } public void a(String s) { this.m = s; if (this.getSlot(2).d()) { this.getSlot(2).getItem().c(this.m); } this.d(); } static IInventory a(ContainerAnvil containeranvil) { return containeranvil.g; } static int b(ContainerAnvil containeranvil) { return containeranvil.l; } // CraftBukkit start public CraftInventoryView getBukkitView() { if (bukkitEntity != null) { return bukkitEntity; } CraftInventory inventory = new CraftInventoryAnvil(this.g); bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this); return bukkitEntity; } // CraftBukkit end }