package net.minecraft.server; import java.util.List; import java.util.Random; public class ChunkProviderTheEnd implements IChunkProvider { private Random i; private NoiseGeneratorOctaves j; private NoiseGeneratorOctaves k; private NoiseGeneratorOctaves l; public NoiseGeneratorOctaves a; public NoiseGeneratorOctaves b; private World m; private double[] n; private BiomeBase[] o; double[] c; double[] d; double[] e; double[] f; double[] g; int[][] h = new int[32][32]; public ChunkProviderTheEnd(World world, long i) { this.m = world; this.i = new Random(i); this.j = new NoiseGeneratorOctaves(this.i, 16); this.k = new NoiseGeneratorOctaves(this.i, 16); this.l = new NoiseGeneratorOctaves(this.i, 8); this.a = new NoiseGeneratorOctaves(this.i, 10); this.b = new NoiseGeneratorOctaves(this.i, 16); } public void a(int i, int j, byte[] abyte, BiomeBase[] abiomebase) { byte b0 = 2; int k = b0 + 1; byte b1 = 33; int l = b0 + 1; this.n = this.a(this.n, i * b0, 0, j * b0, k, b1, l); for (int i1 = 0; i1 < b0; ++i1) { for (int j1 = 0; j1 < b0; ++j1) { for (int k1 = 0; k1 < 32; ++k1) { double d0 = 0.25D; double d1 = this.n[((i1 + 0) * l + j1 + 0) * b1 + k1 + 0]; double d2 = this.n[((i1 + 0) * l + j1 + 1) * b1 + k1 + 0]; double d3 = this.n[((i1 + 1) * l + j1 + 0) * b1 + k1 + 0]; double d4 = this.n[((i1 + 1) * l + j1 + 1) * b1 + k1 + 0]; double d5 = (this.n[((i1 + 0) * l + j1 + 0) * b1 + k1 + 1] - d1) * d0; double d6 = (this.n[((i1 + 0) * l + j1 + 1) * b1 + k1 + 1] - d2) * d0; double d7 = (this.n[((i1 + 1) * l + j1 + 0) * b1 + k1 + 1] - d3) * d0; double d8 = (this.n[((i1 + 1) * l + j1 + 1) * b1 + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 4; ++l1) { double d9 = 0.125D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i2 = 0; i2 < 8; ++i2) { int j2 = i2 + i1 * 8 << 11 | 0 + j1 * 8 << 7 | k1 * 4 + l1; short short1 = 128; double d14 = 0.125D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 8; ++k2) { int l2 = 0; if (d15 > 0.0D) { l2 = Block.WHITESTONE.id; } abyte[j2] = (byte) l2; j2 += short1; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void b(int i, int j, byte[] abyte, BiomeBase[] abiomebase) { for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { byte b0 = 1; int i1 = -1; byte b1 = (byte) Block.WHITESTONE.id; byte b2 = (byte) Block.WHITESTONE.id; for (int j1 = 127; j1 >= 0; --j1) { int k1 = (l * 16 + k) * 128 + j1; byte b3 = abyte[k1]; if (b3 == 0) { i1 = -1; } else if (b3 == Block.STONE.id) { if (i1 == -1) { if (b0 <= 0) { b1 = 0; b2 = (byte) Block.WHITESTONE.id; } i1 = b0; if (j1 >= 0) { abyte[k1] = b1; } else { abyte[k1] = b2; } } else if (i1 > 0) { --i1; abyte[k1] = b2; } } } } } } public Chunk getChunkAt(int i, int j) { return this.getOrCreateChunk(i, j); } public Chunk getOrCreateChunk(int i, int j) { this.i.setSeed((long) i * 341873128712L + (long) j * 132897987541L); byte[] abyte = new byte['\u8000']; this.o = this.m.getWorldChunkManager().getBiomeBlock(this.o, i * 16, j * 16, 16, 16); this.a(i, j, abyte, this.o); this.b(i, j, abyte, this.o); Chunk chunk = new Chunk(this.m, abyte, i, j); // CraftBukkit start - prime biome data to prevent uninitialized values racing to client byte[] biomes = chunk.l(); for(int idx = 0; idx < biomes.length; idx++) { biomes[idx] = (byte) this.o[idx].id; } // CraftBukkit end chunk.initLighting(); return chunk; } private double[] a(double[] adouble, int i, int j, int k, int l, int i1, int j1) { if (adouble == null) { adouble = new double[l * i1 * j1]; } double d0 = 684.412D; double d1 = 684.412D; this.f = this.a.a(this.f, i, k, l, j1, 1.121D, 1.121D, 0.5D); this.g = this.b.a(this.g, i, k, l, j1, 200.0D, 200.0D, 0.5D); d0 *= 2.0D; this.c = this.l.a(this.c, i, j, k, l, i1, j1, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D); this.d = this.j.a(this.d, i, j, k, l, i1, j1, d0, d1, d0); this.e = this.k.a(this.e, i, j, k, l, i1, j1, d0, d1, d0); int k1 = 0; int l1 = 0; for (int i2 = 0; i2 < l; ++i2) { for (int j2 = 0; j2 < j1; ++j2) { double d2 = (this.f[l1] + 256.0D) / 512.0D; if (d2 > 1.0D) { d2 = 1.0D; } double d3 = this.g[l1] / 8000.0D; if (d3 < 0.0D) { d3 = -d3 * 0.3D; } d3 = d3 * 3.0D - 2.0D; float f = (float) (i2 + i - 0) / 1.0F; float f1 = (float) (j2 + k - 0) / 1.0F; float f2 = 100.0F - MathHelper.c(f * f + f1 * f1) * 8.0F; if (f2 > 80.0F) { f2 = 80.0F; } if (f2 < -100.0F) { f2 = -100.0F; } if (d3 > 1.0D) { d3 = 1.0D; } d3 /= 8.0D; d3 = 0.0D; if (d2 < 0.0D) { d2 = 0.0D; } d2 += 0.5D; d3 = d3 * (double) i1 / 16.0D; ++l1; double d4 = (double) i1 / 2.0D; for (int k2 = 0; k2 < i1; ++k2) { double d5 = 0.0D; double d6 = ((double) k2 - d4) * 8.0D / d2; if (d6 < 0.0D) { d6 *= -1.0D; } double d7 = this.d[k1] / 512.0D; double d8 = this.e[k1] / 512.0D; double d9 = (this.c[k1] / 10.0D + 1.0D) / 2.0D; if (d9 < 0.0D) { d5 = d7; } else if (d9 > 1.0D) { d5 = d8; } else { d5 = d7 + (d8 - d7) * d9; } d5 -= 8.0D; d5 += (double) f2; byte b0 = 2; double d10; if (k2 > i1 / 2 - b0) { d10 = (double) ((float) (k2 - (i1 / 2 - b0)) / 64.0F); if (d10 < 0.0D) { d10 = 0.0D; } if (d10 > 1.0D) { d10 = 1.0D; } d5 = d5 * (1.0D - d10) + -3000.0D * d10; } b0 = 8; if (k2 < b0) { d10 = (double) ((float) (b0 - k2) / ((float) b0 - 1.0F)); d5 = d5 * (1.0D - d10) + -30.0D * d10; } adouble[k1] = d5; ++k1; } } } return adouble; } public boolean isChunkLoaded(int i, int j) { return true; } public void getChunkAt(IChunkProvider ichunkprovider, int i, int j) { BlockSand.instaFall = true; int k = i * 16; int l = j * 16; BiomeBase biomebase = this.m.getBiome(k + 16, l + 16); biomebase.a(this.m, this.m.random, k, l); BlockSand.instaFall = false; } public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) { return true; } public boolean unloadChunks() { return false; } public boolean canSave() { return true; } public List getMobsFor(EnumCreatureType enumcreaturetype, int i, int j, int k) { BiomeBase biomebase = this.m.getBiome(i, k); return biomebase == null ? null : biomebase.getMobs(enumcreaturetype); } public ChunkPosition findNearestMapFeature(World world, String s, int i, int j, int k) { return null; } }