package net.minecraft.server; import java.util.List; import java.util.Random; public class ChunkProviderHell implements IChunkProvider { private Random i; private NoiseGeneratorOctaves j; private NoiseGeneratorOctaves k; private NoiseGeneratorOctaves l; private NoiseGeneratorOctaves m; private NoiseGeneratorOctaves n; public NoiseGeneratorOctaves a; public NoiseGeneratorOctaves b; private World o; private double[] p; public WorldGenNether c = new WorldGenNether(); private double[] q = new double[256]; private double[] r = new double[256]; private double[] s = new double[256]; private WorldGenBase t = new WorldGenCavesHell(); double[] d; double[] e; double[] f; double[] g; double[] h; public ChunkProviderHell(World world, long i) { this.o = world; this.i = new Random(i); this.j = new NoiseGeneratorOctaves(this.i, 16); this.k = new NoiseGeneratorOctaves(this.i, 16); this.l = new NoiseGeneratorOctaves(this.i, 8); this.m = new NoiseGeneratorOctaves(this.i, 4); this.n = new NoiseGeneratorOctaves(this.i, 4); this.a = new NoiseGeneratorOctaves(this.i, 10); this.b = new NoiseGeneratorOctaves(this.i, 16); } public void a(int i, int j, byte[] abyte) { byte b0 = 4; byte b1 = 32; int k = b0 + 1; byte b2 = 17; int l = b0 + 1; this.p = this.a(this.p, i * b0, 0, j * b0, k, b2, l); for (int i1 = 0; i1 < b0; ++i1) { for (int j1 = 0; j1 < b0; ++j1) { for (int k1 = 0; k1 < 16; ++k1) { double d0 = 0.125D; double d1 = this.p[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0]; double d2 = this.p[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0]; double d3 = this.p[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0]; double d4 = this.p[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0]; double d5 = (this.p[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0; double d6 = (this.p[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0; double d7 = (this.p[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0; double d8 = (this.p[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 8; ++l1) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i2 = 0; i2 < 4; ++i2) { int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1; short short1 = 128; double d14 = 0.25D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 4; ++k2) { int l2 = 0; if (k1 * 8 + l1 < b1) { l2 = Block.STATIONARY_LAVA.id; } if (d15 > 0.0D) { l2 = Block.NETHERRACK.id; } abyte[j2] = (byte) l2; j2 += short1; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void b(int i, int j, byte[] abyte) { byte b0 = 64; double d0 = 0.03125D; this.q = this.m.a(this.q, i * 16, j * 16, 0, 16, 16, 1, d0, d0, 1.0D); this.r = this.m.a(this.r, i * 16, 109, j * 16, 16, 1, 16, d0, 1.0D, d0); this.s = this.n.a(this.s, i * 16, j * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { boolean flag = this.q[k + l * 16] + this.i.nextDouble() * 0.2D > 0.0D; boolean flag1 = this.r[k + l * 16] + this.i.nextDouble() * 0.2D > 0.0D; int i1 = (int) (this.s[k + l * 16] / 3.0D + 3.0D + this.i.nextDouble() * 0.25D); int j1 = -1; byte b1 = (byte) Block.NETHERRACK.id; byte b2 = (byte) Block.NETHERRACK.id; for (int k1 = 127; k1 >= 0; --k1) { int l1 = (l * 16 + k) * 128 + k1; if (k1 >= 127 - this.i.nextInt(5)) { abyte[l1] = (byte) Block.BEDROCK.id; } else if (k1 <= 0 + this.i.nextInt(5)) { abyte[l1] = (byte) Block.BEDROCK.id; } else { byte b3 = abyte[l1]; if (b3 == 0) { j1 = -1; } else if (b3 == Block.NETHERRACK.id) { if (j1 == -1) { if (i1 <= 0) { b1 = 0; b2 = (byte) Block.NETHERRACK.id; } else if (k1 >= b0 - 4 && k1 <= b0 + 1) { b1 = (byte) Block.NETHERRACK.id; b2 = (byte) Block.NETHERRACK.id; if (flag1) { b1 = (byte) Block.GRAVEL.id; } if (flag1) { b2 = (byte) Block.NETHERRACK.id; } if (flag) { b1 = (byte) Block.SOUL_SAND.id; } if (flag) { b2 = (byte) Block.SOUL_SAND.id; } } if (k1 < b0 && b1 == 0) { b1 = (byte) Block.STATIONARY_LAVA.id; } j1 = i1; if (k1 >= b0 - 1) { abyte[l1] = b1; } else { abyte[l1] = b2; } } else if (j1 > 0) { --j1; abyte[l1] = b2; } } } } } } } public Chunk getChunkAt(int i, int j) { return this.getOrCreateChunk(i, j); } public Chunk getOrCreateChunk(int i, int j) { this.i.setSeed((long) i * 341873128712L + (long) j * 132897987541L); byte[] abyte = new byte['\u8000']; this.a(i, j, abyte); this.b(i, j, abyte); this.t.a(this, this.o, i, j, abyte); this.c.a(this, this.o, i, j, abyte); Chunk chunk = new Chunk(this.o, abyte, i, j); // CraftBukkit start - prime biome data to prevent uninitialized values racing to client BiomeBase[] bb = this.o.getWorldChunkManager().getBiomeBlock(null, i * 16, j * 16, 16, 16); byte[] biomes = chunk.l(); for(int idx = 0; idx < biomes.length; idx++) { biomes[idx] = (byte) bb[idx].id; } // CraftBukkit end chunk.m(); return chunk; } private double[] a(double[] adouble, int i, int j, int k, int l, int i1, int j1) { if (adouble == null) { adouble = new double[l * i1 * j1]; } double d0 = 684.412D; double d1 = 2053.236D; this.g = this.a.a(this.g, i, j, k, l, 1, j1, 1.0D, 0.0D, 1.0D); this.h = this.b.a(this.h, i, j, k, l, 1, j1, 100.0D, 0.0D, 100.0D); this.d = this.l.a(this.d, i, j, k, l, i1, j1, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D); this.e = this.j.a(this.e, i, j, k, l, i1, j1, d0, d1, d0); this.f = this.k.a(this.f, i, j, k, l, i1, j1, d0, d1, d0); int k1 = 0; int l1 = 0; double[] adouble1 = new double[i1]; int i2; for (i2 = 0; i2 < i1; ++i2) { adouble1[i2] = Math.cos((double) i2 * 3.141592653589793D * 6.0D / (double) i1) * 2.0D; double d2 = (double) i2; if (i2 > i1 / 2) { d2 = (double) (i1 - 1 - i2); } if (d2 < 4.0D) { d2 = 4.0D - d2; adouble1[i2] -= d2 * d2 * d2 * 10.0D; } } for (i2 = 0; i2 < l; ++i2) { for (int j2 = 0; j2 < j1; ++j2) { double d3 = (this.g[l1] + 256.0D) / 512.0D; if (d3 > 1.0D) { d3 = 1.0D; } double d4 = 0.0D; double d5 = this.h[l1] / 8000.0D; if (d5 < 0.0D) { d5 = -d5; } d5 = d5 * 3.0D - 3.0D; if (d5 < 0.0D) { d5 /= 2.0D; if (d5 < -1.0D) { d5 = -1.0D; } d5 /= 1.4D; d5 /= 2.0D; d3 = 0.0D; } else { if (d5 > 1.0D) { d5 = 1.0D; } d5 /= 6.0D; } d3 += 0.5D; d5 = d5 * (double) i1 / 16.0D; ++l1; for (int k2 = 0; k2 < i1; ++k2) { double d6 = 0.0D; double d7 = adouble1[k2]; double d8 = this.e[k1] / 512.0D; double d9 = this.f[k1] / 512.0D; double d10 = (this.d[k1] / 10.0D + 1.0D) / 2.0D; if (d10 < 0.0D) { d6 = d8; } else if (d10 > 1.0D) { d6 = d9; } else { d6 = d8 + (d9 - d8) * d10; } d6 -= d7; double d11; if (k2 > i1 - 4) { d11 = (double) ((float) (k2 - (i1 - 4)) / 3.0F); d6 = d6 * (1.0D - d11) + -10.0D * d11; } if ((double) k2 < d4) { d11 = (d4 - (double) k2) / 4.0D; if (d11 < 0.0D) { d11 = 0.0D; } if (d11 > 1.0D) { d11 = 1.0D; } d6 = d6 * (1.0D - d11) + -10.0D * d11; } adouble[k1] = d6; ++k1; } } } return adouble; } public boolean isChunkLoaded(int i, int j) { return true; } public void getChunkAt(IChunkProvider ichunkprovider, int i, int j) { BlockSand.instaFall = true; int k = i * 16; int l = j * 16; this.c.a(this.o, this.i, i, j); int i1; int j1; int k1; int l1; for (i1 = 0; i1 < 8; ++i1) { j1 = k + this.i.nextInt(16) + 8; k1 = this.i.nextInt(120) + 4; l1 = l + this.i.nextInt(16) + 8; (new WorldGenHellLava(Block.LAVA.id)).a(this.o, this.i, j1, k1, l1); } i1 = this.i.nextInt(this.i.nextInt(10) + 1) + 1; int i2; for (j1 = 0; j1 < i1; ++j1) { k1 = k + this.i.nextInt(16) + 8; l1 = this.i.nextInt(120) + 4; i2 = l + this.i.nextInt(16) + 8; (new WorldGenFire()).a(this.o, this.i, k1, l1, i2); } i1 = this.i.nextInt(this.i.nextInt(10) + 1); for (j1 = 0; j1 < i1; ++j1) { k1 = k + this.i.nextInt(16) + 8; l1 = this.i.nextInt(120) + 4; i2 = l + this.i.nextInt(16) + 8; (new WorldGenLightStone1()).a(this.o, this.i, k1, l1, i2); } for (j1 = 0; j1 < 10; ++j1) { k1 = k + this.i.nextInt(16) + 8; l1 = this.i.nextInt(128); i2 = l + this.i.nextInt(16) + 8; (new WorldGenLightStone2()).a(this.o, this.i, k1, l1, i2); } if (this.i.nextInt(1) == 0) { j1 = k + this.i.nextInt(16) + 8; k1 = this.i.nextInt(128); l1 = l + this.i.nextInt(16) + 8; (new WorldGenFlowers(Block.BROWN_MUSHROOM.id)).a(this.o, this.i, j1, k1, l1); } if (this.i.nextInt(1) == 0) { j1 = k + this.i.nextInt(16) + 8; k1 = this.i.nextInt(128); l1 = l + this.i.nextInt(16) + 8; (new WorldGenFlowers(Block.RED_MUSHROOM.id)).a(this.o, this.i, j1, k1, l1); } BlockSand.instaFall = false; } public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) { return true; } public boolean unloadChunks() { return false; } public boolean canSave() { return true; } public List getMobsFor(EnumCreatureType enumcreaturetype, int i, int j, int k) { if (enumcreaturetype == EnumCreatureType.MONSTER && this.c.a(i, j, k)) { return this.c.b(); } else { BiomeBase biomebase = this.o.getBiome(i, k); return biomebase == null ? null : biomebase.getMobs(enumcreaturetype); } } public ChunkPosition findNearestMapFeature(World world, String s, int i, int j, int k) { return null; } }