package net.minecraft.server; import java.util.List; import java.util.Random; public class ChunkProviderGenerate implements IChunkProvider { private Random k; private NoiseGeneratorOctaves l; private NoiseGeneratorOctaves m; private NoiseGeneratorOctaves n; private NoiseGeneratorOctaves o; public NoiseGeneratorOctaves a; public NoiseGeneratorOctaves b; public NoiseGeneratorOctaves c; private World p; private final boolean q; private double[] r; private double[] s = new double[256]; private WorldGenBase t = new WorldGenCaves(); private WorldGenStronghold u = new WorldGenStronghold(); private WorldGenVillage v = new WorldGenVillage(0); private WorldGenMineshaft w = new WorldGenMineshaft(); private WorldGenBase x = new WorldGenCanyon(); private BiomeBase[] y; double[] d; double[] e; double[] f; double[] g; double[] h; float[] i; int[][] j = new int[32][32]; public ChunkProviderGenerate(World world, long i, boolean flag) { this.p = world; this.q = flag; this.k = new Random(i); this.l = new NoiseGeneratorOctaves(this.k, 16); this.m = new NoiseGeneratorOctaves(this.k, 16); this.n = new NoiseGeneratorOctaves(this.k, 8); this.o = new NoiseGeneratorOctaves(this.k, 4); this.a = new NoiseGeneratorOctaves(this.k, 10); this.b = new NoiseGeneratorOctaves(this.k, 16); this.c = new NoiseGeneratorOctaves(this.k, 8); } public void a(int i, int j, byte[] abyte) { byte b0 = 4; byte b1 = 16; byte b2 = 63; int k = b0 + 1; byte b3 = 17; int l = b0 + 1; this.y = this.p.getWorldChunkManager().getBiomes(this.y, i * 4 - 2, j * 4 - 2, k + 5, l + 5); this.r = this.a(this.r, i * b0, 0, j * b0, k, b3, l); for (int i1 = 0; i1 < b0; ++i1) { for (int j1 = 0; j1 < b0; ++j1) { for (int k1 = 0; k1 < b1; ++k1) { double d0 = 0.125D; double d1 = this.r[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0]; double d2 = this.r[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0]; double d3 = this.r[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0]; double d4 = this.r[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0]; double d5 = (this.r[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0; double d6 = (this.r[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0; double d7 = (this.r[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0; double d8 = (this.r[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 8; ++l1) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i2 = 0; i2 < 4; ++i2) { int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1; short short1 = 128; j2 -= short1; double d14 = 0.25D; double d15 = (d11 - d10) * d14; double d16 = d10 - d15; for (int k2 = 0; k2 < 4; ++k2) { if ((d16 += d15) > 0.0D) { abyte[j2 += short1] = (byte) Block.STONE.id; } else if (k1 * 8 + l1 < b2) { abyte[j2 += short1] = (byte) Block.STATIONARY_WATER.id; } else { abyte[j2 += short1] = 0; } } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void a(int i, int j, byte[] abyte, BiomeBase[] abiomebase) { byte b0 = 63; double d0 = 0.03125D; this.s = this.o.a(this.s, i * 16, j * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { BiomeBase biomebase = abiomebase[l + k * 16]; float f = biomebase.h(); int i1 = (int) (this.s[k + l * 16] / 3.0D + 3.0D + this.k.nextDouble() * 0.25D); int j1 = -1; byte b1 = biomebase.A; byte b2 = biomebase.B; for (int k1 = 127; k1 >= 0; --k1) { int l1 = (l * 16 + k) * 128 + k1; if (k1 <= 0 + this.k.nextInt(5)) { abyte[l1] = (byte) Block.BEDROCK.id; } else { byte b3 = abyte[l1]; if (b3 == 0) { j1 = -1; } else if (b3 == Block.STONE.id) { if (j1 == -1) { if (i1 <= 0) { b1 = 0; b2 = (byte) Block.STONE.id; } else if (k1 >= b0 - 4 && k1 <= b0 + 1) { b1 = biomebase.A; b2 = biomebase.B; } if (k1 < b0 && b1 == 0) { if (f < 0.15F) { b1 = (byte) Block.ICE.id; } else { b1 = (byte) Block.STATIONARY_WATER.id; } } j1 = i1; if (k1 >= b0 - 1) { abyte[l1] = b1; } else { abyte[l1] = b2; } } else if (j1 > 0) { --j1; abyte[l1] = b2; if (j1 == 0 && b2 == Block.SAND.id) { j1 = this.k.nextInt(4); b2 = (byte) Block.SANDSTONE.id; } } } } } } } } public Chunk getChunkAt(int i, int j) { return this.getOrCreateChunk(i, j); } public Chunk getOrCreateChunk(int i, int j) { this.k.setSeed((long) i * 341873128712L + (long) j * 132897987541L); byte[] abyte = new byte['\u8000']; this.a(i, j, abyte); this.y = this.p.getWorldChunkManager().getBiomeBlock(this.y, i * 16, j * 16, 16, 16); this.a(i, j, abyte, this.y); this.t.a(this, this.p, i, j, abyte); this.x.a(this, this.p, i, j, abyte); if (this.q) { this.w.a(this, this.p, i, j, abyte); this.v.a(this, this.p, i, j, abyte); this.u.a(this, this.p, i, j, abyte); } Chunk chunk = new Chunk(this.p, abyte, i, j); // CraftBukkit start - prime biome data to prevent uninitialized values racing to client byte[] biomes = chunk.l(); for(int idx = 0; idx < biomes.length; idx++) { biomes[idx] = (byte) this.y[idx].id; } // CraftBukkit end chunk.initLighting(); return chunk; } private double[] a(double[] adouble, int i, int j, int k, int l, int i1, int j1) { if (adouble == null) { adouble = new double[l * i1 * j1]; } if (this.i == null) { this.i = new float[25]; for (int k1 = -2; k1 <= 2; ++k1) { for (int l1 = -2; l1 <= 2; ++l1) { float f = 10.0F / MathHelper.c((float) (k1 * k1 + l1 * l1) + 0.2F); this.i[k1 + 2 + (l1 + 2) * 5] = f; } } } double d0 = 684.412D; double d1 = 684.412D; this.g = this.a.a(this.g, i, k, l, j1, 1.121D, 1.121D, 0.5D); this.h = this.b.a(this.h, i, k, l, j1, 200.0D, 200.0D, 0.5D); this.d = this.n.a(this.d, i, j, k, l, i1, j1, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D); this.e = this.l.a(this.e, i, j, k, l, i1, j1, d0, d1, d0); this.f = this.m.a(this.f, i, j, k, l, i1, j1, d0, d1, d0); boolean flag = false; boolean flag1 = false; int i2 = 0; int j2 = 0; for (int k2 = 0; k2 < l; ++k2) { for (int l2 = 0; l2 < j1; ++l2) { float f1 = 0.0F; float f2 = 0.0F; float f3 = 0.0F; byte b0 = 2; BiomeBase biomebase = this.y[k2 + 2 + (l2 + 2) * (l + 5)]; for (int i3 = -b0; i3 <= b0; ++i3) { for (int j3 = -b0; j3 <= b0; ++j3) { BiomeBase biomebase1 = this.y[k2 + i3 + 2 + (l2 + j3 + 2) * (l + 5)]; float f4 = this.i[i3 + 2 + (j3 + 2) * 5] / (biomebase1.D + 2.0F); if (biomebase1.D > biomebase.D) { f4 /= 2.0F; } f1 += biomebase1.E * f4; f2 += biomebase1.D * f4; f3 += f4; } } f1 /= f3; f2 /= f3; f1 = f1 * 0.9F + 0.1F; f2 = (f2 * 4.0F - 1.0F) / 8.0F; double d2 = this.h[j2] / 8000.0D; if (d2 < 0.0D) { d2 = -d2 * 0.3D; } d2 = d2 * 3.0D - 2.0D; if (d2 < 0.0D) { d2 /= 2.0D; if (d2 < -1.0D) { d2 = -1.0D; } d2 /= 1.4D; d2 /= 2.0D; } else { if (d2 > 1.0D) { d2 = 1.0D; } d2 /= 8.0D; } ++j2; for (int k3 = 0; k3 < i1; ++k3) { double d3 = (double) f2; double d4 = (double) f1; d3 += d2 * 0.2D; d3 = d3 * (double) i1 / 16.0D; double d5 = (double) i1 / 2.0D + d3 * 4.0D; double d6 = 0.0D; double d7 = ((double) k3 - d5) * 12.0D * 128.0D / 128.0D / d4; if (d7 < 0.0D) { d7 *= 4.0D; } double d8 = this.e[i2] / 512.0D; double d9 = this.f[i2] / 512.0D; double d10 = (this.d[i2] / 10.0D + 1.0D) / 2.0D; if (d10 < 0.0D) { d6 = d8; } else if (d10 > 1.0D) { d6 = d9; } else { d6 = d8 + (d9 - d8) * d10; } d6 -= d7; if (k3 > i1 - 4) { double d11 = (double) ((float) (k3 - (i1 - 4)) / 3.0F); d6 = d6 * (1.0D - d11) + -10.0D * d11; } adouble[i2] = d6; ++i2; } } } return adouble; } public boolean isChunkLoaded(int i, int j) { return true; } public void getChunkAt(IChunkProvider ichunkprovider, int i, int j) { BlockSand.instaFall = true; int k = i * 16; int l = j * 16; BiomeBase biomebase = this.p.getBiome(k + 16, l + 16); this.k.setSeed(this.p.getSeed()); long i1 = this.k.nextLong() / 2L * 2L + 1L; long j1 = this.k.nextLong() / 2L * 2L + 1L; this.k.setSeed((long) i * i1 + (long) j * j1 ^ this.p.getSeed()); boolean flag = false; if (this.q) { this.w.a(this.p, this.k, i, j); flag = this.v.a(this.p, this.k, i, j); this.u.a(this.p, this.k, i, j); } int k1; int l1; int i2; if (!flag && this.k.nextInt(4) == 0) { k1 = k + this.k.nextInt(16) + 8; l1 = this.k.nextInt(128); i2 = l + this.k.nextInt(16) + 8; (new WorldGenLakes(Block.STATIONARY_WATER.id)).a(this.p, this.k, k1, l1, i2); } if (!flag && this.k.nextInt(8) == 0) { k1 = k + this.k.nextInt(16) + 8; l1 = this.k.nextInt(this.k.nextInt(120) + 8); i2 = l + this.k.nextInt(16) + 8; if (l1 < 63 || this.k.nextInt(10) == 0) { (new WorldGenLakes(Block.STATIONARY_LAVA.id)).a(this.p, this.k, k1, l1, i2); } } for (k1 = 0; k1 < 8; ++k1) { l1 = k + this.k.nextInt(16) + 8; i2 = this.k.nextInt(128); int j2 = l + this.k.nextInt(16) + 8; if ((new WorldGenDungeons()).a(this.p, this.k, l1, i2, j2)) { ; } } biomebase.a(this.p, this.k, k, l); SpawnerCreature.a(this.p, biomebase, k + 8, l + 8, 16, 16, this.k); k += 8; l += 8; for (k1 = 0; k1 < 16; ++k1) { for (l1 = 0; l1 < 16; ++l1) { i2 = this.p.f(k + k1, l + l1); if (this.p.s(k1 + k, i2 - 1, l1 + l)) { this.p.setTypeId(k1 + k, i2 - 1, l1 + l, Block.ICE.id); } if (this.p.u(k1 + k, i2, l1 + l)) { this.p.setTypeId(k1 + k, i2, l1 + l, Block.SNOW.id); } } } BlockSand.instaFall = false; } public boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate) { return true; } public boolean unloadChunks() { return false; } public boolean canSave() { return true; } public List getMobsFor(EnumCreatureType enumcreaturetype, int i, int j, int k) { BiomeBase biomebase = this.p.getBiome(i, k); return biomebase == null ? null : biomebase.getMobs(enumcreaturetype); } public ChunkPosition findNearestMapFeature(World world, String s, int i, int j, int k) { return "Stronghold".equals(s) && this.u != null ? this.u.getNearestGeneratedFeature(world, i, j, k) : null; } }