package net.minecraft.server; import java.util.Random; public class ChunkProviderGenerate implements IChunkProvider { private Random j; private NoiseGeneratorOctaves k; private NoiseGeneratorOctaves l; private NoiseGeneratorOctaves m; private NoiseGeneratorOctaves n; private NoiseGeneratorOctaves o; public NoiseGeneratorOctaves a; public NoiseGeneratorOctaves b; public NoiseGeneratorOctaves c; private World p; private double[] q; private double[] r = new double[256]; private double[] s = new double[256]; private double[] t = new double[256]; private MapGenBase u = new MapGenCaves(); private BiomeBase[] v; double[] d; double[] e; double[] f; double[] g; double[] h; int[][] i = new int[32][32]; private double[] w; public ChunkProviderGenerate(World world, long i) { this.p = world; this.j = new Random(i); this.k = new NoiseGeneratorOctaves(this.j, 16); this.l = new NoiseGeneratorOctaves(this.j, 16); this.m = new NoiseGeneratorOctaves(this.j, 8); this.n = new NoiseGeneratorOctaves(this.j, 4); this.o = new NoiseGeneratorOctaves(this.j, 4); this.a = new NoiseGeneratorOctaves(this.j, 10); this.b = new NoiseGeneratorOctaves(this.j, 16); this.c = new NoiseGeneratorOctaves(this.j, 8); } public void a(int i, int j, byte[] abyte, BiomeBase[] abiomebase, double[] adouble) { byte b0 = 4; byte b1 = 64; int k = b0 + 1; byte b2 = 17; int l = b0 + 1; this.q = this.a(this.q, i * b0, 0, j * b0, k, b2, l); for (int i1 = 0; i1 < b0; ++i1) { for (int j1 = 0; j1 < b0; ++j1) { for (int k1 = 0; k1 < 16; ++k1) { double d0 = 0.125D; double d1 = this.q[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0]; double d2 = this.q[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0]; double d3 = this.q[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0]; double d4 = this.q[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0]; double d5 = (this.q[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0; double d6 = (this.q[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0; double d7 = (this.q[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0; double d8 = (this.q[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 8; ++l1) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i2 = 0; i2 < 4; ++i2) { int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1; short short1 = 128; double d14 = 0.25D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 4; ++k2) { double d17 = adouble[(i1 * 4 + i2) * 16 + j1 * 4 + k2]; int l2 = 0; if (k1 * 8 + l1 < b1) { if (d17 < 0.5D && k1 * 8 + l1 >= b1 - 1) { l2 = Block.ICE.id; } else { l2 = Block.STATIONARY_WATER.id; } } if (d15 > 0.0D) { l2 = Block.STONE.id; } abyte[j2] = (byte) l2; j2 += short1; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } public void a(int i, int j, byte[] abyte, BiomeBase[] abiomebase) { byte b0 = 64; double d0 = 0.03125D; this.r = this.n.a(this.r, (double) (i * 16), (double) (j * 16), 0.0D, 16, 16, 1, d0, d0, 1.0D); this.s = this.n.a(this.s, (double) (i * 16), 109.0134D, (double) (j * 16), 16, 1, 16, d0, 1.0D, d0); // CraftBukkit -- i & j swapped. this.t = this.o.a(this.t, (double) (i * 16), (double) (j * 16), 0.0D, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { BiomeBase biomebase = abiomebase[k + l * 16]; boolean flag = this.r[k + l * 16] + this.j.nextDouble() * 0.2D > 0.0D; boolean flag1 = this.s[k + l * 16] + this.j.nextDouble() * 0.2D > 3.0D; int i1 = (int) (this.t[k + l * 16] / 3.0D + 3.0D + this.j.nextDouble() * 0.25D); int j1 = -1; byte b1 = biomebase.o; byte b2 = biomebase.p; for (int k1 = 127; k1 >= 0; --k1) { int l1 = (k + l * 16) * 128 + k1; // CraftBukkit (k*16+l) -> (k+l*16) if (k1 <= 0 + this.j.nextInt(5)) { abyte[l1] = (byte) Block.BEDROCK.id; } else { byte b3 = abyte[l1]; if (b3 == 0) { j1 = -1; } else if (b3 == Block.STONE.id) { if (j1 == -1) { if (i1 <= 0) { b1 = 0; b2 = (byte) Block.STONE.id; } else if (k1 >= b0 - 4 && k1 <= b0 + 1) { b1 = biomebase.o; b2 = biomebase.p; if (flag1) { b1 = 0; } if (flag1) { b2 = (byte) Block.GRAVEL.id; } if (flag) { b1 = (byte) Block.SAND.id; } if (flag) { b2 = (byte) Block.SAND.id; } } if (k1 < b0 && b1 == 0) { b1 = (byte) Block.STATIONARY_WATER.id; } j1 = i1; if (k1 >= b0 - 1) { abyte[l1] = b1; } else { abyte[l1] = b2; } } else if (j1 > 0) { --j1; abyte[l1] = b2; } } } } } } } public Chunk b(int i, int j) { this.j.setSeed((long) i * 341873128712L + (long) j * 132897987541L); byte[] abyte = new byte['\u8000']; Chunk chunk = new Chunk(this.p, abyte, i, j); this.v = this.p.a().a(this.v, i * 16, j * 16, 16, 16); double[] adouble = this.p.a().a; this.a(i, j, abyte, this.v, adouble); this.a(i, j, abyte, this.v); this.u.a(this, this.p, i, j, abyte); chunk.b(); return chunk; } private double[] a(double[] adouble, int i, int j, int k, int l, int i1, int j1) { if (adouble == null) { adouble = new double[l * i1 * j1]; } double d0 = 684.412D; double d1 = 684.412D; double[] adouble1 = this.p.a().a; double[] adouble2 = this.p.a().b; this.g = this.a.a(this.g, i, k, l, j1, 1.121D, 1.121D, 0.5D); this.h = this.b.a(this.h, i, k, l, j1, 200.0D, 200.0D, 0.5D); this.d = this.m.a(this.d, (double) i, (double) j, (double) k, l, i1, j1, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D); this.e = this.k.a(this.e, (double) i, (double) j, (double) k, l, i1, j1, d0, d1, d0); this.f = this.l.a(this.f, (double) i, (double) j, (double) k, l, i1, j1, d0, d1, d0); int k1 = 0; int l1 = 0; int i2 = 16 / l; for (int j2 = 0; j2 < l; ++j2) { int k2 = j2 * i2 + i2 / 2; for (int l2 = 0; l2 < j1; ++l2) { int i3 = l2 * i2 + i2 / 2; double d2 = adouble1[k2 * 16 + i3]; double d3 = adouble2[k2 * 16 + i3] * d2; double d4 = 1.0D - d3; d4 *= d4; d4 *= d4; d4 = 1.0D - d4; double d5 = (this.g[l1] + 256.0D) / 512.0D; d5 *= d4; if (d5 > 1.0D) { d5 = 1.0D; } double d6 = this.h[l1] / 8000.0D; if (d6 < 0.0D) { d6 = -d6 * 0.3D; } d6 = d6 * 3.0D - 2.0D; if (d6 < 0.0D) { d6 /= 2.0D; if (d6 < -1.0D) { d6 = -1.0D; } d6 /= 1.4D; d6 /= 2.0D; d5 = 0.0D; } else { if (d6 > 1.0D) { d6 = 1.0D; } d6 /= 8.0D; } if (d5 < 0.0D) { d5 = 0.0D; } d5 += 0.5D; d6 = d6 * (double) i1 / 16.0D; double d7 = (double) i1 / 2.0D + d6 * 4.0D; ++l1; for (int j3 = 0; j3 < i1; ++j3) { double d8 = 0.0D; double d9 = ((double) j3 - d7) * 12.0D / d5; if (d9 < 0.0D) { d9 *= 4.0D; } double d10 = this.e[k1] / 512.0D; double d11 = this.f[k1] / 512.0D; double d12 = (this.d[k1] / 10.0D + 1.0D) / 2.0D; if (d12 < 0.0D) { d8 = d10; } else if (d12 > 1.0D) { d8 = d11; } else { d8 = d10 + (d11 - d10) * d12; } d8 -= d9; if (j3 > i1 - 4) { double d13 = (double) ((float) (j3 - (i1 - 4)) / 3.0F); d8 = d8 * (1.0D - d13) + -10.0D * d13; } adouble[k1] = d8; ++k1; } } } return adouble; } public boolean a(int i, int j) { return true; } public void a(IChunkProvider ichunkprovider, int i, int j) { BlockSand.a = true; int k = i * 16; int l = j * 16; BiomeBase biomebase = this.p.a().a(k + 16, l + 16); this.j.setSeed(this.p.u); long i1 = this.j.nextLong() / 2L * 2L + 1L; long j1 = this.j.nextLong() / 2L * 2L + 1L; this.j.setSeed((long) i * i1 + (long) j * j1 ^ this.p.u); double d0 = 0.25D; int k1; int l1; int i2; if (this.j.nextInt(4) == 0) { k1 = k + this.j.nextInt(16) + 8; l1 = this.j.nextInt(128); i2 = l + this.j.nextInt(16) + 8; (new WorldGenLakes(Block.STATIONARY_WATER.id)).a(this.p, this.j, k1, l1, i2); } if (this.j.nextInt(8) == 0) { k1 = k + this.j.nextInt(16) + 8; l1 = this.j.nextInt(this.j.nextInt(120) + 8); i2 = l + this.j.nextInt(16) + 8; if (l1 < 64 || this.j.nextInt(10) == 0) { (new WorldGenLakes(Block.STATIONARY_LAVA.id)).a(this.p, this.j, k1, l1, i2); } } int j2; for (k1 = 0; k1 < 8; ++k1) { l1 = k + this.j.nextInt(16) + 8; i2 = this.j.nextInt(128); j2 = l + this.j.nextInt(16) + 8; (new WorldGenDungeons()).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 10; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(128); j2 = l + this.j.nextInt(16); (new WorldGenClay(32)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 20; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(128); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.DIRT.id, 32)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 10; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(128); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.GRAVEL.id, 32)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 20; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(128); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.COAL_ORE.id, 16)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 20; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(64); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.IRON_ORE.id, 8)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 2; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(32); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.GOLD_ORE.id, 8)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 8; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(16); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.REDSTONE_ORE.id, 7)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 1; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(16); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.DIAMOND_ORE.id, 7)).a(this.p, this.j, l1, i2, j2); } for (k1 = 0; k1 < 1; ++k1) { l1 = k + this.j.nextInt(16); i2 = this.j.nextInt(16) + this.j.nextInt(16); j2 = l + this.j.nextInt(16); (new WorldGenMinable(Block.LAPIS_ORE.id, 6)).a(this.p, this.j, l1, i2, j2); } d0 = 0.5D; k1 = (int) ((this.c.a((double) k * d0, (double) l * d0) / 8.0D + this.j.nextDouble() * 4.0D + 4.0D) / 3.0D); l1 = 0; if (this.j.nextInt(10) == 0) { ++l1; } if (biomebase == BiomeBase.FOREST) { l1 += k1 + 5; } if (biomebase == BiomeBase.RAINFOREST) { l1 += k1 + 5; } if (biomebase == BiomeBase.SEASONAL_FOREST) { l1 += k1 + 2; } if (biomebase == BiomeBase.TAIGA) { l1 += k1 + 5; } if (biomebase == BiomeBase.DESERT) { l1 -= 20; } if (biomebase == BiomeBase.TUNDRA) { l1 -= 20; } if (biomebase == BiomeBase.PLAINS) { l1 -= 20; } int k2; for (i2 = 0; i2 < l1; ++i2) { j2 = k + this.j.nextInt(16) + 8; k2 = l + this.j.nextInt(16) + 8; WorldGenerator worldgenerator = biomebase.a(this.j); worldgenerator.a(1.0D, 1.0D, 1.0D); worldgenerator.a(this.p, this.j, j2, this.p.d(j2, k2), k2); } int l2; for (i2 = 0; i2 < 2; ++i2) { j2 = k + this.j.nextInt(16) + 8; k2 = this.j.nextInt(128); l2 = l + this.j.nextInt(16) + 8; (new WorldGenFlowers(Block.YELLOW_FLOWER.id)).a(this.p, this.j, j2, k2, l2); } if (this.j.nextInt(2) == 0) { i2 = k + this.j.nextInt(16) + 8; j2 = this.j.nextInt(128); k2 = l + this.j.nextInt(16) + 8; (new WorldGenFlowers(Block.RED_ROSE.id)).a(this.p, this.j, i2, j2, k2); } if (this.j.nextInt(4) == 0) { i2 = k + this.j.nextInt(16) + 8; j2 = this.j.nextInt(128); k2 = l + this.j.nextInt(16) + 8; (new WorldGenFlowers(Block.BROWN_MUSHROOM.id)).a(this.p, this.j, i2, j2, k2); } if (this.j.nextInt(8) == 0) { i2 = k + this.j.nextInt(16) + 8; j2 = this.j.nextInt(128); k2 = l + this.j.nextInt(16) + 8; (new WorldGenFlowers(Block.RED_MUSHROOM.id)).a(this.p, this.j, i2, j2, k2); } for (i2 = 0; i2 < 10; ++i2) { j2 = k + this.j.nextInt(16) + 8; k2 = this.j.nextInt(128); l2 = l + this.j.nextInt(16) + 8; (new WorldGenReed()).a(this.p, this.j, j2, k2, l2); } if (this.j.nextInt(32) == 0) { i2 = k + this.j.nextInt(16) + 8; j2 = this.j.nextInt(128); k2 = l + this.j.nextInt(16) + 8; (new WorldGenPumpkin()).a(this.p, this.j, i2, j2, k2); } i2 = 0; if (biomebase == BiomeBase.DESERT) { i2 += 10; } int i3; for (j2 = 0; j2 < i2; ++j2) { k2 = k + this.j.nextInt(16) + 8; l2 = this.j.nextInt(128); i3 = l + this.j.nextInt(16) + 8; (new WorldGenCactus()).a(this.p, this.j, k2, l2, i3); } for (j2 = 0; j2 < 50; ++j2) { k2 = k + this.j.nextInt(16) + 8; l2 = this.j.nextInt(this.j.nextInt(120) + 8); i3 = l + this.j.nextInt(16) + 8; (new WorldGenLiquids(Block.WATER.id)).a(this.p, this.j, k2, l2, i3); } for (j2 = 0; j2 < 20; ++j2) { k2 = k + this.j.nextInt(16) + 8; l2 = this.j.nextInt(this.j.nextInt(this.j.nextInt(112) + 8) + 8); i3 = l + this.j.nextInt(16) + 8; (new WorldGenLiquids(Block.LAVA.id)).a(this.p, this.j, k2, l2, i3); } this.w = this.p.a().a(this.w, k + 8, l + 8, 16, 16); for (j2 = k + 8; j2 < k + 8 + 16; ++j2) { for (k2 = l + 8; k2 < l + 8 + 16; ++k2) { l2 = j2 - (k + 8); i3 = k2 - (l + 8); int j3 = this.p.e(j2, k2); double d1 = this.w[l2 * 16 + i3] - (double) (j3 - 64) / 64.0D * 0.3D; if (d1 < 0.5D && j3 > 0 && j3 < 128 && this.p.isEmpty(j2, j3, k2) && this.p.getMaterial(j2, j3 - 1, k2).isSolid() && this.p.getMaterial(j2, j3 - 1, k2) != Material.ICE) { this.p.e(j2, j3, k2, Block.SNOW.id); } } } BlockSand.a = false; } public boolean a(boolean flag, IProgressUpdate iprogressupdate) { return true; } public boolean a() { return false; } public boolean b() { return true; } }