package net.minecraft.server; import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit public class BlockTrapdoor extends Block { protected BlockTrapdoor(int i, Material material) { super(i, material); this.textureId = 84; if (material == Material.ORE) { ++this.textureId; } float f = 0.5F; float f1 = 1.0F; this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); this.a(CreativeModeTab.d); } public boolean c() { return false; } public boolean b() { return false; } public boolean c(IBlockAccess iblockaccess, int i, int j, int k) { return !g(iblockaccess.getData(i, j, k)); } public int d() { return 0; } public AxisAlignedBB e(World world, int i, int j, int k) { this.updateShape(world, i, j, k); return super.e(world, i, j, k); } public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) { this.e(iblockaccess.getData(i, j, k)); } public void f() { float f = 0.1875F; this.a(0.0F, 0.5F - f / 2.0F, 0.0F, 1.0F, 0.5F + f / 2.0F, 1.0F); } public void e(int i) { float f = 0.1875F; if ((i & 8) != 0) { this.a(0.0F, 1.0F - f, 0.0F, 1.0F, 1.0F, 1.0F); } else { this.a(0.0F, 0.0F, 0.0F, 1.0F, f, 1.0F); } if (g(i)) { if ((i & 3) == 0) { this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } if ((i & 3) == 1) { this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } if ((i & 3) == 2) { this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } if ((i & 3) == 3) { this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } } public void attack(World world, int i, int j, int k, EntityHuman entityhuman) {} public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman, int l, float f, float f1, float f2) { if (this.material == Material.ORE) { return true; } else { int i1 = world.getData(i, j, k); world.setData(i, j, k, i1 ^ 4); world.a(entityhuman, 1003, i, j, k, 0); return true; } } public void setOpen(World world, int i, int j, int k, boolean flag) { int l = world.getData(i, j, k); boolean flag1 = (l & 4) > 0; if (flag1 != flag) { world.setData(i, j, k, l ^ 4); world.a((EntityHuman) null, 1003, i, j, k, 0); } } public void doPhysics(World world, int i, int j, int k, int l) { if (!world.isStatic) { int i1 = world.getData(i, j, k); int j1 = i; int k1 = k; if ((i1 & 3) == 0) { k1 = k + 1; } if ((i1 & 3) == 1) { --k1; } if ((i1 & 3) == 2) { j1 = i + 1; } if ((i1 & 3) == 3) { --j1; } if (!j(world.getTypeId(j1, j, k1))) { world.setTypeId(i, j, k, 0); this.c(world, i, j, k, i1, 0); } // CraftBukkit start if (l == 0 || l > 0 && Block.byId[l] != null && Block.byId[l].isPowerSource()) { org.bukkit.World bworld = world.getWorld(); org.bukkit.block.Block block = bworld.getBlockAt(i, j, k); int power = block.getBlockPower(); int oldPower = (world.getData(i, j, k) & 4) > 0 ? 15 : 0; if (oldPower == 0 ^ power == 0 || (Block.byId[l] != null && Block.byId[l].isPowerSource())) { BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, oldPower, power); world.getServer().getPluginManager().callEvent(eventRedstone); this.setOpen(world, i, j, k, eventRedstone.getNewCurrent() > 0); } // CraftBukkit end } } } public MovingObjectPosition a(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1) { this.updateShape(world, i, j, k); return super.a(world, i, j, k, vec3d, vec3d1); } public void postPlace(World world, int i, int j, int k, int l, float f, float f1, float f2) { int i1 = 0; if (l == 2) { i1 = 0; } if (l == 3) { i1 = 1; } if (l == 4) { i1 = 2; } if (l == 5) { i1 = 3; } int j1 = Block.TRAP_DOOR.id; if (l != 1 && l != 0 && f1 > 0.5F) { i1 |= 8; } world.setTypeIdAndData(i, j, k, j1, i1); doPhysics(world, i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit } public boolean canPlace(World world, int i, int j, int k, int l) { if (l == 0) { return false; } else if (l == 1) { return false; } else { if (l == 2) { ++k; } if (l == 3) { --k; } if (l == 4) { ++i; } if (l == 5) { --i; } return j(world.getTypeId(i, j, k)); } } public static boolean g(int i) { return (i & 4) != 0; } private static boolean j(int i) { if (i <= 0) { return false; } else { Block block = Block.byId[i]; return block != null && block.material.k() && block.b() || block == Block.GLOWSTONE; } } }