package net.minecraft.server; // CraftBukkit start import org.bukkit.Server; import org.bukkit.entity.Player; import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.block.BlockIgniteEvent.IgniteCause; import org.bukkit.craftbukkit.CraftWorld; import java.util.Random; // CraftBukkit end public class BlockStationary extends BlockFluids { protected BlockStationary(int k, Material material) { super(k, material); a(false); if (material == Material.g) { a(true); } } public void b(World world, int k, int l, int i1, int j1) { super.b(world, k, l, i1, j1); if (world.a(k, l, i1) == bi) { i(world, k, l, i1); } } private void i(World world, int k, int l, int i1) { int j1 = world.b(k, l, i1); world.i = true; world.a(k, l, i1, bi - 1, j1); world.b(k, l, i1, k, l, i1); world.i(k, l, i1, bi - 1); world.i = false; } public void a(World world, int k, int l, int i1, Random random) { if (bt == Material.g) { int j1 = random.nextInt(3); for (int k1 = 0; k1 < j1; k1++) { k += random.nextInt(3) - 1; l++; i1 += random.nextInt(3) - 1; int l1 = world.a(k, l, i1); if (l1 == 0) { // this checks if an adjacent block is flammable before lighting this block. // perhaps we can reduce spam by checking this earlier. if (j(world, k - 1, l, i1) || j(world, k + 1, l, i1) || j(world, k, l, i1 - 1) || j(world, k, l, i1 + 1) || j(world, k, l - 1, i1) || j(world, k, l + 1, i1)) { // CraftBukkit start: prevent lava putting something on fire. Server server = ((WorldServer)world).getServer(); CraftWorld cworld = ((WorldServer)world).getWorld(); org.bukkit.block.Block theBlock = cworld.getBlockAt(k, l, i1); IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.LAVA; Player thePlayer = null; if (theBlock.getTypeId() != Block.ar.bi){ BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer); server.getPluginManager().callEvent(event); if (event.isCancelled()) { continue; } } // CraftBukkit end world.e(k, l, i1, Block.ar.bi); return; } continue; } if (Block.m[l1].bt.c()) { return; } } } } private boolean j(World world, int k, int l, int i1) { return world.c(k, l, i1).e(); } }