package net.minecraft.server; import java.util.List; import java.util.Random; public class BlockPistonExtension extends Block { public BlockPistonExtension() { super(Material.PISTON); this.a(i); this.c(0.5F); } public void a(World world, int i, int j, int k, int l, EntityHuman entityhuman) { if (entityhuman.abilities.canInstantlyBuild) { int i1 = b(l); Block block = world.getType(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]); if (block == Blocks.PISTON || block == Blocks.PISTON_STICKY) { world.setAir(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]); } } super.a(world, i, j, k, l, entityhuman); } public void remove(World world, int i, int j, int k, Block block, int l) { super.remove(world, i, j, k, block, l); if ((l & 7) >= Facing.OPPOSITE_FACING.length) return; // CraftBukkit - fix a piston AIOOBE issue int i1 = Facing.OPPOSITE_FACING[b(l)]; i += Facing.b[i1]; j += Facing.c[i1]; k += Facing.d[i1]; Block block1 = world.getType(i, j, k); if (block1 == Blocks.PISTON || block1 == Blocks.PISTON_STICKY) { l = world.getData(i, j, k); if (BlockPiston.c(l)) { block1.b(world, i, j, k, l, 0); world.setAir(i, j, k); } } } public int b() { return 17; } public boolean c() { return false; } public boolean d() { return false; } public boolean canPlace(World world, int i, int j, int k) { return false; } public boolean canPlace(World world, int i, int j, int k, int l) { return false; } public int a(Random random) { return 0; } public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List list, Entity entity) { int l = world.getData(i, j, k); float f = 0.25F; float f1 = 0.375F; float f2 = 0.625F; float f3 = 0.25F; float f4 = 0.75F; switch (b(l)) { case 0: this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F); super.a(world, i, j, k, axisalignedbb, list, entity); this.a(0.375F, 0.25F, 0.375F, 0.625F, 1.0F, 0.625F); super.a(world, i, j, k, axisalignedbb, list, entity); break; case 1: this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F); super.a(world, i, j, k, axisalignedbb, list, entity); this.a(0.375F, 0.0F, 0.375F, 0.625F, 0.75F, 0.625F); super.a(world, i, j, k, axisalignedbb, list, entity); break; case 2: this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F); super.a(world, i, j, k, axisalignedbb, list, entity); this.a(0.25F, 0.375F, 0.25F, 0.75F, 0.625F, 1.0F); super.a(world, i, j, k, axisalignedbb, list, entity); break; case 3: this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F); super.a(world, i, j, k, axisalignedbb, list, entity); this.a(0.25F, 0.375F, 0.0F, 0.75F, 0.625F, 0.75F); super.a(world, i, j, k, axisalignedbb, list, entity); break; case 4: this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F); super.a(world, i, j, k, axisalignedbb, list, entity); this.a(0.375F, 0.25F, 0.25F, 0.625F, 0.75F, 1.0F); super.a(world, i, j, k, axisalignedbb, list, entity); break; case 5: this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); super.a(world, i, j, k, axisalignedbb, list, entity); this.a(0.0F, 0.375F, 0.25F, 0.75F, 0.625F, 0.75F); super.a(world, i, j, k, axisalignedbb, list, entity); } this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) { int l = iblockaccess.getData(i, j, k); float f = 0.25F; switch (b(l)) { case 0: this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F); break; case 1: this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F); break; case 2: this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F); break; case 3: this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F); break; case 4: this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F); break; case 5: this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } public void doPhysics(World world, int i, int j, int k, Block block) { int l = b(world.getData(i, j, k)); if ((l & 7) >= Facing.OPPOSITE_FACING.length) return; // CraftBukkit - fix a piston AIOOBE issue Block block1 = world.getType(i - Facing.b[l], j - Facing.c[l], k - Facing.d[l]); if (block1 != Blocks.PISTON && block1 != Blocks.PISTON_STICKY) { world.setAir(i, j, k); } else { block1.doPhysics(world, i - Facing.b[l], j - Facing.c[l], k - Facing.d[l], block); } } public static int b(int i) { return MathHelper.a(i & 7, 0, Facing.b.length - 1); } }