package net.minecraft.server; import java.util.Random; // CraftBukkit start import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.block.BlockBurnEvent; import org.bukkit.event.block.BlockSpreadEvent; // CraftBukkit end public class BlockFire extends Block { private int[] a = new int[256]; private int[] b = new int[256]; protected BlockFire() { super(Material.FIRE); this.a(true); } public static void e() { Blocks.FIRE.a(b(Blocks.WOOD), 5, 20); Blocks.FIRE.a(b(Blocks.WOOD_DOUBLE_STEP), 5, 20); Blocks.FIRE.a(b(Blocks.WOOD_STEP), 5, 20); Blocks.FIRE.a(b(Blocks.FENCE), 5, 20); Blocks.FIRE.a(b(Blocks.WOOD_STAIRS), 5, 20); Blocks.FIRE.a(b(Blocks.BIRCH_WOOD_STAIRS), 5, 20); Blocks.FIRE.a(b(Blocks.SPRUCE_WOOD_STAIRS), 5, 20); Blocks.FIRE.a(b(Blocks.JUNGLE_WOOD_STAIRS), 5, 20); Blocks.FIRE.a(b(Blocks.LOG), 5, 5); Blocks.FIRE.a(b(Blocks.LOG2), 5, 5); Blocks.FIRE.a(b(Blocks.LEAVES), 30, 60); Blocks.FIRE.a(b(Blocks.LEAVES2), 30, 60); Blocks.FIRE.a(b(Blocks.BOOKSHELF), 30, 20); Blocks.FIRE.a(b(Blocks.TNT), 15, 100); Blocks.FIRE.a(b(Blocks.LONG_GRASS), 60, 100); Blocks.FIRE.a(b(Blocks.DOUBLE_PLANT), 60, 100); Blocks.FIRE.a(b(Blocks.YELLOW_FLOWER), 60, 100); Blocks.FIRE.a(b(Blocks.RED_ROSE), 60, 100); Blocks.FIRE.a(b(Blocks.WOOL), 30, 60); Blocks.FIRE.a(b(Blocks.VINE), 15, 100); Blocks.FIRE.a(b(Blocks.COAL_BLOCK), 5, 5); Blocks.FIRE.a(b(Blocks.HAY_BLOCK), 60, 20); Blocks.FIRE.a(b(Blocks.WOOL_CARPET), 60, 20); } public void a(int i, int j, int k) { this.a[i] = j; this.b[i] = k; } public AxisAlignedBB a(World world, int i, int j, int k) { return null; } public boolean c() { return false; } public boolean d() { return false; } public int b() { return 3; } public int a(Random random) { return 0; } public int a(World world) { return 30; } public void a(World world, int i, int j, int k, Random random) { if (world.getGameRules().getBoolean("doFireTick")) { boolean flag = world.getType(i, j - 1, k) == Blocks.NETHERRACK; if (world.worldProvider instanceof WorldProviderTheEnd && world.getType(i, j - 1, k) == Blocks.BEDROCK) { flag = true; } if (!this.canPlace(world, i, j, k)) { fireExtinguished(world, i, j, k); // CraftBukkit - invalid place location } if (!flag && world.Q() && (world.isRainingAt(i, j, k) || world.isRainingAt(i - 1, j, k) || world.isRainingAt(i + 1, j, k) || world.isRainingAt(i, j, k - 1) || world.isRainingAt(i, j, k + 1))) { fireExtinguished(world, i, j, k); // CraftBukkit - extinguished by rain } else { int l = world.getData(i, j, k); if (l < 15) { world.setData(i, j, k, l + random.nextInt(3) / 2, 4); } world.a(i, j, k, this, this.a(world) + random.nextInt(10)); if (!flag && !this.e(world, i, j, k)) { if (!World.a((IBlockAccess) world, i, j - 1, k) || l > 3) { fireExtinguished(world, i, j, k); // CraftBukkit - burn out of inflammable block } } else if (!flag && !this.e((IBlockAccess) world, i, j - 1, k) && l == 15 && random.nextInt(4) == 0) { fireExtinguished(world, i, j, k); // CraftBukkit - burn out } else { boolean flag1 = world.z(i, j, k); byte b0 = 0; if (flag1) { b0 = -50; } this.a(world, i + 1, j, k, 300 + b0, random, l); this.a(world, i - 1, j, k, 300 + b0, random, l); this.a(world, i, j - 1, k, 250 + b0, random, l); this.a(world, i, j + 1, k, 250 + b0, random, l); this.a(world, i, j, k - 1, 300 + b0, random, l); this.a(world, i, j, k + 1, 300 + b0, random, l); for (int i1 = i - 1; i1 <= i + 1; ++i1) { for (int j1 = k - 1; j1 <= k + 1; ++j1) { for (int k1 = j - 1; k1 <= j + 4; ++k1) { if (i1 != i || k1 != j || j1 != k) { int l1 = 100; if (k1 > j + 1) { l1 += (k1 - (j + 1)) * 100; } int i2 = this.m(world, i1, k1, j1); if (i2 > 0) { int j2 = (i2 + 40 + world.difficulty.a() * 7) / (l + 30); if (flag1) { j2 /= 2; } if (j2 > 0 && random.nextInt(l1) <= j2 && (!world.Q() || !world.isRainingAt(i1, k1, j1)) && !world.isRainingAt(i1 - 1, k1, k) && !world.isRainingAt(i1 + 1, k1, j1) && !world.isRainingAt(i1, k1, j1 - 1) && !world.isRainingAt(i1, k1, j1 + 1)) { int k2 = l + random.nextInt(5) / 4; if (k2 > 15) { k2 = 15; } // CraftBukkit start - Call to stop spread of fire if (world.getType(i1, k1, j1) != Blocks.FIRE) { if (CraftEventFactory.callBlockIgniteEvent(world, i1, k1, j1, i, j, k).isCancelled()) { continue; } org.bukkit.Server server = world.getServer(); org.bukkit.World bworld = world.getWorld(); org.bukkit.block.BlockState blockState = bworld.getBlockAt(i1, k1, j1).getState(); blockState.setTypeId(Block.b(this)); blockState.setData(new org.bukkit.material.MaterialData(Block.b(this), (byte) k2)); BlockSpreadEvent spreadEvent = new BlockSpreadEvent(blockState.getBlock(), bworld.getBlockAt(i, j, k), blockState); server.getPluginManager().callEvent(spreadEvent); if (!spreadEvent.isCancelled()) { blockState.update(true); } } // CraftBukkit end } } } } } } } } } } public boolean L() { return false; } private void a(World world, int i, int j, int k, int l, Random random, int i1) { int j1 = this.b[Block.b(world.getType(i, j, k))]; if (random.nextInt(l) < j1) { boolean flag = world.getType(i, j, k) == Blocks.TNT; // CraftBukkit start org.bukkit.block.Block theBlock = world.getWorld().getBlockAt(i, j, k); BlockBurnEvent event = new BlockBurnEvent(theBlock); world.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } // CraftBukkit end if (random.nextInt(i1 + 10) < 5 && !world.isRainingAt(i, j, k)) { int k1 = i1 + random.nextInt(5) / 4; if (k1 > 15) { k1 = 15; } world.setTypeAndData(i, j, k, this, k1, 3); } else { world.setAir(i, j, k); } if (flag) { Blocks.TNT.postBreak(world, i, j, k, 1); } } } private boolean e(World world, int i, int j, int k) { return this.e((IBlockAccess) world, i + 1, j, k) ? true : (this.e((IBlockAccess) world, i - 1, j, k) ? true : (this.e((IBlockAccess) world, i, j - 1, k) ? true : (this.e((IBlockAccess) world, i, j + 1, k) ? true : (this.e((IBlockAccess) world, i, j, k - 1) ? true : this.e((IBlockAccess) world, i, j, k + 1))))); } private int m(World world, int i, int j, int k) { byte b0 = 0; if (!world.isEmpty(i, j, k)) { return 0; } else { int l = this.a(world, i + 1, j, k, b0); l = this.a(world, i - 1, j, k, l); l = this.a(world, i, j - 1, k, l); l = this.a(world, i, j + 1, k, l); l = this.a(world, i, j, k - 1, l); l = this.a(world, i, j, k + 1, l); return l; } } public boolean v() { return false; } public boolean e(IBlockAccess iblockaccess, int i, int j, int k) { return this.a[Block.b(iblockaccess.getType(i, j, k))] > 0; } public int a(World world, int i, int j, int k, int l) { int i1 = this.a[Block.b(world.getType(i, j, k))]; return i1 > l ? i1 : l; } public boolean canPlace(World world, int i, int j, int k) { return World.a((IBlockAccess) world, i, j - 1, k) || this.e(world, i, j, k); } public void doPhysics(World world, int i, int j, int k, Block block) { if (!World.a((IBlockAccess) world, i, j - 1, k) && !this.e(world, i, j, k)) { fireExtinguished(world, i, j, k); // CraftBukkit - fuel block gone } } public void onPlace(World world, int i, int j, int k) { if (world.worldProvider.dimension > 0 || !Blocks.PORTAL.e(world, i, j, k)) { if (!World.a((IBlockAccess) world, i, j - 1, k) && !this.e(world, i, j, k)) { fireExtinguished(world, i, j, k); // CraftBukkit - fuel block broke } else { world.a(i, j, k, this, this.a(world) + world.random.nextInt(10)); } } } public MaterialMapColor f(int i) { return MaterialMapColor.f; } // CraftBukkit start private void fireExtinguished(World world, int x, int y, int z) { if (!CraftEventFactory.callBlockFadeEvent(world.getWorld().getBlockAt(x, y, z), Blocks.AIR).isCancelled()) { world.setAir(x, y, z); } } // CraftBukkit end }